Fix Android builds when OpenXR is disabled
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@ -51,7 +51,10 @@
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "main/main.h"
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#ifndef _3D_DISABLED
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#include "servers/xr_server.h"
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#endif // _3D_DISABLED
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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@ -271,14 +274,16 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env,
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}
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if (step.get() == STEP_SHOW_LOGO) {
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bool xr_enabled;
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bool xr_enabled = false;
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#ifndef _3D_DISABLED
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// Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,
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// so we skip this step if xr is enabled.
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if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
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xr_enabled = GLOBAL_GET("xr/shaders/enabled");
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} else {
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xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
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}
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// Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,
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// so we skip this step if xr is enabled.
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#endif // _3D_DISABLED
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if (!xr_enabled) {
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Main::setup_boot_logo();
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}
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