Merge pull request #95264 from Hilderin/fix-reimport-file-multiple-scenes
Fix reimport file multiple scenes
This commit is contained in:
commit
9221294653
|
@ -1042,11 +1042,17 @@ void EditorNode::_resources_reimporting(const Vector<String> &p_resources) {
|
|||
// because if a mesh is present in an inherited scene, the resource will be modified in
|
||||
// the inherited scene. Then, get_modified_properties_for_node will return the mesh property,
|
||||
// which will trigger a recopy of the previous mesh, preventing the reload.
|
||||
scenes_modification_table.clear();
|
||||
List<String> scenes;
|
||||
for (const String &res_path : p_resources) {
|
||||
if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
|
||||
preload_reimporting_with_path_in_edited_scenes(res_path);
|
||||
scenes.push_back(res_path);
|
||||
}
|
||||
}
|
||||
|
||||
if (scenes.size() > 0) {
|
||||
preload_reimporting_with_path_in_edited_scenes(scenes);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
|
||||
|
@ -1080,9 +1086,10 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
|
|||
|
||||
for (const String &E : scenes) {
|
||||
reload_scene(E);
|
||||
reload_instances_with_path_in_edited_scenes(E);
|
||||
}
|
||||
|
||||
reload_instances_with_path_in_edited_scenes();
|
||||
|
||||
_set_current_scene_nocheck(current_tab);
|
||||
}
|
||||
|
||||
|
@ -5870,9 +5877,7 @@ void EditorNode::find_all_instances_inheriting_path_in_node(Node *p_root, Node *
|
|||
}
|
||||
}
|
||||
|
||||
void EditorNode::preload_reimporting_with_path_in_edited_scenes(const String &p_instance_path) {
|
||||
scenes_modification_table.clear();
|
||||
|
||||
void EditorNode::preload_reimporting_with_path_in_edited_scenes(const List<String> &p_scenes) {
|
||||
EditorProgress progress("preload_reimporting_scene", TTR("Preparing scenes for reload"), editor_data.get_edited_scene_count());
|
||||
|
||||
int original_edited_scene_idx = editor_data.get_edited_scene();
|
||||
|
@ -5882,16 +5887,19 @@ void EditorNode::preload_reimporting_with_path_in_edited_scenes(const String &p_
|
|||
for (int current_scene_idx = 0; current_scene_idx < editor_data.get_edited_scene_count(); current_scene_idx++) {
|
||||
progress.step(vformat(TTR("Analyzing scene %s"), editor_data.get_scene_title(current_scene_idx)), current_scene_idx);
|
||||
|
||||
if (editor_data.get_scene_path(current_scene_idx) == p_instance_path) {
|
||||
continue;
|
||||
}
|
||||
Node *edited_scene_root = editor_data.get_edited_scene_root(current_scene_idx);
|
||||
|
||||
if (edited_scene_root) {
|
||||
List<Node *> instance_list;
|
||||
find_all_instances_inheriting_path_in_node(edited_scene_root, edited_scene_root, p_instance_path, instance_list);
|
||||
if (instance_list.size() > 0) {
|
||||
SceneModificationsEntry scene_motifications;
|
||||
|
||||
for (const String &instance_path : p_scenes) {
|
||||
if (editor_data.get_scene_path(current_scene_idx) == instance_path) {
|
||||
continue;
|
||||
}
|
||||
|
||||
List<Node *> instance_list;
|
||||
find_all_instances_inheriting_path_in_node(edited_scene_root, edited_scene_root, instance_path, instance_list);
|
||||
if (instance_list.size() > 0) {
|
||||
editor_data.set_edited_scene(current_scene_idx);
|
||||
|
||||
List<Node *> instance_list_with_children;
|
||||
|
@ -5902,6 +5910,7 @@ void EditorNode::preload_reimporting_with_path_in_edited_scenes(const String &p_
|
|||
get_preload_scene_modification_table(edited_scene_root, original_node, original_node, instance_modifications);
|
||||
|
||||
instance_modifications.original_node = original_node;
|
||||
instance_modifications.instance_path = instance_path;
|
||||
scene_motifications.instance_list.push_back(instance_modifications);
|
||||
|
||||
instance_list_with_children.push_back(original_node);
|
||||
|
@ -5910,7 +5919,10 @@ void EditorNode::preload_reimporting_with_path_in_edited_scenes(const String &p_
|
|||
|
||||
// Search the scene to find nodes that references the nodes will be recreated.
|
||||
get_preload_modifications_reference_to_nodes(edited_scene_root, edited_scene_root, instance_list, instance_list_with_children, scene_motifications.other_instances_modifications);
|
||||
}
|
||||
}
|
||||
|
||||
if (scene_motifications.instance_list.size() > 0) {
|
||||
scenes_modification_table[current_scene_idx] = scene_motifications;
|
||||
}
|
||||
}
|
||||
|
@ -5921,24 +5933,30 @@ void EditorNode::preload_reimporting_with_path_in_edited_scenes(const String &p_
|
|||
progress.step(TTR("Preparation done."), editor_data.get_edited_scene_count());
|
||||
}
|
||||
|
||||
void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_instance_path) {
|
||||
void EditorNode::reload_instances_with_path_in_edited_scenes() {
|
||||
if (scenes_modification_table.size() == 0) {
|
||||
return;
|
||||
}
|
||||
Array replaced_nodes;
|
||||
|
||||
EditorProgress progress("reloading_scene", TTR("Scenes reloading"), editor_data.get_edited_scene_count());
|
||||
progress.step(TTR("Reloading..."), 0, true);
|
||||
|
||||
// Reload the new instance.
|
||||
Error err;
|
||||
Ref<PackedScene> instance_scene_packed_scene = ResourceLoader::load(p_instance_path, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
|
||||
Array replaced_nodes;
|
||||
HashMap<String, Ref<PackedScene>> local_scene_cache;
|
||||
|
||||
// Reload the new instances.
|
||||
for (KeyValue<int, SceneModificationsEntry> &scene_modifications_elem : scenes_modification_table) {
|
||||
for (InstanceModificationsEntry instance_modifications : scene_modifications_elem.value.instance_list) {
|
||||
if (!local_scene_cache.has(instance_modifications.instance_path)) {
|
||||
Ref<PackedScene> instance_scene_packed_scene = ResourceLoader::load(instance_modifications.instance_path, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
|
||||
|
||||
ERR_FAIL_COND(err != OK);
|
||||
ERR_FAIL_COND(instance_scene_packed_scene.is_null());
|
||||
|
||||
HashMap<String, Ref<PackedScene>> local_scene_cache;
|
||||
local_scene_cache[p_instance_path] = instance_scene_packed_scene;
|
||||
local_scene_cache[instance_modifications.instance_path] = instance_scene_packed_scene;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Save the current scene state/selection in case of lost.
|
||||
Dictionary editor_state = _get_main_scene_state();
|
||||
|
@ -5980,11 +5998,12 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
|
|||
for (InstanceModificationsEntry instance_modifications : scene_modifications->instance_list) {
|
||||
Node *original_node = instance_modifications.original_node;
|
||||
String original_node_file_path = original_node->get_scene_file_path();
|
||||
Ref<PackedScene> instance_scene_packed_scene = local_scene_cache[instance_modifications.instance_path];
|
||||
|
||||
// Load a replacement scene for the node.
|
||||
Ref<PackedScene> current_packed_scene;
|
||||
Ref<PackedScene> base_packed_scene;
|
||||
if (original_node_file_path == p_instance_path) {
|
||||
if (original_node_file_path == instance_modifications.instance_path) {
|
||||
// If the node file name directly matches the scene we're replacing,
|
||||
// just load it since we already cached it.
|
||||
current_packed_scene = instance_scene_packed_scene;
|
||||
|
@ -6033,7 +6052,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
|
|||
// it's a muli-level inheritance scene. We should use
|
||||
NodePath scene_path_to_node = current_edited_scene->get_path_to(original_node);
|
||||
Ref<SceneState> scene_state = current_edited_scene->get_scene_inherited_state();
|
||||
if (scene_path_to_node != "." && scene_state.is_valid() && scene_state->get_path() != p_instance_path && scene_state->find_node_by_path(scene_path_to_node) >= 0) {
|
||||
if (scene_path_to_node != "." && scene_state.is_valid() && scene_state->get_path() != instance_modifications.instance_path && scene_state->find_node_by_path(scene_path_to_node) >= 0) {
|
||||
Node *root_node = scene_state->instantiate(SceneState::GenEditState::GEN_EDIT_STATE_INSTANCE);
|
||||
instantiated_node = root_node->get_node(scene_path_to_node);
|
||||
|
||||
|
@ -6167,7 +6186,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
|
|||
if (owner) {
|
||||
Ref<SceneState> ss_inst = owner->get_scene_instance_state();
|
||||
if (ss_inst.is_valid()) {
|
||||
ss_inst->update_instance_resource(p_instance_path, current_packed_scene);
|
||||
ss_inst->update_instance_resource(instance_modifications.instance_path, current_packed_scene);
|
||||
}
|
||||
|
||||
owner->set_editable_instance(instantiated_node, is_editable);
|
||||
|
|
|
@ -823,6 +823,7 @@ public:
|
|||
|
||||
struct InstanceModificationsEntry {
|
||||
Node *original_node;
|
||||
String instance_path;
|
||||
List<Node *> instance_list;
|
||||
HashMap<NodePath, ModificationNodeEntry> modifications;
|
||||
List<AdditiveNodeEntry> addition_list;
|
||||
|
@ -907,8 +908,8 @@ public:
|
|||
void reload_scene(const String &p_path);
|
||||
|
||||
void find_all_instances_inheriting_path_in_node(Node *p_root, Node *p_node, const String &p_instance_path, List<Node *> &p_instance_list);
|
||||
void preload_reimporting_with_path_in_edited_scenes(const String &p_path);
|
||||
void reload_instances_with_path_in_edited_scenes(const String &p_path);
|
||||
void preload_reimporting_with_path_in_edited_scenes(const List<String> &p_scenes);
|
||||
void reload_instances_with_path_in_edited_scenes();
|
||||
|
||||
bool is_exiting() const { return exiting; }
|
||||
|
||||
|
|
Loading…
Reference in New Issue