From b359f8e6f5195ee07a12fd218e8d53dae70445e0 Mon Sep 17 00:00:00 2001 From: Krazy_J Date: Wed, 22 Nov 2023 14:07:17 -0600 Subject: [PATCH] Fix example in `NodePath.get_name()` documentation The output of `node_path.get_name(2)` is stated to be `Sprite`, but the actual output is `Sprite2D`. --- doc/classes/NodePath.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 553a3913d86..328e572c132 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -121,13 +121,13 @@ var node_path = NodePath("Path2D/PathFollow2D/Sprite2D") print(node_path.get_name(0)) # Path2D print(node_path.get_name(1)) # PathFollow2D - print(node_path.get_name(2)) # Sprite + print(node_path.get_name(2)) # Sprite2D [/gdscript] [csharp] var nodePath = new NodePath("Path2D/PathFollow2D/Sprite2D"); GD.Print(nodePath.GetName(0)); // Path2D GD.Print(nodePath.GetName(1)); // PathFollow2D - GD.Print(nodePath.GetName(2)); // Sprite + GD.Print(nodePath.GetName(2)); // Sprite2D [/csharp] [/codeblocks]