Use custom native-run icons for Android and HTML5
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90592ccf03
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92367968e7
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@ -197,6 +197,7 @@ public:
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};
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virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
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virtual Ref<Texture> get_run_icon() const { return get_logo(); }
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const = 0;
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@ -41,7 +41,7 @@ void EditorRunNative::_notification(int p_what) {
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Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);
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if (eep.is_null())
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continue;
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Ref<ImageTexture> icon = eep->get_logo();
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Ref<ImageTexture> icon = eep->get_run_icon();
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if (!icon.is_null()) {
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Ref<Image> im = icon->get_data();
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im = im->duplicate();
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31
methods.py
31
methods.py
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@ -1513,23 +1513,26 @@ def split_lib(self, libname):
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def save_active_platforms(apnames, ap):
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for x in ap:
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pth = x + "/logo.png"
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# print("open path: "+pth)
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pngf = open(pth, "rb")
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b = pngf.read(1)
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str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
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str += " static const unsigned char _" + x[9:] + "_logo[]={"
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while(len(b) == 1):
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str += hex(ord(b))
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names = ['logo']
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if os.path.isfile(x + "/run_icon.png"):
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names.append('run_icon')
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for name in names:
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pngf = open(x + "/" + name + ".png", "rb")
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b = pngf.read(1)
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if (len(b) == 1):
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str += ","
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str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
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str += " static const unsigned char _" + x[9:] + "_" + name + "[]={"
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while(len(b) == 1):
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str += hex(ord(b))
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b = pngf.read(1)
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if (len(b) == 1):
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str += ","
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str += "};\n"
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str += "};\n"
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wf = x + "/logo.gen.h"
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logow = open(wf, "wb")
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logow.write(str)
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wf = x + "/" + name + ".gen.h"
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pngw = open(wf, "wb")
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pngw.write(str)
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def no_verbose(sys, env):
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@ -37,6 +37,7 @@
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#include "os/file_access.h"
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#include "os/os.h"
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#include "platform/android/logo.gen.h"
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#include "platform/android/run_icon.gen.h"
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#include "version.h"
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#include <string.h>
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#if 0
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@ -2042,6 +2043,7 @@ class EditorExportAndroid : public EditorExportPlatform {
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GDCLASS(EditorExportAndroid, EditorExportPlatform)
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Ref<ImageTexture> logo;
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Ref<ImageTexture> run_icon;
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struct Device {
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@ -3036,6 +3038,10 @@ public:
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return OK;
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}
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virtual Ref<Texture> get_run_icon() const {
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return run_icon;
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}
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
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r_missing_templates = find_export_template("android_debug.apk") == String() || find_export_template("android_release.apk") == String();
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@ -3524,9 +3530,13 @@ public:
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EditorExportAndroid() {
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Ref<Image> img = memnew(Image(_android_logo));
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logo = Ref<ImageTexture>(memnew(ImageTexture));
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logo.instance();
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logo->create_from_image(img);
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img = Ref<Image>(memnew(Image(_android_run_icon)));
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run_icon.instance();
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run_icon->create_from_image(img);
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device_lock = Mutex::create();
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device_thread = Thread::create(_device_poll_thread, this);
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devices_changed = true;
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@ -31,6 +31,7 @@
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#include "editor_export.h"
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#include "io/zip_io.h"
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#include "platform/javascript/logo.gen.h"
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#include "platform/javascript/run_icon.gen.h"
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#define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip"
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#define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip"
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@ -42,6 +43,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform)
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Ref<ImageTexture> logo;
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Ref<ImageTexture> run_icon;
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void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug);
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void _fix_fsloader_js(Vector<uint8_t> &p_js, const String &p_pack_name, uint64_t p_pack_size);
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@ -68,6 +70,7 @@ public:
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virtual String get_device_name(int p_device) const { return TTR("Run in Browser"); }
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virtual String get_device_info(int p_device) const { return TTR("Run exported HTML in the system's default browser."); }
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virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags);
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virtual Ref<Texture> get_run_icon() const;
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EditorExportPlatformJavaScript();
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};
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@ -314,11 +317,20 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
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return OK;
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}
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Ref<Texture> EditorExportPlatformJavaScript::get_run_icon() const {
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return run_icon;
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}
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EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
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Ref<Image> img = memnew(Image(_javascript_logo));
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logo.instance();
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logo->create_from_image(img);
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img = Ref<Image>(memnew(Image(_javascript_run_icon)));
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run_icon.instance();
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run_icon->create_from_image(img);
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}
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void register_javascript_exporter() {
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