From 92fa3e076fa5442ef410996509eb7514d3372da1 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 16 Feb 2020 23:43:37 +0100 Subject: [PATCH] Document known performance issues with Sprite3D See https://github.com/godotengine/godot/issues/20855. --- doc/classes/Sprite3D.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 4c123997617..63958eeb7b2 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -5,6 +5,7 @@ A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. + [b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [StandardMaterial3D].