Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstate
Fix leaked objects when game ends with yields in progress
This commit is contained in:
commit
92d4a0cbd2
|
@ -294,11 +294,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
|
|||
line = p_state->line;
|
||||
ip = p_state->ip;
|
||||
alloca_size = p_state->stack.size();
|
||||
script = p_state->script.ptr();
|
||||
p_instance = p_state->instance;
|
||||
script = static_cast<GDScript *>(ObjectDB::get_instance(p_state->script_id));
|
||||
p_instance = p_state->instance_id.is_valid() ? static_cast<GDScriptInstance *>(ObjectDB::get_instance(p_state->instance_id)->get_script_instance()) : nullptr;
|
||||
defarg = p_state->defarg;
|
||||
self = p_state->self;
|
||||
//stack[p_state->result_pos]=p_state->result; //assign stack with result
|
||||
|
||||
} else {
|
||||
|
||||
|
@ -1280,13 +1279,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
|
|||
gdfs->state.stack_size = _stack_size;
|
||||
gdfs->state.self = self;
|
||||
gdfs->state.alloca_size = alloca_size;
|
||||
gdfs->state.script = Ref<GDScript>(_script);
|
||||
gdfs->state.ip = ip + ipofs;
|
||||
gdfs->state.line = line;
|
||||
gdfs->state.script_id = script->get_instance_id();
|
||||
#ifdef DEBUG_ENABLED
|
||||
gdfs->state.script_path = _script->get_path();
|
||||
#endif
|
||||
gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : ObjectID();
|
||||
//gdfs->state.result_pos=ip+ipofs-1;
|
||||
gdfs->state.defarg = defarg;
|
||||
gdfs->state.instance = p_instance;
|
||||
gdfs->function = this;
|
||||
|
||||
retvalue = gdfs;
|
||||
|
@ -1833,9 +1833,14 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
|
|||
return false;
|
||||
|
||||
if (p_extended_check) {
|
||||
//class instance gone?
|
||||
if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id))
|
||||
// Class instance gone? (Otherwise script is valid for sure, because the instance has a ref to the script)
|
||||
if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id)) {
|
||||
return false;
|
||||
}
|
||||
// Script gone? (Static method, so there's no instance whose ref to the script can ensure it's valid)
|
||||
if (!ObjectDB::get_instance(state.script_id)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -1846,7 +1851,14 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
|
|||
ERR_FAIL_COND_V(!function, Variant());
|
||||
if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id)) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script->get_path() + ":" + itos(state.line));
|
||||
ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script_path + ":" + itos(state.line));
|
||||
#else
|
||||
return Variant();
|
||||
#endif
|
||||
}
|
||||
if (!ObjectDB::get_instance(state.script_id)) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but script is gone. At script: " + state.script_path + ":" + itos(state.line));
|
||||
#else
|
||||
return Variant();
|
||||
#endif
|
||||
|
|
|
@ -293,13 +293,15 @@ private:
|
|||
public:
|
||||
struct CallState {
|
||||
|
||||
ObjectID script_id;
|
||||
#ifdef DEBUG_ENABLED
|
||||
String script_path;
|
||||
#endif
|
||||
ObjectID instance_id;
|
||||
GDScriptInstance *instance;
|
||||
Vector<uint8_t> stack;
|
||||
int stack_size;
|
||||
Variant self;
|
||||
uint32_t alloca_size;
|
||||
Ref<GDScript> script;
|
||||
int ip;
|
||||
int line;
|
||||
int defarg;
|
||||
|
|
Loading…
Reference in New Issue