Do not iterate over map when removing its values
(cherry picked from commit 29b2882381
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@ -1049,8 +1049,9 @@ void TileMap::update_dirty_bitmask() {
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void TileMap::fix_invalid_tiles() {
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ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
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for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
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Map<PosKey, Cell> temp_tile_map = tile_map;
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for (Map<PosKey, Cell>::Element *E = temp_tile_map.front(); E; E = E->next()) {
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if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
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set_cell(E->key().x, E->key().y, INVALID_CELL);
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}
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