Use Ref<T> references as iterators where relevant

And const when possible.
This commit is contained in:
Rémi Verschelde 2021-07-26 17:50:35 +02:00
parent fef27e9b5b
commit 92299989bd
No known key found for this signature in database
GPG Key ID: C3336907360768E1
18 changed files with 62 additions and 83 deletions

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@ -355,20 +355,20 @@ void _OS::print_all_textures_by_size() {
List<Ref<Resource>> rsrc;
ResourceCache::get_cached_resources(&rsrc);
for (Ref<Resource> E : rsrc) {
if (!E->is_class("ImageTexture")) {
for (Ref<Resource> &res : rsrc) {
if (!res->is_class("ImageTexture")) {
continue;
}
Size2 size = E->call("get_size");
int fmt = E->call("get_format");
Size2 size = res->call("get_size");
int fmt = res->call("get_format");
_OSCoreBindImg img;
img.size = size;
img.fmt = fmt;
img.path = E->get_path();
img.path = res->get_path();
img.vram = Image::get_image_data_size(img.size.width, img.size.height, Image::Format(img.fmt));
img.id = E->get_instance_id();
img.id = res->get_instance_id();
total += img.vram;
imgs.push_back(img);
}
@ -387,7 +387,7 @@ void _OS::print_resources_by_type(const Vector<String> &p_types) {
List<Ref<Resource>> resources;
ResourceCache::get_cached_resources(&resources);
for (Ref<Resource> r : resources) {
for (const Ref<Resource> &r : resources) {
bool found = false;
for (int i = 0; i < p_types.size(); i++) {

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@ -1648,7 +1648,7 @@ void EditorInspector::update_tree() {
Color sscolor = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
for (Ref<EditorInspectorPlugin> ped : valid_plugins) {
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_begin(object);
_parse_added_editors(main_vbox, ped);
}
@ -1745,7 +1745,7 @@ void EditorInspector::update_tree() {
category->set_tooltip(p.name + "::" + (class_descr_cache[type2] == "" ? "" : class_descr_cache[type2]));
}
for (Ref<EditorInspectorPlugin> ped : valid_plugins) {
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_category(object, p.name);
_parse_added_editors(main_vbox, ped);
}
@ -1946,7 +1946,7 @@ void EditorInspector::update_tree() {
doc_hint = descr;
}
for (Ref<EditorInspectorPlugin> ped : valid_plugins) {
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors);
List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; //make a copy, since plugins may be used again in a sub-inspector
@ -2028,7 +2028,7 @@ void EditorInspector::update_tree() {
}
}
for (Ref<EditorInspectorPlugin> ped : valid_plugins) {
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_end();
_parse_added_editors(main_vbox, ped);
}
@ -2595,7 +2595,7 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
}
Set<StringName> added;
for (Ref<Script> s : classes) {
for (const Ref<Script> &s : classes) {
String path = s->get_path();
String name = EditorNode::get_editor_data().script_class_get_name(path);
if (name.is_empty()) {

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@ -797,8 +797,8 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) {
}
if (changed.size()) {
for (Ref<Resource> E : changed) {
E->reload_from_file();
for (Ref<Resource> &res : changed) {
res->reload_from_file();
}
}
}
@ -1551,7 +1551,7 @@ int EditorNode::_save_external_resources() {
int saved = 0;
List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
for (Ref<Resource> res : cached) {
for (const Ref<Resource> &res : cached) {
if (!res->get_path().is_resource_file()) {
continue;
}
@ -1641,7 +1641,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
editor_data.save_editor_external_data();
for (Ref<AnimatedValuesBackup> E : anim_backups) {
for (Ref<AnimatedValuesBackup> &E : anim_backups) {
E->restore();
}
@ -5333,27 +5333,6 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) {
}
void EditorNode::reload_scene(const String &p_path) {
/*
* No longer necessary since scenes now reset and reload their internal resource if needed.
//first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk
List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
List<Ref<Resource>> to_clear; //clear internal resources from previous scene from being used
for (Ref<Resource> E : cached) {
if (E->get_path().begins_with(p_path + "::")) { //subresources of existing scene
to_clear.push_back(E);
}
}
//so reload reloads everything, clear subresources of previous scene
while (to_clear.front()) {
to_clear.front()->get()->set_path("");
to_clear.pop_front();
}
*/
int scene_idx = -1;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == p_path) {

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@ -1580,7 +1580,7 @@ void EditorSettings::set_builtin_action_override(const String &p_name, const Arr
int event_idx = 0;
// Check equality of each event.
for (Ref<InputEvent> E : builtin_events) {
for (const Ref<InputEvent> &E : builtin_events) {
if (!E->is_match(p_events[event_idx])) {
same_as_builtin = false;
break;
@ -1610,7 +1610,7 @@ const Array EditorSettings::get_builtin_action_overrides(const String &p_name) c
Array event_array;
List<Ref<InputEvent>> events_list = AO->get();
for (Ref<InputEvent> E : events_list) {
for (const Ref<InputEvent> &E : events_list) {
event_array.push_back(E);
}
return event_array;

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@ -1237,7 +1237,7 @@ void FileSystemDock::_update_resource_paths_after_move(const Map<String, String>
List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
for (Ref<Resource> r : cached) {
for (Ref<Resource> &r : cached) {
String base_path = r->get_path();
String extra_path;
int sep_pos = r->get_path().find("::");

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@ -438,7 +438,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
Node3D *scene = memnew(Node3D);
for (Ref<Mesh> m : meshes) {
for (const Ref<Mesh> &m : meshes) {
Ref<EditorSceneImporterMesh> mesh;
mesh.instantiate();
for (int i = 0; i < m->get_surface_count(); i++) {

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@ -106,7 +106,7 @@ void ImportDefaultsEditor::_update_importer() {
List<Ref<ResourceImporter>> importer_list;
ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
Ref<ResourceImporter> importer;
for (Ref<ResourceImporter> E : importer_list) {
for (const Ref<ResourceImporter> &E : importer_list) {
if (E->get_visible_name() == importers->get_item_text(importers->get_selected())) {
importer = E;
break;
@ -166,7 +166,7 @@ void ImportDefaultsEditor::clear() {
List<Ref<ResourceImporter>> importer_list;
ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
Vector<String> names;
for (Ref<ResourceImporter> E : importer_list) {
for (const Ref<ResourceImporter> &E : importer_list) {
String vn = E->get_visible_name();
names.push_back(vn);
}

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@ -111,7 +111,7 @@ void ImportDock::set_edit_path(const String &p_path) {
ResourceFormatImporter::get_singleton()->get_importers_for_extension(p_path.get_extension(), &importers);
List<Pair<String, String>> importer_names;
for (Ref<ResourceImporter> E : importers) {
for (const Ref<ResourceImporter> &E : importers) {
importer_names.push_back(Pair<String, String>(E->get_visible_name(), E->get_importer_name()));
}
@ -254,7 +254,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
ResourceFormatImporter::get_singleton()->get_importers_for_extension(p_paths[0].get_extension(), &importers);
List<Pair<String, String>> importer_names;
for (Ref<ResourceImporter> E : importers) {
for (const Ref<ResourceImporter> &E : importers) {
importer_names.push_back(Pair<String, String>(E->get_visible_name(), E->get_importer_name()));
}

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@ -365,7 +365,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
int count = 0;
for (Ref<Texture2D> &E : resources) {
for (const Ref<Texture2D> &E : resources) {
undo_redo->add_do_method(frames, "add_frame", edited_anim, E, p_at_pos == -1 ? -1 : p_at_pos + count);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
count++;

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@ -2906,7 +2906,7 @@ void ThemeTypeEditor::_update_stylebox_from_leading() {
continue;
}
for (Ref<StyleBox> F : styleboxes) {
for (const Ref<StyleBox> &F : styleboxes) {
Ref<StyleBox> sb = F;
sb->set(E.name, value);
}

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@ -403,7 +403,7 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column
List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[current_action];
// Convert the list to an array, and only keep key events as this is for the editor.
for (Ref<InputEvent> k : defaults) {
for (const Ref<InputEvent> &k : defaults) {
if (k.is_valid()) {
events.append(k);
}

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@ -1804,10 +1804,10 @@ void GDScriptLanguage::reload_all_scripts() {
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
for (Ref<GDScript> E : scripts) {
print_verbose("GDScript: Reloading: " + E->get_path());
E->load_source_code(E->get_path());
E->reload(true);
for (Ref<GDScript> &script : scripts) {
print_verbose("GDScript: Reloading: " + script->get_path());
script->load_source_code(script->get_path());
script->reload(true);
}
#endif
}
@ -1836,21 +1836,21 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
for (Ref<GDScript> E : scripts) {
bool reload = E == p_script || to_reload.has(E->get_base());
for (Ref<GDScript> &script : scripts) {
bool reload = script == p_script || to_reload.has(script->get_base());
if (!reload) {
continue;
}
to_reload.insert(E, Map<ObjectID, List<Pair<StringName, Variant>>>());
to_reload.insert(script, Map<ObjectID, List<Pair<StringName, Variant>>>());
if (!p_soft_reload) {
//save state and remove script from instances
Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E];
Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];
while (E->instances.front()) {
Object *obj = E->instances.front()->get();
while (script->instances.front()) {
Object *obj = script->instances.front()->get();
//save instance info
List<Pair<StringName, Variant>> state;
if (obj->get_script_instance()) {
@ -1863,8 +1863,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//same thing for placeholders
#ifdef TOOLS_ENABLED
while (E->placeholders.size()) {
Object *obj = E->placeholders.front()->get()->get_owner();
while (script->placeholders.size()) {
Object *obj = script->placeholders.front()->get()->get_owner();
//save instance info
if (obj->get_script_instance()) {
@ -1874,13 +1874,13 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->set_script(Variant());
} else {
// no instance found. Let's remove it so we don't loop forever
E->placeholders.erase(E->placeholders.front()->get());
script->placeholders.erase(script->placeholders.front()->get());
}
}
#endif
for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->pending_reload_state.front(); F; F = F->next()) {
for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = script->pending_reload_state.front(); F; F = F->next()) {
map[F->key()] = F->get(); //pending to reload, use this one instead
}
}

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@ -874,7 +874,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// As scripts are going to be reloaded, must proceed without locking here
for (Ref<CSharpScript> script : scripts) {
for (Ref<CSharpScript> &script : scripts) {
to_reload.push_back(script);
if (script->get_path().is_empty()) {
@ -934,7 +934,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
// After the state of all instances is saved, clear scripts and script instances
for (Ref<CSharpScript> script : scripts) {
for (Ref<CSharpScript> &script : scripts) {
while (script->instances.front()) {
Object *obj = script->instances.front()->get();
obj->set_script(REF()); // Remove script and existing script instances (placeholder are not removed before domain reload)
@ -947,7 +947,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
if (gdmono->reload_scripts_domain() != OK) {
// Failed to reload the scripts domain
// Make sure to add the scripts back to their owners before returning
for (Ref<CSharpScript> scr : to_reload) {
for (Ref<CSharpScript> &scr : to_reload) {
for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) {
Object *obj = ObjectDB::get_instance(F->key());
@ -982,7 +982,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
List<Ref<CSharpScript>> to_reload_state;
for (Ref<CSharpScript> script : to_reload) {
for (Ref<CSharpScript> &script : to_reload) {
#ifdef TOOLS_ENABLED
script->exports_invalidated = true;
#endif
@ -1087,7 +1087,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
to_reload_state.push_back(script);
}
for (Ref<CSharpScript> script : to_reload_state) {
for (Ref<CSharpScript> &script : to_reload_state) {
for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) {
ObjectID obj_id = F->get();
Object *obj = ObjectDB::get_instance(obj_id);

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@ -154,7 +154,7 @@ void WebRTCMultiplayerPeer::_find_next_peer() {
}
// After last.
while (E) {
for (Ref<WebRTCDataChannel> F : E->get()->channels) {
for (const Ref<WebRTCDataChannel> &F : E->get()->channels) {
if (F->get_available_packet_count()) {
next_packet_peer = E->key();
return;
@ -165,7 +165,7 @@ void WebRTCMultiplayerPeer::_find_next_peer() {
E = peer_map.front();
// Before last
while (E) {
for (Ref<WebRTCDataChannel> F : E->get()->channels) {
for (const Ref<WebRTCDataChannel> &F : E->get()->channels) {
if (F->get_available_packet_count()) {
next_packet_peer = E->key();
return;
@ -213,7 +213,7 @@ int WebRTCMultiplayerPeer::get_unique_id() const {
void WebRTCMultiplayerPeer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) {
Array channels;
for (Ref<WebRTCDataChannel> F : p_connected_peer->channels) {
for (Ref<WebRTCDataChannel> &F : p_connected_peer->channels) {
channels.push_back(F);
}
r_dict["connection"] = p_connected_peer->connection;
@ -297,7 +297,7 @@ Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_
_find_next_peer();
ERR_FAIL_V(ERR_UNAVAILABLE);
}
for (Ref<WebRTCDataChannel> E : peer_map[next_packet_peer]->channels) {
for (Ref<WebRTCDataChannel> &E : peer_map[next_packet_peer]->channels) {
if (E->get_available_packet_count()) {
Error err = E->get_packet(r_buffer, r_buffer_size);
_find_next_peer();
@ -357,7 +357,7 @@ int WebRTCMultiplayerPeer::get_available_packet_count() const {
}
int size = 0;
for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) {
for (Ref<WebRTCDataChannel> F : E->get()->channels) {
for (const Ref<WebRTCDataChannel> &F : E->get()->channels) {
size += F->get_available_packet_count();
}
}

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@ -196,7 +196,7 @@ void WSLServer::poll() {
remove_ids.clear();
List<Ref<PendingPeer>> remove_peers;
for (Ref<PendingPeer> E : _pending) {
for (const Ref<PendingPeer> &E : _pending) {
String resource_name;
Ref<PendingPeer> ppeer = E;
Error err = ppeer->do_handshake(_protocols, handshake_timeout, resource_name);
@ -224,7 +224,7 @@ void WSLServer::poll() {
remove_peers.push_back(ppeer);
_on_connect(id, ppeer->protocol, resource_name);
}
for (Ref<PendingPeer> E : remove_peers) {
for (const Ref<PendingPeer> &E : remove_peers) {
_pending.erase(E);
}
remove_peers.clear();

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@ -46,8 +46,8 @@ void Tween::start_tweeners() {
ERR_FAIL_MSG("Tween without commands, aborting.");
}
for (Ref<Tweener> E : tweeners.write[current_step]) {
E->start();
for (Ref<Tweener> &tweener : tweeners.write[current_step]) {
tweener->start();
}
}
@ -253,11 +253,11 @@ bool Tween::step(float p_delta) {
float step_delta = rem_delta;
step_active = false;
for (Ref<Tweener> E : tweeners.write[current_step]) {
for (Ref<Tweener> &tweener : tweeners.write[current_step]) {
// Modified inside Tweener.step().
float temp_delta = rem_delta;
// Turns to true if any Tweener returns true (i.e. is still not finished).
step_active = E->step(temp_delta) || step_active;
step_active = tweener->step(temp_delta) || step_active;
step_delta = MIN(temp_delta, rem_delta);
}

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@ -571,8 +571,8 @@ void SceneTree::finalize() {
}
// cleanup timers
for (Ref<SceneTreeTimer> E : timers) {
E->release_connections();
for (Ref<SceneTreeTimer> &timer : timers) {
timer->release_connections();
}
timers.clear();
}
@ -1146,8 +1146,8 @@ Array SceneTree::get_processed_tweens() {
ret.resize(tweens.size());
int i = 0;
for (Ref<Tween> E : tweens) {
ret[i] = E;
for (const Ref<Tween> &tween : tweens) {
ret[i] = tween;
i++;
}

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@ -573,7 +573,7 @@ void Viewport::_process_picking() {
// if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
// while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
bool has_mouse_event = false;
for (Ref<InputEvent> m : physics_picking_events) {
for (const Ref<InputEvent> &m : physics_picking_events) {
if (m.is_valid()) {
has_mouse_event = true;
break;