C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
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33957aee69
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@ -67,14 +67,6 @@ String ProjectSettings::get_resource_path() const {
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return resource_path;
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}
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String ProjectSettings::get_safe_project_name() const {
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String safe_name = OS::get_singleton()->get_safe_dir_name(get("application/config/name"));
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if (safe_name.is_empty()) {
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safe_name = "UnnamedProject";
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}
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return safe_name;
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}
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String ProjectSettings::get_imported_files_path() const {
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return get_project_data_path().path_join("imported");
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}
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@ -930,10 +922,26 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const RBMap<Str
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}
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Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
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return save_custom(p_file);
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}
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#ifdef TOOLS_ENABLED
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bool _csproj_exists(String p_root_dir) {
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Ref<DirAccess> dir = DirAccess::open(p_root_dir);
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dir->list_dir_begin();
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String file_name = dir->_get_next();
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while (file_name != "") {
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if (!dir->current_is_dir() && file_name.get_extension() == "csproj") {
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return true;
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}
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file_name = dir->_get_next();
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}
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return false;
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}
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#endif // TOOLS_ENABLED
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Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
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ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
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@ -952,7 +960,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
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}
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}
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// Check for the existence of a csproj file.
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if (FileAccess::exists(get_resource_path().path_join(get_safe_project_name() + ".csproj"))) {
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if (_csproj_exists(get_resource_path())) {
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// If there is a csproj file, add the C# feature if it doesn't already exist.
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if (!project_features.has("C#")) {
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project_features.append("C#");
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@ -166,7 +166,6 @@ public:
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String get_project_data_dir_name() const;
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String get_project_data_path() const;
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String get_resource_path() const;
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String get_safe_project_name() const;
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String get_imported_files_path() const;
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static ProjectSettings *get_singleton();
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@ -62,6 +62,7 @@
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#include "signal_awaiter_utils.h"
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#include "utils/macros.h"
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#include "utils/naming_utils.h"
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#include "utils/path_utils.h"
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#include "utils/string_utils.h"
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#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
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@ -740,11 +741,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
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return false; // Already up to date
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}
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} else {
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String assembly_name = GLOBAL_GET("dotnet/project/assembly_name");
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if (assembly_name.is_empty()) {
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assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();
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}
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String assembly_name = path::get_csharp_project_name();
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assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir()
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.path_join(assembly_name + ".dll");
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@ -57,27 +57,5 @@ namespace GodotTools.Core
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path.StartsWith("\\", StringComparison.Ordinal) ||
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path.StartsWith(_driveRoot, StringComparison.Ordinal);
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}
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public static string ToSafeDirName(this string dirName, bool allowDirSeparator = false)
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{
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var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" };
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if (allowDirSeparator)
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{
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// Directory separators are allowed, but disallow ".." to avoid going up the filesystem
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invalidChars.Add("..");
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}
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else
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{
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invalidChars.Add("/");
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}
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string safeDirName = dirName.Replace("\\", "/").Trim();
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foreach (string invalidChar in invalidChars)
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safeDirName = safeDirName.Replace(invalidChar, "-");
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return safeDirName;
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}
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}
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}
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@ -151,7 +151,7 @@ namespace GodotTools.Export
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string ridOS = DetermineRuntimeIdentifierOS(platform);
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string ridArch = DetermineRuntimeIdentifierArch(arch);
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string runtimeIdentifier = $"{ridOS}-{ridArch}";
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string projectDataDirName = $"{DetermineDataDirNameForProject()}_{arch}";
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string projectDataDirName = $"data_{GodotSharpDirs.CSharpProjectName}_{arch}";
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if (platform == OS.Platforms.MacOS)
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{
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projectDataDirName = Path.Combine("Contents", "Resources", projectDataDirName);
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@ -258,12 +258,5 @@ namespace GodotTools.Export
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platform = null;
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return false;
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}
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private static string DetermineDataDirNameForProject()
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{
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string appName = (string)ProjectSettings.GetSetting("application/config/name");
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string appNameSafe = appName.ToSafeDirName();
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return $"data_{appNameSafe}";
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}
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}
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}
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@ -48,21 +48,23 @@ namespace GodotTools.Internals
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}
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}
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public static void DetermineProjectLocation()
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public static string CSharpProjectName
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{
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static string DetermineProjectName()
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get
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{
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string projectAssemblyName = (string)ProjectSettings.GetSetting("application/config/name");
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projectAssemblyName = projectAssemblyName.ToSafeDirName();
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if (string.IsNullOrEmpty(projectAssemblyName))
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projectAssemblyName = "UnnamedProject";
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return projectAssemblyName;
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Internal.godot_icall_GodotSharpDirs_CSharpProjectName(out godot_string dest);
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using (dest)
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return Marshaling.ConvertStringToManaged(dest);
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}
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}
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public static void DetermineProjectLocation()
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{
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_projectAssemblyName = (string)ProjectSettings.GetSetting("dotnet/project/assembly_name");
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if (string.IsNullOrEmpty(_projectAssemblyName))
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{
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_projectAssemblyName = DetermineProjectName();
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_projectAssemblyName = CSharpProjectName;
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ProjectSettings.SetSetting("dotnet/project/assembly_name", _projectAssemblyName);
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}
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@ -101,6 +101,8 @@ namespace GodotTools.Internals
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public static partial void godot_icall_GodotSharpDirs_DataEditorToolsDir(out godot_string r_dest);
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public static partial void godot_icall_GodotSharpDirs_CSharpProjectName(out godot_string r_dest);
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public static partial void godot_icall_EditorProgress_Create(in godot_string task, in godot_string label,
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int amount, bool canCancel);
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@ -49,6 +49,7 @@
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#include "../csharp_script.h"
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#include "../godotsharp_dirs.h"
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#include "../utils/macos_utils.h"
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#include "../utils/path_utils.h"
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#include "code_completion.h"
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#include "../interop_types.h"
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@ -81,6 +82,10 @@ void godot_icall_GodotSharpDirs_DataEditorToolsDir(godot_string *r_dest) {
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#endif
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}
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void godot_icall_GodotSharpDirs_CSharpProjectName(godot_string *r_dest) {
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memnew_placement(r_dest, String(path::get_csharp_project_name()));
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}
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void godot_icall_EditorProgress_Create(const godot_string *p_task, const godot_string *p_label, int32_t p_amount, bool p_can_cancel) {
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String task = *reinterpret_cast<const String *>(p_task);
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String label = *reinterpret_cast<const String *>(p_label);
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@ -231,6 +236,7 @@ static const void *unmanaged_callbacks[]{
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(void *)godot_icall_GodotSharpDirs_MonoUserDir,
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(void *)godot_icall_GodotSharpDirs_BuildLogsDirs,
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(void *)godot_icall_GodotSharpDirs_DataEditorToolsDir,
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(void *)godot_icall_GodotSharpDirs_CSharpProjectName,
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(void *)godot_icall_EditorProgress_Create,
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(void *)godot_icall_EditorProgress_Dispose,
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(void *)godot_icall_EditorProgress_Step,
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@ -44,6 +44,7 @@
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#endif
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#include "mono_gd/gd_mono.h"
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#include "utils/path_utils.h"
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namespace GodotSharpDirs {
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@ -139,8 +140,7 @@ private:
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api_assemblies_dir = api_assemblies_base_dir.path_join(GDMono::get_expected_api_build_config());
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#else // TOOLS_ENABLED
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String arch = Engine::get_singleton()->get_architecture_name();
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String appname = GLOBAL_GET("application/config/name");
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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String appname_safe = path::get_csharp_project_name();
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String data_dir_root = exe_dir.path_join("data_" + appname_safe + "_" + arch);
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if (!DirAccess::exists(data_dir_root)) {
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data_dir_root = exe_dir.path_join("data_Godot_" + arch);
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@ -293,20 +293,10 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
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return godot_plugins_initialize;
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}
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#else
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static String get_assembly_name() {
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String assembly_name = GLOBAL_GET("dotnet/project/assembly_name");
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if (assembly_name.is_empty()) {
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assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();
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}
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return assembly_name;
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}
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godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) {
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godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
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String assembly_name = get_assembly_name();
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String assembly_name = path::get_csharp_project_name();
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HostFxrCharString assembly_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir()
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.path_join(assembly_name + ".dll"));
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@ -331,7 +321,7 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
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}
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godot_plugins_initialize_fn try_load_native_aot_library(void *&r_aot_dll_handle) {
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String assembly_name = get_assembly_name();
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String assembly_name = path::get_csharp_project_name();
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#if defined(WINDOWS_ENABLED)
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String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().path_join(assembly_name + ".dll");
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@ -476,11 +466,7 @@ void GDMono::_init_godot_api_hashes() {
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#ifdef TOOLS_ENABLED
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bool GDMono::_load_project_assembly() {
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String assembly_name = GLOBAL_GET("dotnet/project/assembly_name");
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if (assembly_name.is_empty()) {
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assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();
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}
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String assembly_name = path::get_csharp_project_name();
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String assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir()
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.path_join(assembly_name + ".dll");
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@ -231,4 +231,27 @@ String relative_to(const String &p_path, const String &p_relative_to) {
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return relative_to_impl(path_abs_norm, relative_to_abs_norm);
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}
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String get_csharp_project_name() {
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String name = ProjectSettings::get_singleton()->get_setting_with_override("dotnet/project/assembly_name");
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if (name.is_empty()) {
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name = ProjectSettings::get_singleton()->get_setting_with_override("application/config/name");
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Vector<String> invalid_chars = Vector<String>({ //
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// Windows reserved filename chars.
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":", "*", "?", "\"", "<", ">", "|",
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// Directory separators.
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"/", "\\",
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// Other chars that have been found to break assembly loading.
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";", "'", "=", "," });
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name = name.strip_edges();
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for (int i = 0; i < invalid_chars.size(); i++) {
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name = name.replace(invalid_chars[i], "-");
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}
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}
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if (name.is_empty()) {
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name = "UnnamedProject";
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}
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return name;
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}
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} // namespace path
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@ -31,7 +31,6 @@
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#ifndef MONO_PATH_UTILS_H
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#define MONO_PATH_UTILS_H
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#include "core/string/string_builder.h"
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#include "core/string/ustring.h"
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namespace path {
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@ -58,6 +57,8 @@ String abspath(const String &p_path);
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String realpath(const String &p_path);
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String relative_to(const String &p_path, const String &p_relative_to);
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String get_csharp_project_name();
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} // namespace path
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#endif // MONO_PATH_UTILS_H
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