Fix GPUParticle2D offset stutter
This commit is contained in:
parent
6758a7f8c0
commit
936fd8db38
|
@ -762,7 +762,7 @@ void ParticleProcessMaterial::_update_shader() {
|
|||
code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n";
|
||||
code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n";
|
||||
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
|
||||
code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + tv * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
|
||||
code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand) + tv * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
|
||||
|
||||
// apply color
|
||||
// apply hue rotation
|
||||
|
|
Loading…
Reference in New Issue