C#: Some important Array and Dictionary interface changes
Array now implements IList instead of IList<object, object>. Dictionary now implements IDictionary instead of IDictionary<object, object>.
This commit is contained in:
parent
506ff1f065
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92b02cb027
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@ -28,7 +28,7 @@ namespace Godot.Collections
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}
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}
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public class Array : IList<object>, ICollection<object>, IEnumerable<object>, IDisposable
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public class Array : IList, IDisposable
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{
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ArraySafeHandle safeHandle;
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bool disposed = false;
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@ -56,6 +56,13 @@ namespace Godot.Collections
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return safeHandle.DangerousGetHandle();
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}
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public Error Resize(int newSize)
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{
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return godot_icall_Array_Resize(GetPtr(), newSize);
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}
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// IDisposable
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public void Dispose()
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{
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if (disposed)
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@ -70,62 +77,55 @@ namespace Godot.Collections
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disposed = true;
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}
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// IList
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public bool IsReadOnly => false;
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public bool IsFixedSize => false;
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public object this[int index]
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{
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get
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{
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return godot_icall_Array_At(GetPtr(), index);
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}
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set
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{
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godot_icall_Array_SetAt(GetPtr(), index, value);
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}
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get => godot_icall_Array_At(GetPtr(), index);
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set => godot_icall_Array_SetAt(GetPtr(), index, value);
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}
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public int Count
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{
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get
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{
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return godot_icall_Array_Count(GetPtr());
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}
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}
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public int Add(object value) => godot_icall_Array_Add(GetPtr(), value);
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public bool IsReadOnly
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{
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get
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{
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return false;
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}
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}
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public bool Contains(object value) => godot_icall_Array_Contains(GetPtr(), value);
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public void Add(object item)
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{
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godot_icall_Array_Add(GetPtr(), item);
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}
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public void Clear() => godot_icall_Array_Clear(GetPtr());
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public void Clear()
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{
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godot_icall_Array_Clear(GetPtr());
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}
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public int IndexOf(object value) => godot_icall_Array_IndexOf(GetPtr(), value);
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public bool Contains(object item)
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{
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return godot_icall_Array_Contains(GetPtr(), item);
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}
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public void Insert(int index, object value) => godot_icall_Array_Insert(GetPtr(), index, value);
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public void CopyTo(object[] array, int arrayIndex)
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public void Remove(object value) => godot_icall_Array_Remove(GetPtr(), value);
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public void RemoveAt(int index) => godot_icall_Array_RemoveAt(GetPtr(), index);
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// ICollection
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public int Count => godot_icall_Array_Count(GetPtr());
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public object SyncRoot => this;
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public bool IsSynchronized => false;
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public void CopyTo(System.Array array, int index)
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{
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if (array == null)
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throw new ArgumentNullException(nameof(array), "Value cannot be null.");
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if (arrayIndex < 0)
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throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
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if (index < 0)
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throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
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// Internal call may throw ArgumentException
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godot_icall_Array_CopyTo(GetPtr(), array, arrayIndex);
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godot_icall_Array_CopyTo(GetPtr(), array, index);
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}
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public IEnumerator<object> GetEnumerator()
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// IEnumerable
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public IEnumerator GetEnumerator()
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{
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int count = Count;
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@ -135,36 +135,6 @@ namespace Godot.Collections
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}
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}
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public int IndexOf(object item)
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{
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return godot_icall_Array_IndexOf(GetPtr(), item);
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}
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public void Insert(int index, object item)
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{
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godot_icall_Array_Insert(GetPtr(), index, item);
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}
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public bool Remove(object item)
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{
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return godot_icall_Array_Remove(GetPtr(), item);
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}
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public void RemoveAt(int index)
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{
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godot_icall_Array_RemoveAt(GetPtr(), index);
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}
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public Error Resize(int newSize)
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{
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return godot_icall_Array_Resize(GetPtr(), newSize);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_Array_Ctor();
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@ -184,7 +154,7 @@ namespace Godot.Collections
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internal extern static int godot_icall_Array_Count(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);
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internal extern static int godot_icall_Array_Add(IntPtr ptr, object item);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Array_Clear(IntPtr ptr);
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@ -193,7 +163,7 @@ namespace Godot.Collections
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internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);
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internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
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@ -246,11 +216,23 @@ namespace Godot.Collections
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objectArray = new Array(handle);
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}
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internal IntPtr GetPtr()
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{
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return objectArray.GetPtr();
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}
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public static explicit operator Array(Array<T> from)
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{
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return from.objectArray;
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}
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public Error Resize(int newSize)
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{
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return objectArray.Resize(newSize);
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}
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// IList<T>
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public T this[int index]
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{
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get
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@ -263,6 +245,23 @@ namespace Godot.Collections
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}
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}
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public int IndexOf(T item)
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{
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return objectArray.IndexOf(item);
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}
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public void Insert(int index, T item)
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{
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objectArray.Insert(index, item);
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}
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public void RemoveAt(int index)
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{
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objectArray.RemoveAt(index);
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}
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// ICollection<T>
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public int Count
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{
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get
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@ -317,6 +316,13 @@ namespace Godot.Collections
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}
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}
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public bool Remove(T item)
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{
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return Array.godot_icall_Array_Remove(GetPtr(), item);
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}
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// IEnumerable<T>
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public IEnumerator<T> GetEnumerator()
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{
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int count = objectArray.Count;
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@ -327,39 +333,9 @@ namespace Godot.Collections
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}
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}
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public int IndexOf(T item)
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{
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return objectArray.IndexOf(item);
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}
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public void Insert(int index, T item)
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{
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objectArray.Insert(index, item);
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}
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public bool Remove(T item)
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{
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return objectArray.Remove(item);
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}
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public void RemoveAt(int index)
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{
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objectArray.RemoveAt(index);
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}
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public Error Resize(int newSize)
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{
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return objectArray.Resize(newSize);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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internal IntPtr GetPtr()
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{
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return objectArray.GetPtr();
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}
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}
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}
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@ -29,9 +29,7 @@ namespace Godot.Collections
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}
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public class Dictionary :
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IDictionary<object, object>,
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ICollection<KeyValuePair<object, object>>,
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IEnumerable<KeyValuePair<object, object>>,
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IDictionary,
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IDisposable
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{
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DictionarySafeHandle safeHandle;
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@ -74,19 +72,9 @@ namespace Godot.Collections
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disposed = true;
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}
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public object this[object key]
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{
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get
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{
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return godot_icall_Dictionary_GetValue(GetPtr(), key);
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}
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set
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{
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godot_icall_Dictionary_SetValue(GetPtr(), key, value);
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}
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}
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// IDictionary
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public ICollection<object> Keys
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public ICollection Keys
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{
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get
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{
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@ -95,7 +83,7 @@ namespace Godot.Collections
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}
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}
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public ICollection<object> Values
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public ICollection Values
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{
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get
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{
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@ -104,97 +92,97 @@ namespace Godot.Collections
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}
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}
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public int Count
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public bool IsFixedSize => false;
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public bool IsReadOnly => false;
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public object this[object key]
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{
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get
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{
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return godot_icall_Dictionary_Count(GetPtr());
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}
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get => godot_icall_Dictionary_GetValue(GetPtr(), key);
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set => godot_icall_Dictionary_SetValue(GetPtr(), key, value);
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}
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public bool IsReadOnly
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{
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get
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{
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return false;
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}
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}
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public void Add(object key, object value) => godot_icall_Dictionary_Add(GetPtr(), key, value);
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public void Add(object key, object value)
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{
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godot_icall_Dictionary_Add(GetPtr(), key, value);
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}
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public void Clear() => godot_icall_Dictionary_Clear(GetPtr());
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public void Add(KeyValuePair<object, object> item)
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{
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Add(item.Key, item.Value);
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}
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public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(GetPtr(), key);
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public void Clear()
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{
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godot_icall_Dictionary_Clear(GetPtr());
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}
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public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this);
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public bool Contains(KeyValuePair<object, object> item)
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{
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return godot_icall_Dictionary_Contains(GetPtr(), item.Key, item.Value);
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}
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public void Remove(object key) => godot_icall_Dictionary_RemoveKey(GetPtr(), key);
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public bool ContainsKey(object key)
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{
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return godot_icall_Dictionary_ContainsKey(GetPtr(), key);
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}
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// ICollection
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public void CopyTo(KeyValuePair<object, object>[] array, int arrayIndex)
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public object SyncRoot => this;
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public bool IsSynchronized => false;
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public int Count => godot_icall_Dictionary_Count(GetPtr());
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public void CopyTo(System.Array array, int index)
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{
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// TODO 3 internal calls, can reduce to 1
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// TODO Can be done with single internal call
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if (array == null)
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throw new ArgumentNullException(nameof(array), "Value cannot be null.");
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if (index < 0)
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throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
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Array keys = (Array)Keys;
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Array values = (Array)Values;
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int count = Count;
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for (int i = 0; i < count; i++)
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{
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// TODO 2 internal calls, can reduce to 1
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array[arrayIndex] = new KeyValuePair<object, object>(keys[i], values[i]);
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arrayIndex++;
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}
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}
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public IEnumerator<KeyValuePair<object, object>> GetEnumerator()
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{
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// TODO 3 internal calls, can reduce to 1
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Array keys = (Array)Keys;
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Array values = (Array)Values;
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int count = Count;
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if (array.Length < (index + count))
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throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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for (int i = 0; i < count; i++)
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{
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// TODO 2 internal calls, can reduce to 1
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yield return new KeyValuePair<object, object>(keys[i], values[i]);
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array.SetValue(new DictionaryEntry(keys[i], values[i]), index);
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index++;
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}
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}
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public bool Remove(object key)
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{
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return godot_icall_Dictionary_RemoveKey(GetPtr(), key);
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}
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// IEnumerable
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public bool Remove(KeyValuePair<object, object> item)
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{
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return godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
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}
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public bool TryGetValue(object key, out object value)
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private class DictionaryEnumerator : IDictionaryEnumerator
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{
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object retValue;
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bool found = godot_icall_Dictionary_TryGetValue(GetPtr(), key, out retValue);
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value = found ? retValue : default(object);
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return found;
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}
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Array keys;
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Array values;
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int count;
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int index = -1;
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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public DictionaryEnumerator(Dictionary dictionary)
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{
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// TODO 3 internal calls, can reduce to 1
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keys = (Array)dictionary.Keys;
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values = (Array)dictionary.Values;
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count = dictionary.Count;
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}
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public object Current => Entry;
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public DictionaryEntry Entry =>
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// TODO 2 internal calls, can reduce to 1
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new DictionaryEntry(keys[index], values[index]);
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public object Key => Entry.Key;
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public object Value => Entry.Value;
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public bool MoveNext()
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{
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index++;
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return index < count;
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}
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public void Reset()
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{
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index = -1;
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}
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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@ -250,9 +238,7 @@ namespace Godot.Collections
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}
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public class Dictionary<TKey, TValue> :
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IDictionary<TKey, TValue>,
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ICollection<KeyValuePair<TKey, TValue>>,
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IEnumerable<KeyValuePair<TKey, TValue>>
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IDictionary<TKey, TValue>
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{
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Dictionary objectDict;
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@ -289,6 +275,13 @@ namespace Godot.Collections
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return from.objectDict;
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}
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internal IntPtr GetPtr()
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{
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return objectDict.GetPtr();
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}
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// IDictionary<TKey, TValue>
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public TValue this[TKey key]
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{
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get
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@ -319,6 +312,31 @@ namespace Godot.Collections
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}
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}
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public void Add(TKey key, TValue value)
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{
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objectDict.Add(key, value);
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}
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public bool ContainsKey(TKey key)
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{
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return objectDict.Contains(key);
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}
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public bool Remove(TKey key)
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{
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return Dictionary.godot_icall_Dictionary_RemoveKey(GetPtr(), key);
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}
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public bool TryGetValue(TKey key, out TValue value)
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{
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object retValue;
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bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
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value = found ? (TValue)retValue : default(TValue);
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return found;
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}
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// ICollection<KeyValuePair<TKey, TValue>>
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public int Count
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{
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get
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|
@ -335,11 +353,6 @@ namespace Godot.Collections
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}
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}
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public void Add(TKey key, TValue value)
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{
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objectDict.Add(key, value);
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}
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public void Add(KeyValuePair<TKey, TValue> item)
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{
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objectDict.Add(item.Key, item.Value);
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@ -355,18 +368,22 @@ namespace Godot.Collections
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return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
|
||||
}
|
||||
|
||||
public bool ContainsKey(TKey key)
|
||||
{
|
||||
return objectDict.ContainsKey(key);
|
||||
}
|
||||
|
||||
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
|
||||
{
|
||||
if (array == null)
|
||||
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
|
||||
|
||||
if (arrayIndex < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
|
||||
|
||||
// TODO 3 internal calls, can reduce to 1
|
||||
Array<TKey> keys = (Array<TKey>)Keys;
|
||||
Array<TValue> values = (Array<TValue>)Values;
|
||||
int count = Count;
|
||||
|
||||
if (array.Length < (arrayIndex + count))
|
||||
throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
// TODO 2 internal calls, can reduce to 1
|
||||
|
@ -375,6 +392,13 @@ namespace Godot.Collections
|
|||
}
|
||||
}
|
||||
|
||||
public bool Remove(KeyValuePair<TKey, TValue> item)
|
||||
{
|
||||
return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value); ;
|
||||
}
|
||||
|
||||
// IEnumerable<KeyValuePair<TKey, TValue>>
|
||||
|
||||
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
|
||||
{
|
||||
// TODO 3 internal calls, can reduce to 1
|
||||
|
@ -389,32 +413,9 @@ namespace Godot.Collections
|
|||
}
|
||||
}
|
||||
|
||||
public bool Remove(TKey key)
|
||||
{
|
||||
return objectDict.Remove(key);
|
||||
}
|
||||
|
||||
public bool Remove(KeyValuePair<TKey, TValue> item)
|
||||
{
|
||||
return objectDict.Remove(new KeyValuePair<object, object>(item.Key, item.Value));
|
||||
}
|
||||
|
||||
public bool TryGetValue(TKey key, out TValue value)
|
||||
{
|
||||
object retValue;
|
||||
bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
|
||||
value = found ? (TValue)retValue : default(TValue);
|
||||
return found;
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
internal IntPtr GetPtr()
|
||||
{
|
||||
return objectDict.GetPtr();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
|
||||
namespace Godot
|
||||
{
|
||||
public static class Variant
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -73,8 +73,9 @@ int godot_icall_Array_Count(Array *ptr) {
|
|||
return ptr->size();
|
||||
}
|
||||
|
||||
void godot_icall_Array_Add(Array *ptr, MonoObject *item) {
|
||||
int godot_icall_Array_Add(Array *ptr, MonoObject *item) {
|
||||
ptr->append(GDMonoMarshal::mono_object_to_variant(item));
|
||||
return ptr->size();
|
||||
}
|
||||
|
||||
void godot_icall_Array_Clear(Array *ptr) {
|
||||
|
|
|
@ -51,7 +51,7 @@ void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value);
|
|||
|
||||
int godot_icall_Array_Count(Array *ptr);
|
||||
|
||||
void godot_icall_Array_Add(Array *ptr, MonoObject *item);
|
||||
int godot_icall_Array_Add(Array *ptr, MonoObject *item);
|
||||
|
||||
void godot_icall_Array_Clear(Array *ptr);
|
||||
|
||||
|
|
Loading…
Reference in New Issue