Fix TouchScreenButton not redrawn when texture changes
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
(cherry picked from commit aea0c1235d
)
This commit is contained in:
parent
f3cb2e1991
commit
930390a2fb
|
@ -33,9 +33,19 @@
|
|||
#include "core/input_map.h"
|
||||
#include "core/os/input.h"
|
||||
#include "core/os/os.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
|
||||
void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) {
|
||||
if (texture == p_texture) {
|
||||
return;
|
||||
}
|
||||
if (texture.is_valid()) {
|
||||
texture->disconnect(SceneStringNames::get_singleton()->changed, this, "update");
|
||||
}
|
||||
texture = p_texture;
|
||||
if (texture.is_valid()) {
|
||||
texture->connect(SceneStringNames::get_singleton()->changed, this, "update", varray(), CONNECT_REFERENCE_COUNTED);
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
|
@ -44,7 +54,16 @@ Ref<Texture> TouchScreenButton::get_texture() const {
|
|||
}
|
||||
|
||||
void TouchScreenButton::set_texture_pressed(const Ref<Texture> &p_texture_pressed) {
|
||||
if (texture_pressed == p_texture_pressed) {
|
||||
return;
|
||||
}
|
||||
if (texture_pressed.is_valid()) {
|
||||
texture_pressed->disconnect(SceneStringNames::get_singleton()->changed, this, "update");
|
||||
}
|
||||
texture_pressed = p_texture_pressed;
|
||||
if (texture_pressed.is_valid()) {
|
||||
texture_pressed->connect(SceneStringNames::get_singleton()->changed, this, "update", varray(), CONNECT_REFERENCE_COUNTED);
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
|
@ -61,16 +80,16 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const {
|
|||
}
|
||||
|
||||
void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
|
||||
if (shape.is_valid()) {
|
||||
shape->disconnect("changed", this, "update");
|
||||
if (shape == p_shape) {
|
||||
return;
|
||||
}
|
||||
if (shape.is_valid()) {
|
||||
shape->disconnect(SceneStringNames::get_singleton()->changed, this, "update");
|
||||
}
|
||||
|
||||
shape = p_shape;
|
||||
|
||||
if (shape.is_valid()) {
|
||||
shape->connect("changed", this, "update");
|
||||
shape->connect(SceneStringNames::get_singleton()->changed, this, "update");
|
||||
}
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue