Apply proper offset to CSGMesh material and smooth group
(cherry picked from commit 209c2d2c80
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@ -806,8 +806,8 @@ CSGBrush *CSGMesh::_build_brush() {
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uvw[as + j + 1] = uv[1];
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uvw[as + j + 2] = uv[2];
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sw[j / 3] = !flat;
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mw[j / 3] = mat;
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sw[(as + j) / 3] = !flat;
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mw[(as + j) / 3] = mat;
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}
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} else {
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int as = vertices.size();
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@ -849,8 +849,8 @@ CSGBrush *CSGMesh::_build_brush() {
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uvw[as + j + 1] = uv[1];
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uvw[as + j + 2] = uv[2];
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sw[j / 3] = !flat;
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mw[j / 3] = mat;
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sw[(as + j) / 3] = !flat;
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mw[(as + j) / 3] = mat;
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}
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}
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}
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