Add Vector2/3 linking to more properties
- Camera2D.zoom - CanvasLayer.scale - ParallaxBackground.scroll_base_scale - ParallaxLayer.motion_scale - Polygon2D.texture_scale - BaseMaterial3D.uv1_scale - BaseMaterial3D.uv2_scale
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@ -733,7 +733,7 @@ void Camera2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
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@ -179,7 +179,7 @@ void ParallaxBackground::_bind_methods() {
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ADD_GROUP("Scroll", "scroll_");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_offset", "get_scroll_offset");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_base_offset", "get_scroll_base_offset");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_scale"), "set_scroll_base_scale", "get_scroll_base_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_scale", PROPERTY_HINT_LINK), "set_scroll_base_scale", "get_scroll_base_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_begin", PROPERTY_HINT_NONE, "suffix:px"), "set_limit_begin", "get_limit_begin");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_end", PROPERTY_HINT_NONE, "suffix:px"), "set_limit_end", "get_limit_end");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_ignore_camera_zoom"), "set_ignore_camera_zoom", "is_ignore_camera_zoom");
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@ -158,7 +158,7 @@ void ParallaxLayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_mirroring"), &ParallaxLayer::get_mirroring);
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ADD_GROUP("Motion", "motion_");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_scale"), "set_motion_scale", "get_motion_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_scale", PROPERTY_HINT_LINK), "set_motion_scale", "get_motion_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_motion_offset", "get_motion_offset");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_mirroring"), "set_mirroring", "get_mirroring");
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}
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@ -635,12 +635,13 @@ void Polygon2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
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ADD_GROUP("Texture2D", "");
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ADD_GROUP("Texture", "texture_");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
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ADD_GROUP("Texture2D", "texture_");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale", PROPERTY_HINT_LINK), "set_texture_scale", "get_texture_scale");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
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ADD_GROUP("Skeleton", "");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
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@ -330,7 +330,7 @@ void CanvasLayer::_bind_methods() {
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ADD_GROUP("Transform", "");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px"), "set_transform", "get_transform");
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ADD_GROUP("", "");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
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@ -2655,14 +2655,14 @@ void BaseMaterial3D::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_NORMAL);
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ADD_GROUP("UV1", "uv1_");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_scale"), "set_uv1_scale", "get_uv1_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_scale", PROPERTY_HINT_LINK), "set_uv1_scale", "get_uv1_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_offset"), "set_uv1_offset", "get_uv1_offset");
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_triplanar"), "set_flag", "get_flag", FLAG_UV1_USE_TRIPLANAR);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv1_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv1_triplanar_blend_sharpness", "get_uv1_triplanar_blend_sharpness");
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_world_triplanar"), "set_flag", "get_flag", FLAG_UV1_USE_WORLD_TRIPLANAR);
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ADD_GROUP("UV2", "uv2_");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_scale"), "set_uv2_scale", "get_uv2_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_scale", PROPERTY_HINT_LINK), "set_uv2_scale", "get_uv2_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_offset"), "set_uv2_offset", "get_uv2_offset");
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_TRIPLANAR);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv2_triplanar_blend_sharpness", "get_uv2_triplanar_blend_sharpness");
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