Merge pull request #58870 from timothyqiu/canvas-item-visibility-3.x
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commit
927dd95b27
@ -350,21 +350,45 @@ Transform2D CanvasItem::_edit_get_transform() const {
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#endif
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bool CanvasItem::is_visible_in_tree() const {
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return visible && parent_visible_in_tree;
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if (!is_inside_tree()) {
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return false;
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}
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const CanvasItem *p = this;
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while (p) {
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if (!p->visible) {
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return false;
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}
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p = p->get_parent_item();
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}
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if (canvas_layer) {
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return canvas_layer->is_visible();
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}
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return true;
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}
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void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_is_source) {
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void CanvasItem::_toplevel_visibility_changed(bool p_visible) {
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, visible && p_visible);
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if (visible) {
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_propagate_visibility_changed(p_visible);
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} else {
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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}
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}
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void CanvasItem::_propagate_visibility_changed(bool p_visible) {
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if (p_visible && first_draw) { //avoid propagating it twice
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first_draw = false;
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}
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if (!p_is_source) {
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parent_visible_in_tree = p_visible;
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}
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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if (visible && p_visible) {
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update();
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} else if (!p_visible && (visible || p_is_source)) {
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if (p_visible) {
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update(); // Todo optimize.
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} else {
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emit_signal(SceneStringNames::get_singleton()->hide);
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}
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_block();
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@ -372,12 +396,8 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_is_source)
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for (int i = 0; i < get_child_count(); i++) {
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CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
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if (c) { // Should the top_levels stop propagation? I think so, but...
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if (c->visible) {
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c->_propagate_visibility_changed(p_visible);
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} else {
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c->parent_visible_in_tree = p_visible;
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}
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if (c && c->visible && !c->toplevel) {
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c->_propagate_visibility_changed(p_visible);
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}
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}
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@ -392,14 +412,11 @@ void CanvasItem::set_visible(bool p_visible) {
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visible = p_visible;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
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if (!parent_visible_in_tree) {
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if (is_inside_tree()) {
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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}
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if (!is_inside_tree()) {
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return;
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}
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_propagate_visibility_changed(p_visible, true);
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_propagate_visibility_changed(p_visible);
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_change_notify("visible");
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}
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@ -428,7 +445,7 @@ void CanvasItem::_update_callback() {
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VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());
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//todo updating = true - only allow drawing here
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if (is_visible_in_tree()) {
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if (is_visible_in_tree()) { // Todo optimize this!!
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if (first_draw) {
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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first_draw = false;
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@ -554,15 +571,7 @@ void CanvasItem::_notification(int p_what) {
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if (parent) {
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CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
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if (ci) {
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parent_visible_in_tree = ci->is_visible_in_tree();
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C = ci->children_items.push_back(this);
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} else {
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CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
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if (cl) {
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parent_visible_in_tree = cl->is_visible();
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} else {
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parent_visible_in_tree = true;
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}
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}
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}
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_enter_canvas();
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@ -594,7 +603,6 @@ void CanvasItem::_notification(int p_what) {
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C = nullptr;
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}
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global_invalid = true;
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parent_visible_in_tree = false;
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} break;
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case NOTIFICATION_DRAW:
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case NOTIFICATION_TRANSFORM_CHANGED: {
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@ -1059,6 +1067,7 @@ void CanvasItem::force_update_transform() {
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}
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void CanvasItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_toplevel_visibility_changed", "visible"), &CanvasItem::_toplevel_visibility_changed);
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ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);
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ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);
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@ -1260,7 +1269,6 @@ CanvasItem::CanvasItem() :
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xform_change(this) {
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canvas_item = RID_PRIME(VisualServer::get_singleton()->canvas_item_create());
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visible = true;
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parent_visible_in_tree = false;
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pending_update = false;
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modulate = Color(1, 1, 1, 1);
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self_modulate = Color(1, 1, 1, 1);
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@ -193,7 +193,6 @@ private:
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bool first_draw;
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bool visible;
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bool parent_visible_in_tree;
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bool pending_update;
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bool toplevel;
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bool drawing;
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@ -209,8 +208,9 @@ private:
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mutable bool global_invalid;
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void _toplevel_raise_self();
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void _toplevel_visibility_changed(bool p_visible);
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void _propagate_visibility_changed(bool p_visible, bool p_is_source = false);
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void _propagate_visibility_changed(bool p_visible);
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void _update_callback();
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@ -51,17 +51,10 @@ void CanvasLayer::set_visible(bool p_visible) {
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visible = p_visible;
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emit_signal("visibility_changed");
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for (int i = 0; i < get_child_count(); i++) {
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CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
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if (c) {
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VisualServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
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if (c->is_visible()) {
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c->_propagate_visibility_changed(p_visible);
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} else {
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c->parent_visible_in_tree = p_visible;
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}
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}
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// For CanvasItems that is explicitly top level or has non-CanvasItem parents.
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if (is_inside_tree()) {
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const String group = "root_canvas" + itos(canvas.get_id());
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get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_visibility_changed", p_visible);
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}
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}
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