Merge pull request #15571 from RandomShaper/fix-crash-save-branch
Fix crash on save-branch-as-scene
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commit
920715b97d
@ -237,13 +237,20 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
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Node *parent = base->get_parent();
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Node *parent = base->get_parent();
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int pos = base->get_index();
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int pos = base->get_index();
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memdelete(base);
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parent->remove_child(base);
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parent->add_child(instanced_scene);
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parent->add_child(instanced_scene);
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parent->move_child(instanced_scene, pos);
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parent->move_child(instanced_scene, pos);
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instanced_scene->set_owner(edited_scene);
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instanced_scene->set_owner(edited_scene);
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editor_selection->clear();
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editor_selection->clear();
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editor_selection->add_node(instanced_scene);
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editor_selection->add_node(instanced_scene);
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scene_tree->set_selected(instanced_scene);
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scene_tree->set_selected(instanced_scene);
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// Delete the node as late as possible because before another one is selected
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// an editor plugin could be referencing it to do something with it before
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// switching to another (or to none); and since some steps of changing the
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// editor state are deferred, the safest thing is to do this is as the last
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// step of this function and also by enqueing instead of memdelete()-ing it here
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base->queue_delete();
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}
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}
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bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
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bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
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