Merge pull request #72633 from RedworkDE/net-stringname-iequatable
C#: Declare `IEquatable<>` interface for `StringName`
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@ -10,7 +10,7 @@ namespace Godot
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/// Comparing them is much faster than with regular strings, because only the pointers are compared,
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/// not the whole strings.
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/// </summary>
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public sealed class StringName : IDisposable
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public sealed class StringName : IDisposable, IEquatable<StringName>
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{
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internal godot_string_name.movable NativeValue;
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