Ability to edit Polygon2D shape from within the UV editor, this will eventually make it possible to in the future.
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be7bfdfac3
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92ece2e727
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@ -59,6 +59,7 @@ void Polygon2DEditor::_notification(int p_what) {
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button_uv->set_icon(get_icon("Uv", "EditorIcons"));
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uv_button[UV_MODE_CREATE]->set_icon(get_icon("Add", "EditorIcons"));
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uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
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uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
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uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
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@ -75,6 +76,20 @@ void Polygon2DEditor::_notification(int p_what) {
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}
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}
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void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
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if (p_mode == 0) {
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if (uv_button[UV_MODE_CREATE]->is_pressed()) {
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_uv_mode(1);
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}
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uv_button[UV_MODE_CREATE]->hide();
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} else {
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uv_button[UV_MODE_CREATE]->show();
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}
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uv_edit_draw->update();
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}
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void Polygon2DEditor::_menu_option(int p_option) {
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switch (p_option) {
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@ -203,7 +218,54 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_drag_from = Vector2(mb->get_position().x, mb->get_position().y);
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uv_drag = true;
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uv_prev = node->get_uv();
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if (uv_edit_mode[0]->is_pressed()) //edit uv
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uv_prev = node->get_uv();
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else
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uv_prev = node->get_polygon();
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uv_move_current = uv_mode;
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if (uv_move_current == UV_MODE_CREATE) {
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if (!uv_create) {
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uv_prev.resize(0);
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Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
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uv_prev.push_back(tuv);
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uv_create_to = tuv;
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uv_drag_index = 0;
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uv_drag_from = tuv;
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uv_drag = true;
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uv_create = true;
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uv_create_uv_prev = node->get_uv();
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uv_create_poly_prev = node->get_polygon();
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node->set_polygon(uv_prev);
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node->set_uv(uv_prev);
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} else {
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Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
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if (uv_prev.size() > 3 && tuv.distance_to(uv_prev[0]) < 8) {
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undo_redo->create_action(TTR("Create Polygon & UV"));
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undo_redo->add_do_method(node, "set_uv", node->get_uv());
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undo_redo->add_undo_method(node, "set_uv", uv_prev);
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undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
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undo_redo->add_undo_method(node, "set_polygon", uv_prev);
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->add_undo_method(uv_edit_draw, "update");
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undo_redo->commit_action();
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uv_drag = false;
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uv_create = false;
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_uv_mode(UV_MODE_EDIT_POINT);
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} else {
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uv_prev.push_back(tuv);
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uv_drag_index = uv_prev.size() - 1;
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uv_drag_from = tuv;
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}
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node->set_polygon(uv_prev);
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node->set_uv(uv_prev);
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}
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}
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if (uv_move_current == UV_MODE_EDIT_POINT) {
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if (mb->get_shift() && mb->get_command())
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@ -230,11 +292,17 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_drag = false;
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}
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}
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} else if (uv_drag) {
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} else if (uv_drag && !uv_create) {
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undo_redo->create_action(TTR("Transform UV Map"));
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if (uv_edit_mode[0]->is_pressed()) { //edit uv
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undo_redo->add_do_method(node, "set_uv", node->get_uv());
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undo_redo->add_undo_method(node, "set_uv", uv_prev);
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} else {
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undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
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undo_redo->add_undo_method(node, "set_polygon", uv_prev);
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}
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->add_undo_method(uv_edit_draw, "update");
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undo_redo->commit_action();
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@ -244,10 +312,21 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
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if (uv_drag) {
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if (uv_create) {
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uv_drag = false;
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uv_create = false;
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node->set_uv(uv_create_uv_prev);
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node->set_polygon(uv_create_poly_prev);
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uv_edit_draw->update();
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} else if (uv_drag) {
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uv_drag = false;
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if (uv_edit_mode[0]->is_pressed()) { //edit uv
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node->set_uv(uv_prev);
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} else {
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node->set_polygon(uv_prev);
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}
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uv_edit_draw->update();
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}
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@ -277,11 +356,21 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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switch (uv_move_current) {
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case UV_MODE_CREATE: {
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if (uv_create) {
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uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
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}
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} break;
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case UV_MODE_EDIT_POINT: {
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PoolVector<Vector2> uv_new = uv_prev;
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uv_new.set(uv_drag_index, uv_new[uv_drag_index] + drag);
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if (uv_edit_mode[0]->is_pressed()) { //edit uv
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node->set_uv(uv_new);
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} else {
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node->set_polygon(uv_new);
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}
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} break;
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case UV_MODE_MOVE: {
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@ -289,7 +378,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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for (int i = 0; i < uv_new.size(); i++)
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uv_new.set(i, uv_new[i] + drag);
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if (uv_edit_mode[0]->is_pressed()) { //edit uv
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node->set_uv(uv_new);
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} else {
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node->set_polygon(uv_new);
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}
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} break;
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case UV_MODE_ROTATE: {
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@ -309,7 +402,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_new.set(i, center + rel);
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}
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if (uv_edit_mode[0]->is_pressed()) { //edit uv
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node->set_uv(uv_new);
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} else {
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node->set_polygon(uv_new);
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}
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} break;
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case UV_MODE_SCALE: {
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@ -334,7 +431,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_new.set(i, center + rel);
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}
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if (uv_edit_mode[0]->is_pressed()) { //edit uv
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node->set_uv(uv_new);
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} else {
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node->set_polygon(uv_new);
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}
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} break;
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}
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uv_edit_draw->update();
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@ -407,7 +508,12 @@ void Polygon2DEditor::_uv_draw() {
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}
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}
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PoolVector<Vector2> uvs = node->get_uv();
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PoolVector<Vector2> uvs;
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if (uv_edit_mode[0]->is_pressed()) //edit uv
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uvs = node->get_uv();
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else
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uvs = node->get_polygon();
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Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
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Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
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@ -416,7 +522,11 @@ void Polygon2DEditor::_uv_draw() {
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for (int i = 0; i < uvs.size(); i++) {
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int next = (i + 1) % uvs.size();
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uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(uvs[next]), Color(0.9, 0.5, 0.5), 2);
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Vector2 next_point = uvs[next];
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if (uv_create && i == uvs.size() - 1) {
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next_point = uv_create_to;
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}
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uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2);
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uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
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rect.expand_to(mtx.basis_xform(uvs[i]));
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}
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@ -449,6 +559,7 @@ void Polygon2DEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
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ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
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ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
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ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
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}
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Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
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@ -481,6 +592,28 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
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uv_edit->add_child(uv_main_vb);
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//uv_edit->set_child_rect(uv_main_vb);
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HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
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uv_edit_group.instance();
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uv_edit_mode[0] = memnew(ToolButton);
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uv_mode_hb->add_child(uv_edit_mode[0]);
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uv_edit_mode[0]->set_toggle_mode(true);
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uv_edit_mode[1] = memnew(ToolButton);
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uv_mode_hb->add_child(uv_edit_mode[1]);
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uv_edit_mode[1]->set_toggle_mode(true);
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uv_edit_mode[0]->set_text(TTR("UV"));
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uv_edit_mode[0]->set_pressed(true);
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uv_edit_mode[1]->set_text(TTR("Poly"));
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uv_edit_mode[0]->set_button_group(uv_edit_group);
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uv_edit_mode[1]->set_button_group(uv_edit_group);
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uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
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uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
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uv_mode_hb->add_child(memnew(VSeparator));
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uv_main_vb->add_child(uv_mode_hb);
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for (int i = 0; i < UV_MODE_MAX; i++) {
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@ -491,12 +624,14 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
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uv_button[i]->set_focus_mode(FOCUS_NONE);
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}
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uv_button[0]->set_tooltip(TTR("Move Point") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
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uv_button[1]->set_tooltip(TTR("Move Polygon"));
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uv_button[2]->set_tooltip(TTR("Rotate Polygon"));
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uv_button[3]->set_tooltip(TTR("Scale Polygon"));
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uv_button[0]->set_tooltip(TTR("Create Polygon"));
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uv_button[1]->set_tooltip(TTR("Move Point") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
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uv_button[2]->set_tooltip(TTR("Move Polygon"));
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uv_button[3]->set_tooltip(TTR("Rotate Polygon"));
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uv_button[4]->set_tooltip(TTR("Scale Polygon"));
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uv_button[0]->set_pressed(true);
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uv_button[0]->hide();
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uv_button[1]->set_pressed(true);
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HBoxContainer *uv_main_hb = memnew(HBoxContainer);
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uv_main_vb->add_child(uv_main_hb);
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uv_edit_draw = memnew(Control);
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@ -602,6 +737,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
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uv_draw_zoom = 1.0;
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uv_drag_index = -1;
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uv_drag = false;
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uv_create = true;
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updating_uv_scroll = false;
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error = memnew(AcceptDialog);
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@ -50,6 +50,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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};
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enum UVMode {
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UV_MODE_CREATE,
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UV_MODE_EDIT_POINT,
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UV_MODE_MOVE,
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UV_MODE_ROTATE,
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@ -57,11 +58,14 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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UV_MODE_MAX
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};
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ToolButton *uv_edit_mode[2];
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Ref<ButtonGroup> uv_edit_group;
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Polygon2D *node;
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UVMode uv_mode;
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AcceptDialog *uv_edit;
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ToolButton *uv_button[4];
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ToolButton *uv_button[5];
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ToolButton *b_snap_enable;
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ToolButton *b_snap_grid;
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Control *uv_edit_draw;
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@ -75,8 +79,12 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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Vector2 uv_draw_ofs;
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float uv_draw_zoom;
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PoolVector<Vector2> uv_prev;
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PoolVector<Vector2> uv_create_uv_prev;
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PoolVector<Vector2> uv_create_poly_prev;
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Vector2 uv_create_to;
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int uv_drag_index;
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bool uv_drag;
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bool uv_create;
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UVMode uv_move_current;
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Vector2 uv_drag_from;
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bool updating_uv_scroll;
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@ -104,6 +112,8 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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void _set_snap_step_x(float p_val);
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void _set_snap_step_y(float p_val);
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void _uv_edit_mode_select(int p_mode);
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protected:
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virtual Node2D *_get_node() const;
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virtual void _set_node(Node *p_polygon);
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