avoid function naming conflict on light scale
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a93e33f5c8
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@ -96,7 +96,7 @@ float Light2D::get_height() const {
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return height;
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return height;
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}
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}
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void Light2D::set_scale( float p_scale) {
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void Light2D::set_texture_scale( float p_scale) {
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_scale=p_scale;
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_scale=p_scale;
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VS::get_singleton()->canvas_light_set_scale(canvas_light,_scale);
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VS::get_singleton()->canvas_light_set_scale(canvas_light,_scale);
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@ -105,7 +105,7 @@ void Light2D::set_scale( float p_scale) {
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}
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}
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float Light2D::get_scale() const {
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float Light2D::get_texture_scale() const {
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return _scale;
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return _scale;
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}
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}
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@ -260,8 +260,8 @@ void Light2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
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ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
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ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
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ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
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ObjectTypeDB::bind_method(_MD("set_scale","scale"),&Light2D::set_scale);
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ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale);
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ObjectTypeDB::bind_method(_MD("get_scale"),&Light2D::get_scale);
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ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Light2D::get_texture_scale);
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ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
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ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
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@ -298,7 +298,7 @@ void Light2D::_bind_methods() {
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_scale"),_SCS("get_scale"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
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ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
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ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height"));
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@ -51,8 +51,8 @@ public:
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void set_height( float p_height);
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void set_height( float p_height);
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float get_height() const;
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float get_height() const;
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void set_scale( float p_scale);
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void set_texture_scale( float p_scale);
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float get_scale() const;
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float get_texture_scale() const;
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void set_z_range_min( int p_min_z);
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void set_z_range_min( int p_min_z);
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int get_z_range_min() const;
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int get_z_range_min() const;
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