Move GLTFAccessorType into GLTFAccessor
This commit is contained in:
parent
20ba2f00bd
commit
923a8eb5d3
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@ -12,7 +12,7 @@
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<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
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</tutorials>
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<members>
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<member name="accessor_type" type="int" setter="set_accessor_type" getter="get_accessor_type" default="0">
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<member name="accessor_type" type="int" setter="set_accessor_type" getter="get_accessor_type" enum="GLTFAccessor.GLTFAccessorType" default="0">
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The GLTF accessor type as an enum. Possible values are 0 for "SCALAR", 1 for "VEC2", 2 for "VEC3", 3 for "VEC4", 4 for "MAT2", 5 for "MAT3", and 6 for "MAT4".
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</member>
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<member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="-1">
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@ -54,8 +54,31 @@
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<member name="sparse_values_byte_offset" type="int" setter="set_sparse_values_byte_offset" getter="get_sparse_values_byte_offset" default="0">
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The offset relative to the start of the bufferView in bytes.
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</member>
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<member name="type" type="int" setter="set_type" getter="get_type" default="0" deprecated="Use [member accessor_type] instead.">
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<member name="type" type="int" setter="set_type" getter="get_type" deprecated="Use [member accessor_type] instead.">
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The GLTF accessor type as an enum. Use [member accessor_type] instead.
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</member>
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</members>
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<constants>
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<constant name="TYPE_SCALAR" value="0" enum="GLTFAccessorType">
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Accessor type "SCALAR". For the glTF object model, this can be used to map to a single float, int, or bool value, or a float array.
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</constant>
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<constant name="TYPE_VEC2" value="1" enum="GLTFAccessorType">
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Accessor type "VEC2". For the glTF object model, this maps to "float2", represented in the glTF JSON as an array of two floats.
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</constant>
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<constant name="TYPE_VEC3" value="2" enum="GLTFAccessorType">
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Accessor type "VEC3". For the glTF object model, this maps to "float3", represented in the glTF JSON as an array of three floats.
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</constant>
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<constant name="TYPE_VEC4" value="3" enum="GLTFAccessorType">
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Accessor type "VEC4". For the glTF object model, this maps to "float4", represented in the glTF JSON as an array of four floats.
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</constant>
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<constant name="TYPE_MAT2" value="4" enum="GLTFAccessorType">
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Accessor type "MAT2". For the glTF object model, this maps to "float2x2", represented in the glTF JSON as an array of four floats.
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</constant>
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<constant name="TYPE_MAT3" value="5" enum="GLTFAccessorType">
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Accessor type "MAT3". For the glTF object model, this maps to "float3x3", represented in the glTF JSON as an array of nine floats.
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</constant>
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<constant name="TYPE_MAT4" value="6" enum="GLTFAccessorType">
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Accessor type "MAT4". For the glTF object model, this maps to "float4x4", represented in the glTF JSON as an array of sixteen floats.
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</constant>
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</constants>
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</class>
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@ -934,58 +934,58 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> p_state) {
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return OK;
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}
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String GLTFDocument::_get_accessor_type_name(const GLTFAccessorType p_accessor_type) {
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if (p_accessor_type == GLTFAccessorType::TYPE_SCALAR) {
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String GLTFDocument::_get_accessor_type_name(const GLTFAccessor::GLTFAccessorType p_accessor_type) {
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if (p_accessor_type == GLTFAccessor::TYPE_SCALAR) {
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return "SCALAR";
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}
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if (p_accessor_type == GLTFAccessorType::TYPE_VEC2) {
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if (p_accessor_type == GLTFAccessor::TYPE_VEC2) {
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return "VEC2";
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}
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if (p_accessor_type == GLTFAccessorType::TYPE_VEC3) {
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if (p_accessor_type == GLTFAccessor::TYPE_VEC3) {
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return "VEC3";
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}
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if (p_accessor_type == GLTFAccessorType::TYPE_VEC4) {
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if (p_accessor_type == GLTFAccessor::TYPE_VEC4) {
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return "VEC4";
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}
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if (p_accessor_type == GLTFAccessorType::TYPE_MAT2) {
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if (p_accessor_type == GLTFAccessor::TYPE_MAT2) {
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return "MAT2";
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}
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if (p_accessor_type == GLTFAccessorType::TYPE_MAT3) {
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if (p_accessor_type == GLTFAccessor::TYPE_MAT3) {
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return "MAT3";
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}
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if (p_accessor_type == GLTFAccessorType::TYPE_MAT4) {
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if (p_accessor_type == GLTFAccessor::TYPE_MAT4) {
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return "MAT4";
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}
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ERR_FAIL_V("SCALAR");
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}
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GLTFAccessorType GLTFDocument::_get_accessor_type_from_str(const String &p_string) {
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GLTFAccessor::GLTFAccessorType GLTFDocument::_get_accessor_type_from_str(const String &p_string) {
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if (p_string == "SCALAR") {
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return GLTFAccessorType::TYPE_SCALAR;
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return GLTFAccessor::TYPE_SCALAR;
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}
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if (p_string == "VEC2") {
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return GLTFAccessorType::TYPE_VEC2;
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return GLTFAccessor::TYPE_VEC2;
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}
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if (p_string == "VEC3") {
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return GLTFAccessorType::TYPE_VEC3;
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return GLTFAccessor::TYPE_VEC3;
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}
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if (p_string == "VEC4") {
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return GLTFAccessorType::TYPE_VEC4;
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return GLTFAccessor::TYPE_VEC4;
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}
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if (p_string == "MAT2") {
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return GLTFAccessorType::TYPE_MAT2;
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return GLTFAccessor::TYPE_MAT2;
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}
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if (p_string == "MAT3") {
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return GLTFAccessorType::TYPE_MAT3;
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return GLTFAccessor::TYPE_MAT3;
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}
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if (p_string == "MAT4") {
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return GLTFAccessorType::TYPE_MAT4;
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return GLTFAccessor::TYPE_MAT4;
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}
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ERR_FAIL_V(GLTFAccessorType::TYPE_SCALAR);
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ERR_FAIL_V(GLTFAccessor::TYPE_SCALAR);
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}
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Error GLTFDocument::_parse_accessors(Ref<GLTFState> p_state) {
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@ -1088,7 +1088,7 @@ String GLTFDocument::_get_component_type_name(const uint32_t p_component) {
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return "<Error>";
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}
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Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFAccessorType p_accessor_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor, const bool p_for_vertex_indices) {
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Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFAccessor::GLTFAccessorType p_accessor_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor, const bool p_for_vertex_indices) {
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const int component_count_for_type[7] = {
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1, 2, 3, 4, 4, 9, 16
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};
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@ -1103,18 +1103,18 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_
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switch (p_component_type) {
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case COMPONENT_TYPE_BYTE:
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case COMPONENT_TYPE_UNSIGNED_BYTE: {
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if (p_accessor_type == TYPE_MAT2) {
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if (p_accessor_type == GLTFAccessor::TYPE_MAT2) {
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skip_every = 2;
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skip_bytes = 2;
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}
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if (p_accessor_type == TYPE_MAT3) {
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if (p_accessor_type == GLTFAccessor::TYPE_MAT3) {
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skip_every = 3;
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skip_bytes = 1;
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}
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} break;
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case COMPONENT_TYPE_SHORT:
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case COMPONENT_TYPE_UNSIGNED_SHORT: {
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if (p_accessor_type == TYPE_MAT3) {
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if (p_accessor_type == GLTFAccessor::TYPE_MAT3) {
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skip_every = 6;
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skip_bytes = 4;
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}
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@ -1296,7 +1296,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_
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return OK;
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}
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Error GLTFDocument::_decode_buffer_view(Ref<GLTFState> p_state, double *p_dst, const GLTFBufferViewIndex p_buffer_view, const int p_skip_every, const int p_skip_bytes, const int p_element_size, const int p_count, const GLTFAccessorType p_accessor_type, const int p_component_count, const int p_component_type, const int p_component_size, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex) {
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Error GLTFDocument::_decode_buffer_view(Ref<GLTFState> p_state, double *p_dst, const GLTFBufferViewIndex p_buffer_view, const int p_skip_every, const int p_skip_bytes, const int p_element_size, const int p_count, const GLTFAccessor::GLTFAccessorType p_accessor_type, const int p_component_count, const int p_component_type, const int p_component_size, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex) {
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const Ref<GLTFBufferView> bv = p_state->buffer_views[p_buffer_view];
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int stride = p_element_size;
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@ -1427,12 +1427,12 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> p_state, const GLTF
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switch (a->component_type) {
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case COMPONENT_TYPE_BYTE:
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case COMPONENT_TYPE_UNSIGNED_BYTE: {
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if (a->accessor_type == TYPE_MAT2) {
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if (a->accessor_type == GLTFAccessor::TYPE_MAT2) {
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skip_every = 2;
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skip_bytes = 2;
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element_size = 8; //override for this case
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}
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if (a->accessor_type == TYPE_MAT3) {
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if (a->accessor_type == GLTFAccessor::TYPE_MAT3) {
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skip_every = 3;
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skip_bytes = 1;
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element_size = 12; //override for this case
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@ -1440,7 +1440,7 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> p_state, const GLTF
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} break;
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case COMPONENT_TYPE_SHORT:
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case COMPONENT_TYPE_UNSIGNED_SHORT: {
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if (a->accessor_type == TYPE_MAT3) {
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if (a->accessor_type == GLTFAccessor::TYPE_MAT3) {
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skip_every = 6;
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skip_bytes = 4;
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element_size = 16; //override for this case
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@ -1474,7 +1474,7 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> p_state, const GLTF
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indices.resize(a->sparse_count);
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const int indices_component_size = _get_component_type_size(a->sparse_indices_component_type);
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Error err = _decode_buffer_view(p_state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false);
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Error err = _decode_buffer_view(p_state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, GLTFAccessor::TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false);
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if (err != OK) {
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return Vector<double>();
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}
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@ -1536,7 +1536,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
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p_state->buffers.push_back(Vector<uint8_t>());
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}
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int64_t size = p_state->buffers[0].size();
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const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_SCALAR;
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const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_SCALAR;
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int component_type;
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if (max_index > 65535 || p_for_vertex) {
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component_type = GLTFDocument::COMPONENT_TYPE_INT;
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@ -1650,7 +1650,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> p_state,
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p_state->buffers.push_back(Vector<uint8_t>());
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}
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int64_t size = p_state->buffers[0].size();
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const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC2;
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const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC2;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@ -1703,7 +1703,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> p_state
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p_state->buffers.push_back(Vector<uint8_t>());
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}
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int64_t size = p_state->buffers[0].size();
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const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC4;
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const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC4;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@ -1770,7 +1770,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> p_sta
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p_state->buffers.push_back(Vector<uint8_t>());
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}
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int64_t size = p_state->buffers[0].size();
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const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC4;
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const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC4;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@ -1821,7 +1821,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> p_stat
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p_state->buffers.push_back(Vector<uint8_t>());
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}
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int64_t size = p_state->buffers[0].size();
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const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC4;
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const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC4;
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const int component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT;
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accessor->max = type_max;
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@ -1874,7 +1874,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> p
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p_state->buffers.push_back(Vector<uint8_t>());
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}
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int64_t size = p_state->buffers[0].size();
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const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC4;
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const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC4;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@ -1949,7 +1949,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> p_stat
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p_state->buffers.push_back(Vector<uint8_t>());
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}
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int64_t size = p_state->buffers[0].size();
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const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_SCALAR;
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const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_SCALAR;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@ -1999,7 +1999,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> p_state,
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p_state->buffers.push_back(Vector<uint8_t>());
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}
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int64_t size = p_state->buffers[0].size();
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const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC3;
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const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC3;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@ -2075,7 +2075,7 @@ GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p
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p_state->buffers.push_back(Vector<uint8_t>());
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}
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int64_t size = p_state->buffers[0].size();
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const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC3;
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const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC3;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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sparse_accessor->normalized = false;
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@ -2103,7 +2103,7 @@ GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p
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} else {
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sparse_accessor->sparse_indices_component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT;
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}
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if (_encode_buffer_view(p_state, changed_indices.ptr(), changed_indices.size(), GLTFAccessorType::TYPE_SCALAR, sparse_accessor->sparse_indices_component_type, sparse_accessor->normalized, sparse_accessor->sparse_indices_byte_offset, false, buffer_view_i_indices) != OK) {
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if (_encode_buffer_view(p_state, changed_indices.ptr(), changed_indices.size(), GLTFAccessor::TYPE_SCALAR, sparse_accessor->sparse_indices_component_type, sparse_accessor->normalized, sparse_accessor->sparse_indices_byte_offset, false, buffer_view_i_indices) != OK) {
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return -1;
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}
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// We use changed_indices.size() here, because we must pass the number of vec3 values rather than the number of components.
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@ -2180,7 +2180,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> p_state
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p_state->buffers.push_back(Vector<uint8_t>());
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}
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int64_t size = p_state->buffers[0].size();
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const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_MAT4;
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const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_MAT4;
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const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
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accessor->max = type_max;
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@ -2234,9 +2234,9 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> p_state, co
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}
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const int accessor_type = p_state->accessors[p_accessor]->accessor_type;
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ERR_FAIL_COND_V(!(accessor_type == TYPE_VEC3 || accessor_type == TYPE_VEC4), ret);
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ERR_FAIL_COND_V(!(accessor_type == GLTFAccessor::TYPE_VEC3 || accessor_type == GLTFAccessor::TYPE_VEC4), ret);
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int vec_len = 3;
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if (accessor_type == TYPE_VEC4) {
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if (accessor_type == GLTFAccessor::TYPE_VEC4) {
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vec_len = 4;
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}
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@ -111,7 +111,7 @@ private:
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int _get_component_type_size(const int p_component_type);
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Error _parse_scenes(Ref<GLTFState> p_state);
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Error _parse_nodes(Ref<GLTFState> p_state);
|
||||
String _get_accessor_type_name(const GLTFAccessorType p_accessor_type);
|
||||
String _get_accessor_type_name(const GLTFAccessor::GLTFAccessorType p_accessor_type);
|
||||
String _sanitize_animation_name(const String &p_name);
|
||||
String _gen_unique_animation_name(Ref<GLTFState> p_state, const String &p_name);
|
||||
String _sanitize_bone_name(const String &p_name);
|
||||
|
@ -131,13 +131,13 @@ private:
|
|||
void _compute_node_heights(Ref<GLTFState> p_state);
|
||||
Error _parse_buffers(Ref<GLTFState> p_state, const String &p_base_path);
|
||||
Error _parse_buffer_views(Ref<GLTFState> p_state);
|
||||
GLTFAccessorType _get_accessor_type_from_str(const String &p_string);
|
||||
GLTFAccessor::GLTFAccessorType _get_accessor_type_from_str(const String &p_string);
|
||||
Error _parse_accessors(Ref<GLTFState> p_state);
|
||||
Error _decode_buffer_view(Ref<GLTFState> p_state, double *p_dst,
|
||||
const GLTFBufferViewIndex p_buffer_view,
|
||||
const int p_skip_every, const int p_skip_bytes,
|
||||
const int p_element_size, const int p_count,
|
||||
const GLTFAccessorType p_accessor_type, const int p_component_count,
|
||||
const GLTFAccessor::GLTFAccessorType p_accessor_type, const int p_component_count,
|
||||
const int p_component_type, const int p_component_size,
|
||||
const bool p_normalized, const int p_byte_offset,
|
||||
const bool p_for_vertex);
|
||||
|
@ -266,7 +266,7 @@ private:
|
|||
const Vector<Transform3D> p_attribs,
|
||||
const bool p_for_vertex);
|
||||
Error _encode_buffer_view(Ref<GLTFState> p_state, const double *p_src,
|
||||
const int p_count, const GLTFAccessorType p_accessor_type,
|
||||
const int p_count, const GLTFAccessor::GLTFAccessorType p_accessor_type,
|
||||
const int p_component_type, const bool p_normalized,
|
||||
const int p_byte_offset, const bool p_for_vertex,
|
||||
GLTFBufferViewIndex &r_accessor, const bool p_for_indices = false);
|
||||
|
|
|
@ -31,6 +31,14 @@
|
|||
#include "gltf_accessor.h"
|
||||
|
||||
void GLTFAccessor::_bind_methods() {
|
||||
BIND_ENUM_CONSTANT(TYPE_SCALAR);
|
||||
BIND_ENUM_CONSTANT(TYPE_VEC2);
|
||||
BIND_ENUM_CONSTANT(TYPE_VEC3);
|
||||
BIND_ENUM_CONSTANT(TYPE_VEC4);
|
||||
BIND_ENUM_CONSTANT(TYPE_MAT2);
|
||||
BIND_ENUM_CONSTANT(TYPE_MAT3);
|
||||
BIND_ENUM_CONSTANT(TYPE_MAT4);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view);
|
||||
ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view);
|
||||
ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFAccessor::get_byte_offset);
|
||||
|
@ -43,8 +51,8 @@ void GLTFAccessor::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_count", "count"), &GLTFAccessor::set_count);
|
||||
ClassDB::bind_method(D_METHOD("get_accessor_type"), &GLTFAccessor::get_accessor_type);
|
||||
ClassDB::bind_method(D_METHOD("set_accessor_type", "accessor_type"), &GLTFAccessor::set_accessor_type);
|
||||
ClassDB::bind_method(D_METHOD("get_type"), &GLTFAccessor::get_accessor_type);
|
||||
ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFAccessor::set_accessor_type);
|
||||
ClassDB::bind_method(D_METHOD("get_type"), &GLTFAccessor::get_type);
|
||||
ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFAccessor::set_type);
|
||||
ClassDB::bind_method(D_METHOD("get_min"), &GLTFAccessor::get_min);
|
||||
ClassDB::bind_method(D_METHOD("set_min", "min"), &GLTFAccessor::set_min);
|
||||
ClassDB::bind_method(D_METHOD("get_max"), &GLTFAccessor::get_max);
|
||||
|
@ -67,8 +75,8 @@ void GLTFAccessor::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::INT, "component_type"), "set_component_type", "get_component_type"); // int
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalized"), "set_normalized", "get_normalized"); // bool
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "count"), "set_count", "get_count"); // int
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "accessor_type"), "set_accessor_type", "get_accessor_type"); // GLTFAccessorType
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "type"), "set_type", "get_type"); // Deprecated, GLTFAccessorType
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "accessor_type"), "set_accessor_type", "get_accessor_type"); // GLTFAccessor::GLTFAccessorType
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_type", "get_type"); // Deprecated, int for GLTFAccessor::GLTFAccessorType
|
||||
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "min"), "set_min", "get_min"); // Vector<real_t>
|
||||
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "max"), "set_max", "get_max"); // Vector<real_t>
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_count"), "set_sparse_count", "get_sparse_count"); // int
|
||||
|
@ -119,11 +127,19 @@ void GLTFAccessor::set_count(int p_count) {
|
|||
count = p_count;
|
||||
}
|
||||
|
||||
int GLTFAccessor::get_accessor_type() {
|
||||
GLTFAccessor::GLTFAccessorType GLTFAccessor::get_accessor_type() {
|
||||
return accessor_type;
|
||||
}
|
||||
|
||||
void GLTFAccessor::set_accessor_type(GLTFAccessorType p_accessor_type) {
|
||||
accessor_type = p_accessor_type;
|
||||
}
|
||||
|
||||
int GLTFAccessor::get_type() {
|
||||
return (int)accessor_type;
|
||||
}
|
||||
|
||||
void GLTFAccessor::set_accessor_type(int p_accessor_type) {
|
||||
void GLTFAccessor::set_type(int p_accessor_type) {
|
||||
accessor_type = (GLTFAccessorType)p_accessor_type; // TODO: Register enum
|
||||
}
|
||||
|
||||
|
|
|
@ -35,7 +35,12 @@
|
|||
|
||||
#include "core/io/resource.h"
|
||||
|
||||
enum GLTFAccessorType {
|
||||
struct GLTFAccessor : public Resource {
|
||||
GDCLASS(GLTFAccessor, Resource);
|
||||
friend class GLTFDocument;
|
||||
|
||||
public:
|
||||
enum GLTFAccessorType {
|
||||
TYPE_SCALAR,
|
||||
TYPE_VEC2,
|
||||
TYPE_VEC3,
|
||||
|
@ -43,11 +48,7 @@ enum GLTFAccessorType {
|
|||
TYPE_MAT2,
|
||||
TYPE_MAT3,
|
||||
TYPE_MAT4,
|
||||
};
|
||||
|
||||
struct GLTFAccessor : public Resource {
|
||||
GDCLASS(GLTFAccessor, Resource);
|
||||
friend class GLTFDocument;
|
||||
};
|
||||
|
||||
private:
|
||||
GLTFBufferViewIndex buffer_view = -1;
|
||||
|
@ -84,8 +85,11 @@ public:
|
|||
int get_count();
|
||||
void set_count(int p_count);
|
||||
|
||||
int get_accessor_type();
|
||||
void set_accessor_type(int p_accessor_type);
|
||||
GLTFAccessorType get_accessor_type();
|
||||
void set_accessor_type(GLTFAccessorType p_accessor_type);
|
||||
|
||||
int get_type();
|
||||
void set_type(int p_accessor_type);
|
||||
|
||||
Vector<double> get_min();
|
||||
void set_min(Vector<double> p_min);
|
||||
|
@ -112,4 +116,6 @@ public:
|
|||
void set_sparse_values_byte_offset(int p_sparse_values_byte_offset);
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(GLTFAccessor::GLTFAccessorType);
|
||||
|
||||
#endif // GLTF_ACCESSOR_H
|
||||
|
|
Loading…
Reference in New Issue