Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames
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@ -32,6 +32,9 @@
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void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
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if (!is_recording) {
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for (int i = 0; i < p_frame_count; i++) {
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p_dst_frames[i] = p_src_frames[i];
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}
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return;
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}
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@ -39,6 +42,7 @@ void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFra
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const AudioFrame *src = p_src_frames;
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AudioFrame *rb_buf = ring_buffer.ptrw();
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for (int i = 0; i < p_frame_count; i++) {
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p_dst_frames[i] = p_src_frames[i];
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rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i];
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ring_buffer_pos++;
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}
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