Fix: Material storage asserts on shutdown if it has pending updates.
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@ -1506,6 +1506,8 @@ MaterialStorage::~MaterialStorage() {
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memdelete_arr(global_shader_uniforms.buffer_dirty_regions);
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glDeleteBuffers(1, &global_shader_uniforms.buffer);
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material_update_list.clear();
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singleton = nullptr;
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}
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@ -1180,6 +1180,8 @@ MaterialStorage::~MaterialStorage() {
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//def samplers
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samplers_rd_free(default_samplers);
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material_update_list.clear();
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singleton = nullptr;
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}
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