Use custom native-run icons for Android and HTML5

This commit is contained in:
L. Krause 2017-05-25 20:57:13 +02:00
parent 90592ccf03
commit 92367968e7
7 changed files with 42 additions and 16 deletions

View File

@ -197,6 +197,7 @@ public:
};
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
virtual Ref<Texture> get_run_icon() const { return get_logo(); }
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const = 0;

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@ -41,7 +41,7 @@ void EditorRunNative::_notification(int p_what) {
Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);
if (eep.is_null())
continue;
Ref<ImageTexture> icon = eep->get_logo();
Ref<ImageTexture> icon = eep->get_run_icon();
if (!icon.is_null()) {
Ref<Image> im = icon->get_data();
im = im->duplicate();

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@ -1513,12 +1513,15 @@ def split_lib(self, libname):
def save_active_platforms(apnames, ap):
for x in ap:
pth = x + "/logo.png"
# print("open path: "+pth)
pngf = open(pth, "rb")
names = ['logo']
if os.path.isfile(x + "/run_icon.png"):
names.append('run_icon')
for name in names:
pngf = open(x + "/" + name + ".png", "rb")
b = pngf.read(1)
str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
str += " static const unsigned char _" + x[9:] + "_logo[]={"
str += " static const unsigned char _" + x[9:] + "_" + name + "[]={"
while(len(b) == 1):
str += hex(ord(b))
b = pngf.read(1)
@ -1527,9 +1530,9 @@ def save_active_platforms(apnames, ap):
str += "};\n"
wf = x + "/logo.gen.h"
logow = open(wf, "wb")
logow.write(str)
wf = x + "/" + name + ".gen.h"
pngw = open(wf, "wb")
pngw.write(str)
def no_verbose(sys, env):

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@ -37,6 +37,7 @@
#include "os/file_access.h"
#include "os/os.h"
#include "platform/android/logo.gen.h"
#include "platform/android/run_icon.gen.h"
#include "version.h"
#include <string.h>
#if 0
@ -2042,6 +2043,7 @@ class EditorExportAndroid : public EditorExportPlatform {
GDCLASS(EditorExportAndroid, EditorExportPlatform)
Ref<ImageTexture> logo;
Ref<ImageTexture> run_icon;
struct Device {
@ -3036,6 +3038,10 @@ public:
return OK;
}
virtual Ref<Texture> get_run_icon() const {
return run_icon;
}
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
r_missing_templates = find_export_template("android_debug.apk") == String() || find_export_template("android_release.apk") == String();
@ -3524,9 +3530,13 @@ public:
EditorExportAndroid() {
Ref<Image> img = memnew(Image(_android_logo));
logo = Ref<ImageTexture>(memnew(ImageTexture));
logo.instance();
logo->create_from_image(img);
img = Ref<Image>(memnew(Image(_android_run_icon)));
run_icon.instance();
run_icon->create_from_image(img);
device_lock = Mutex::create();
device_thread = Thread::create(_device_poll_thread, this);
devices_changed = true;

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@ -31,6 +31,7 @@
#include "editor_export.h"
#include "io/zip_io.h"
#include "platform/javascript/logo.gen.h"
#include "platform/javascript/run_icon.gen.h"
#define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip"
#define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip"
@ -42,6 +43,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform)
Ref<ImageTexture> logo;
Ref<ImageTexture> run_icon;
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug);
void _fix_fsloader_js(Vector<uint8_t> &p_js, const String &p_pack_name, uint64_t p_pack_size);
@ -68,6 +70,7 @@ public:
virtual String get_device_name(int p_device) const { return TTR("Run in Browser"); }
virtual String get_device_info(int p_device) const { return TTR("Run exported HTML in the system's default browser."); }
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags);
virtual Ref<Texture> get_run_icon() const;
EditorExportPlatformJavaScript();
};
@ -314,11 +317,20 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
return OK;
}
Ref<Texture> EditorExportPlatformJavaScript::get_run_icon() const {
return run_icon;
}
EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
Ref<Image> img = memnew(Image(_javascript_logo));
logo.instance();
logo->create_from_image(img);
img = Ref<Image>(memnew(Image(_javascript_run_icon)));
run_icon.instance();
run_icon->create_from_image(img);
}
void register_javascript_exporter() {

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