Fix Android builds when OpenXR is disabled

This commit is contained in:
Fredia Huya-Kouadio 2024-08-30 23:11:50 -07:00
parent 61598c5c88
commit 92ffa93c58
1 changed files with 8 additions and 3 deletions

View File

@ -51,7 +51,10 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "main/main.h"
#ifndef _3D_DISABLED
#include "servers/xr_server.h"
#endif // _3D_DISABLED
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
@ -271,14 +274,16 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env,
}
if (step.get() == STEP_SHOW_LOGO) {
bool xr_enabled;
bool xr_enabled = false;
#ifndef _3D_DISABLED
// Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,
// so we skip this step if xr is enabled.
if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
xr_enabled = GLOBAL_GET("xr/shaders/enabled");
} else {
xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
}
// Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,
// so we skip this step if xr is enabled.
#endif // _3D_DISABLED
if (!xr_enabled) {
Main::setup_boot_logo();
}