Adds NULL check before using image loader
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bc34794840
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@ -1302,6 +1302,8 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b
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if (mimetype.findn("png") != -1) {
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if (mimetype.findn("png") != -1) {
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//is a png
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//is a png
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ERR_FAIL_COND_V(Image::_png_mem_loader_func == NULL, ERR_UNAVAILABLE);
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const Ref<Image> img = Image::_png_mem_loader_func(data_ptr, data_size);
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const Ref<Image> img = Image::_png_mem_loader_func(data_ptr, data_size);
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ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT);
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ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT);
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@ -1316,6 +1318,8 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b
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if (mimetype.findn("jpeg") != -1) {
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if (mimetype.findn("jpeg") != -1) {
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//is a jpg
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//is a jpg
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ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == NULL, ERR_UNAVAILABLE);
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const Ref<Image> img = Image::_jpg_mem_loader_func(data_ptr, data_size);
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const Ref<Image> img = Image::_jpg_mem_loader_func(data_ptr, data_size);
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ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT);
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ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT);
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@ -355,11 +355,13 @@ public:
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print_verbose("Open Asset Import: Loading embedded texture " + filename);
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print_verbose("Open Asset Import: Loading embedded texture " + filename);
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if (tex->mHeight == 0) {
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if (tex->mHeight == 0) {
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if (tex->CheckFormat("png")) {
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if (tex->CheckFormat("png")) {
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ERR_FAIL_COND_V(Image::_png_mem_loader_func == NULL, Ref<Image>());
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Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
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Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
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ERR_FAIL_COND_V(img.is_null(), Ref<Image>());
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ERR_FAIL_COND_V(img.is_null(), Ref<Image>());
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state.path_to_image_cache.insert(p_path, img);
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state.path_to_image_cache.insert(p_path, img);
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return img;
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return img;
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} else if (tex->CheckFormat("jpg")) {
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} else if (tex->CheckFormat("jpg")) {
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ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == NULL, Ref<Image>());
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Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
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Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
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ERR_FAIL_COND_V(img.is_null(), Ref<Image>());
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ERR_FAIL_COND_V(img.is_null(), Ref<Image>());
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state.path_to_image_cache.insert(p_path, img);
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state.path_to_image_cache.insert(p_path, img);
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