From 93ab45b6b5c4f8e0619e963156c983009d399a9d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 14 Jan 2017 12:26:56 +0100 Subject: [PATCH] Style: Fix whole-line commented code They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. --- core/bind/core_bind.cpp | 2 +- core/compressed_translation.cpp | 12 +- core/globals.cpp | 2 +- core/hash_map.h | 2 +- core/image.cpp | 6 +- core/input_map.cpp | 2 +- core/io/file_access_buffered_fa.h | 9 +- core/io/file_access_memory.cpp | 4 +- core/io/file_access_network.cpp | 4 +- core/io/resource_format_binary.cpp | 20 +- core/io/resource_loader.cpp | 12 +- core/io/zip.c | 2 +- core/map.h | 2 +- core/math/bsp_tree.cpp | 8 +- core/math/geometry.h | 2 - core/math/octree.h | 18 +- core/math/quick_hull.cpp | 2 +- core/math/triangle_mesh.cpp | 2 +- core/math/triangulator.cpp | 2 +- core/object.cpp | 18 +- core/object.h | 4 +- core/object_type_db.cpp | 2 +- core/os/memory.h | 4 +- core/os/os.cpp | 2 +- core/path_remap.cpp | 4 +- core/register_core_types.cpp | 2 +- core/resource.cpp | 11 +- core/set.h | 4 +- core/ustring.cpp | 6 +- core/variant_call.cpp | 4 +- core/variant_parser.cpp | 6 +- drivers/convex_decomp/b2Glue.h | 12 +- drivers/convex_decomp/b2Polygon.cpp | 18 +- drivers/convex_decomp/b2Polygon.h | 8 +- drivers/convex_decomp/b2d_decompose.cpp | 2 +- drivers/gles2/rasterizer_gles2.cpp | 176 +++++++++--------- drivers/gles2/shader_compiler_gles2.cpp | 19 +- drivers/gles2/shader_gles2.cpp | 2 +- drivers/gles2/shaders/canvas.glsl | 2 +- drivers/gles2/shaders/material.glsl | 10 +- drivers/gles3/rasterizer_canvas_gles3.cpp | 11 +- drivers/gles3/rasterizer_gles3.cpp | 6 +- drivers/gles3/rasterizer_scene_gles3.cpp | 27 +-- drivers/gles3/shader_compiler_gles3.cpp | 2 +- drivers/gles3/shader_gles3.cpp | 4 +- drivers/gles3/shaders/canvas.glsl | 2 +- drivers/gles3/shaders/scene.glsl | 12 +- drivers/gles3/shaders/ssao_blur.glsl | 8 +- drivers/png/image_loader_png.cpp | 2 +- drivers/rtaudio/audio_driver_rtaudio.cpp | 10 +- drivers/unix/dir_access_unix.cpp | 2 +- main/input_default.cpp | 2 +- main/main.cpp | 31 +-- main/tests/test_containers.cpp | 3 +- main/tests/test_gui.cpp | 2 +- main/tests/test_math.cpp | 2 +- main/tests/test_physics.cpp | 4 +- main/tests/test_physics_2d.cpp | 20 +- main/tests/test_render.cpp | 6 +- main/tests/test_string.cpp | 2 +- modules/chibi/cp_loader_it_samples.cpp | 2 +- modules/chibi/cp_loader_mod.cpp | 2 +- modules/chibi/cp_loader_s3m.cpp | 6 +- modules/chibi/cp_loader_xm.cpp | 2 +- modules/chibi/cp_player_data.h | 2 +- modules/chibi/cp_player_data_effects.cpp | 2 +- modules/chibi/cp_player_data_events.cpp | 28 +-- modules/chibi/cp_player_data_notes.cpp | 2 +- modules/chibi/cp_player_data_utils.cpp | 6 +- modules/chibi/event_stream_chibi.cpp | 8 +- modules/dds/texture_loader_dds.cpp | 2 +- modules/enet/networked_multiplayer_enet.cpp | 6 +- modules/etc1/image_etc.cpp | 4 +- modules/gdscript/gd_compiler.cpp | 7 +- modules/gdscript/gd_editor.cpp | 20 +- modules/gdscript/gd_parser.cpp | 4 +- modules/gdscript/gd_script.cpp | 10 +- modules/gdscript/gd_script.h | 2 +- modules/gdscript/gd_tokenizer.cpp | 16 +- modules/gridmap/grid_map.cpp | 20 +- modules/openssl/stream_peer_openssl.cpp | 4 +- modules/pvr/texture_loader_pvr.cpp | 16 +- modules/theora/video_stream_theora.cpp | 9 +- modules/visual_script/register_types.cpp | 2 +- modules/visual_script/visual_script.cpp | 2 +- .../visual_script/visual_script_editor.cpp | 10 +- .../visual_script_func_nodes.cpp | 4 +- modules/vorbis/audio_stream_ogg_vorbis.cpp | 2 +- platform/android/audio_driver_jandroid.cpp | 2 +- platform/android/audio_driver_opensl.cpp | 8 +- platform/android/dir_access_jandroid.cpp | 2 +- platform/android/export/export.cpp | 24 +-- platform/android/file_access_jandroid.cpp | 2 +- platform/android/globals/global_defaults.cpp | 2 +- platform/android/godot_android.cpp | 48 ++--- .../java/src/org/godotengine/godot/Godot.java | 30 +-- .../godot/GodotDownloaderService.java | 2 +- .../src/org/godotengine/godot/GodotView.java | 2 +- .../godot/payments/ConsumeTask.java | 16 +- .../godot/payments/GenericConsumeTask.java | 4 +- .../godot/payments/HandlePurchaseTask.java | 22 +-- .../godot/payments/PaymentsCache.java | 4 +- .../godot/payments/PurchaseTask.java | 22 ++- .../payments/ReleaseAllConsumablesTask.java | 14 +- .../godot/payments/ValidateTask.java | 10 +- .../godot/utils/HttpRequester.java | 14 +- platform/android/java_class_wrapper.cpp | 2 +- platform/android/java_glue.cpp | 12 +- platform/android/os_android.cpp | 2 +- platform/bb10/os_bb10.cpp | 8 +- platform/bb10/os_bb10.h | 2 +- platform/haiku/haiku_direct_window.cpp | 10 +- platform/haiku/os_haiku.cpp | 8 +- .../javascript/audio_driver_javascript.cpp | 12 +- .../javascript/audio_server_javascript.cpp | 8 +- platform/javascript/javascript_main.cpp | 4 +- platform/javascript/os_javascript.cpp | 10 +- platform/osx/os_osx.h | 2 +- platform/osx/os_osx.mm | 103 +++++----- platform/server/os_server.cpp | 8 +- platform/server/os_server.h | 2 +- platform/uwp/os_uwp.cpp | 8 +- platform/windows/context_gl_win.cpp | 2 +- platform/windows/os_windows.cpp | 28 +-- platform/x11/context_gl_x11.cpp | 2 +- platform/x11/context_gl_x11.h | 2 +- platform/x11/key_mapping_x11.cpp | 4 +- platform/x11/os_x11.cpp | 14 +- scene/2d/animated_sprite.cpp | 2 +- scene/2d/camera_2d.cpp | 2 +- scene/2d/canvas_item.cpp | 2 +- scene/2d/collision_object_2d.cpp | 4 +- scene/2d/navigation2d.cpp | 2 +- scene/2d/navigation_polygon.cpp | 2 +- scene/2d/physics_body_2d.cpp | 10 +- scene/2d/screen_button.cpp | 6 +- scene/2d/sprite.cpp | 12 +- scene/2d/tile_map.cpp | 8 +- scene/3d/baked_light_instance.cpp | 6 +- scene/3d/body_shape.cpp | 4 +- scene/3d/camera.cpp | 10 +- scene/3d/collision_object.cpp | 2 +- scene/3d/gi_probe.cpp | 2 +- scene/3d/navigation.cpp | 2 +- scene/3d/particles.cpp | 4 +- scene/3d/physics_body.cpp | 20 +- scene/3d/skeleton.cpp | 2 +- scene/3d/spatial.cpp | 8 +- scene/3d/spatial_stream_player.cpp | 16 +- scene/3d/sprite_3d.cpp | 8 +- scene/3d/sprite_3d.h | 4 +- scene/3d/vehicle_body.cpp | 21 ++- scene/3d/vehicle_body.h | 2 +- scene/3d/visual_instance.cpp | 6 +- scene/animation/animation_player.cpp | 8 +- scene/animation/animation_tree_player.cpp | 10 +- scene/audio/stream_player.cpp | 12 +- scene/gui/base_button.cpp | 2 +- scene/gui/box_container.cpp | 2 +- scene/gui/control.cpp | 22 ++- scene/gui/dialogs.h | 2 +- scene/gui/graph_edit.cpp | 2 +- scene/gui/grid_container.cpp | 4 +- scene/gui/line_edit.cpp | 4 +- scene/gui/patch_9_rect.cpp | 8 +- scene/gui/popup_menu.cpp | 2 +- scene/gui/scroll_bar.cpp | 34 ++-- scene/gui/slider.cpp | 12 +- scene/gui/spin_box.cpp | 6 +- scene/gui/text_edit.cpp | 6 +- scene/gui/text_edit.h | 2 +- scene/gui/texture_rect.cpp | 6 +- scene/gui/tree.cpp | 39 ++-- scene/gui/tree.h | 2 +- scene/gui/video_player.cpp | 2 +- scene/main/canvas_layer.cpp | 2 +- scene/main/node.cpp | 6 +- scene/main/scene_main_loop.cpp | 21 ++- scene/main/viewport.cpp | 50 ++--- scene/register_scene_types.cpp | 14 +- scene/resources/animation.cpp | 5 - .../resources/default_theme/default_theme.cpp | 2 +- scene/resources/dynamic_font.cpp | 2 +- scene/resources/dynamic_font_stb.cpp | 2 +- scene/resources/font.cpp | 6 +- scene/resources/packed_scene.cpp | 20 +- scene/resources/scene_format_text.cpp | 20 +- scene/resources/scene_format_text.h | 2 +- scene/resources/shader_graph.cpp | 2 +- scene/resources/style_box.cpp | 4 +- scene/resources/surface_tool.cpp | 8 +- scene/resources/theme.cpp | 8 +- servers/audio/audio_mixer_sw.cpp | 2 +- servers/audio/reverb_sw.cpp | 116 ++++++------ servers/physics/area_pair_sw.cpp | 2 +- servers/physics/body_sw.cpp | 54 +++--- servers/physics/collision_solver_sat.cpp | 24 ++- servers/physics/collision_solver_sw.cpp | 2 +- .../physics/joints/cone_twist_joint_sw.cpp | 4 +- .../physics/joints/generic_6dof_joint_sw.cpp | 29 +-- servers/physics/joints/hinge_joint_sw.cpp | 8 +- servers/physics/joints/pin_joint_sw.cpp | 4 +- servers/physics/physics_server_sw.cpp | 16 +- servers/physics/physics_server_sw.h | 2 +- servers/physics/shape_sw.cpp | 10 +- servers/physics/shape_sw.h | 4 +- servers/physics/space_sw.cpp | 6 +- servers/physics/step_sw.cpp | 2 +- servers/physics_2d/body_2d_sw.cpp | 52 ++++-- .../physics_2d/broad_phase_2d_hash_grid.cpp | 12 +- .../physics_2d/collision_solver_2d_sat.cpp | 16 +- servers/physics_2d/collision_solver_2d_sw.cpp | 8 +- servers/physics_2d/joints_2d_sw.cpp | 4 +- servers/physics_2d/physics_2d_server_sw.cpp | 18 +- servers/physics_2d/physics_2d_server_sw.h | 2 +- servers/physics_2d/shape_2d_sw.cpp | 18 +- servers/physics_2d/space_2d_sw.cpp | 27 +-- servers/physics_2d/step_2d_sw.cpp | 2 +- servers/physics_2d_server.cpp | 12 +- servers/physics_server.cpp | 16 +- servers/physics_server.h | 4 +- .../spatial_sound/spatial_sound_server_sw.cpp | 2 +- .../spatial_sound_2d_server_sw.cpp | 22 +-- .../spatial_sound_2d_server_sw.h | 2 +- servers/visual/rasterizer.cpp | 2 +- servers/visual/shader_language.cpp | 2 +- servers/visual/shader_language.h | 2 +- servers/visual/visual_server_canvas.cpp | 8 +- servers/visual/visual_server_raster.cpp | 46 +++-- servers/visual/visual_server_scene.cpp | 18 +- servers/visual/visual_server_viewport.cpp | 4 +- servers/visual_server.cpp | 2 +- servers/visual_server.h | 2 +- tools/collada/collada.cpp | 33 ++-- tools/doc/doc_data.cpp | 4 +- tools/editor/animation_editor.cpp | 34 ++-- tools/editor/asset_library_editor_plugin.cpp | 2 +- tools/editor/call_dialog.cpp | 2 +- tools/editor/code_editor.cpp | 4 +- tools/editor/connections_dialog.cpp | 6 +- tools/editor/connections_dialog.h | 4 +- tools/editor/create_dialog.cpp | 2 +- tools/editor/editor_data.cpp | 8 +- tools/editor/editor_dir_dialog.cpp | 2 +- tools/editor/editor_file_dialog.cpp | 6 +- tools/editor/editor_file_system.cpp | 4 +- tools/editor/editor_fonts.cpp | 6 +- tools/editor/editor_help.cpp | 48 ++--- tools/editor/editor_import_export.cpp | 17 +- tools/editor/editor_log.cpp | 8 +- tools/editor/editor_log.h | 4 +- tools/editor/editor_node.cpp | 120 ++++++------ tools/editor/editor_node.h | 2 +- tools/editor/editor_profiler.cpp | 4 +- tools/editor/editor_run_script.cpp | 2 +- tools/editor/editor_settings.cpp | 2 +- tools/editor/editor_sub_scene.cpp | 2 +- tools/editor/filesystem_dock.cpp | 12 +- .../editor_bitmask_import_plugin.cpp | 6 +- .../io_plugins/editor_font_import_plugin.cpp | 54 +++--- .../io_plugins/editor_import_collada.cpp | 76 ++++---- .../editor_sample_import_plugin.cpp | 18 +- .../io_plugins/editor_scene_import_plugin.cpp | 42 +++-- .../editor_texture_import_plugin.cpp | 60 +++--- .../editor_translation_import_plugin.cpp | 6 +- tools/editor/output_strings.cpp | 2 +- .../animation_player_editor_plugin.cpp | 24 +-- .../plugins/animation_player_editor_plugin.h | 2 +- .../plugins/animation_tree_editor_plugin.cpp | 18 +- tools/editor/plugins/baked_light_baker.cpp | 33 ++-- tools/editor/plugins/baked_light_baker.h | 9 +- .../plugins/baked_light_editor_plugin.cpp | 8 +- tools/editor/plugins/camera_editor_plugin.cpp | 4 +- tools/editor/plugins/camera_editor_plugin.h | 2 +- .../plugins/canvas_item_editor_plugin.cpp | 26 +-- .../plugins/cube_grid_theme_editor_plugin.cpp | 2 +- .../editor/plugins/editor_preview_plugins.cpp | 8 +- .../editor/plugins/material_editor_plugin.cpp | 4 +- tools/editor/plugins/mesh_editor_plugin.cpp | 4 +- .../editor/plugins/path_2d_editor_plugin.cpp | 2 +- tools/editor/plugins/path_editor_plugin.cpp | 4 +- tools/editor/plugins/path_editor_plugin.h | 2 +- .../resource_preloader_editor_plugin.cpp | 10 +- tools/editor/plugins/sample_editor_plugin.cpp | 4 +- .../plugins/sample_library_editor_plugin.cpp | 10 +- tools/editor/plugins/script_editor_plugin.cpp | 10 +- tools/editor/plugins/script_text_editor.cpp | 2 +- tools/editor/plugins/shader_editor_plugin.cpp | 16 +- .../plugins/shader_graph_editor_plugin.cpp | 6 +- .../editor/plugins/spatial_editor_plugin.cpp | 54 +++--- .../plugins/sprite_frames_editor_plugin.cpp | 6 +- .../plugins/style_box_editor_plugin.cpp | 6 +- .../editor/plugins/texture_editor_plugin.cpp | 4 +- tools/editor/plugins/theme_editor_plugin.cpp | 8 +- tools/editor/project_export.cpp | 38 ++-- tools/editor/project_export.h | 2 +- tools/editor/project_manager.cpp | 4 +- tools/editor/project_settings.cpp | 4 +- tools/editor/property_editor.cpp | 26 +-- tools/editor/reparent_dialog.cpp | 2 +- tools/editor/resources_dock.cpp | 8 +- tools/editor/scene_tree_dock.cpp | 46 +++-- tools/editor/scene_tree_editor.cpp | 8 +- tools/editor/scene_tree_editor.h | 4 +- tools/editor/script_editor_debugger.cpp | 4 +- tools/editor/spatial_editor_gizmos.cpp | 4 +- 306 files changed, 1889 insertions(+), 1535 deletions(-) diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 6e7caffda9b..a77385faa6e 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1978,7 +1978,7 @@ void _Directory::_bind_methods() { ClassDB::bind_method(_MD("make_dir_recursive:Error","path"),&_Directory::make_dir_recursive); ClassDB::bind_method(_MD("file_exists","path"),&_Directory::file_exists); ClassDB::bind_method(_MD("dir_exists","path"),&_Directory::dir_exists); -// ClassDB::bind_method(_MD("get_modified_time","file"),&_Directory::get_modified_time); + //ClassDB::bind_method(_MD("get_modified_time","file"),&_Directory::get_modified_time); ClassDB::bind_method(_MD("get_space_left"),&_Directory::get_space_left); ClassDB::bind_method(_MD("copy:Error","from","to"),&_Directory::copy); ClassDB::bind_method(_MD("rename:Error","from","to"),&_Directory::rename); diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp index 71f810422ad..1e3a51fede8 100644 --- a/core/compressed_translation.cpp +++ b/core/compressed_translation.cpp @@ -467,7 +467,7 @@ StringName PHashTranslation::get_message(const StringName& p_src_text) const { //print_line("Hash: "+itos(p)); if (p==0xFFFFFFFF) { -// print_line("GETMSG: Nothing!"); + //print_line("GETMSG: Nothing!"); return StringName(); //nothing } @@ -489,7 +489,7 @@ StringName PHashTranslation::get_message(const StringName& p_src_text) const { //print_line("bucket pos: "+itos(idx)); if (idx==-1) { -// print_line("GETMSG: Not in Bucket!"); + //print_line("GETMSG: Not in Bucket!"); return StringName(); } @@ -497,8 +497,8 @@ StringName PHashTranslation::get_message(const StringName& p_src_text) const { String rstr; rstr.parse_utf8(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].uncomp_size ); -// print_line("Uncompressed, size: "+itos(bucket.elem[idx].comp_size)); -// print_line("Return: "+rstr); + //print_line("Uncompressed, size: "+itos(bucket.elem[idx].comp_size)); + //print_line("Return: "+rstr); return rstr; } else { @@ -508,8 +508,8 @@ StringName PHashTranslation::get_message(const StringName& p_src_text) const { smaz_decompress(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].comp_size,uncomp.ptr(),bucket.elem[idx].uncomp_size ); String rstr; rstr.parse_utf8(uncomp.get_data()); -// print_line("Compressed, size: "+itos(bucket.elem[idx].comp_size)); -// print_line("Return: "+rstr); + //print_line("Compressed, size: "+itos(bucket.elem[idx].comp_size)); + //print_line("Return: "+rstr); return rstr; } diff --git a/core/globals.cpp b/core/globals.cpp index b89303b728e..a4c24a6cc80 100644 --- a/core/globals.cpp +++ b/core/globals.cpp @@ -1011,7 +1011,7 @@ GlobalConfig::GlobalConfig() { GLOBAL_DEF("input/ui_page_down",va); input_presets.push_back("input/ui_page_down"); -// GLOBAL_DEF("display/handheld/orientation", "landscape"); + //GLOBAL_DEF("display/handheld/orientation", "landscape"); custom_prop_info["display/handheld/orientation"]=PropertyInfo(Variant::STRING,"display/handheld/orientation",PROPERTY_HINT_ENUM,"landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor"); diff --git a/core/hash_map.h b/core/hash_map.h index fba12b55eca..0d552069357 100644 --- a/core/hash_map.h +++ b/core/hash_map.h @@ -61,7 +61,7 @@ public: static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; } static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; } static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; } -// static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); } + //static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); } }; /** diff --git a/core/image.cpp b/core/image.cpp index 174c840c234..d769e6a0b37 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -363,7 +363,7 @@ void Image::convert( Format p_new_format ){ Image new_img(width,height,0,p_new_format); -// int len=data.size(); + //int len=data.size(); PoolVector::Read r = data.read(); PoolVector::Write w = new_img.data.write(); @@ -414,7 +414,7 @@ void Image::convert( Format p_new_format ){ bool gen_mipmaps=mipmaps; -// mipmaps=false; + //mipmaps=false; *this=new_img; @@ -1240,7 +1240,7 @@ void Image::create( const char ** p_xpm ) { uint8_t col_r; uint8_t col_g; uint8_t col_b; -// uint8_t col_a=255; + //uint8_t col_a=255; for (int i=0;i<6;i++) { diff --git a/core/input_map.cpp b/core/input_map.cpp index 0379131dd3e..bcae630c765 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -324,7 +324,7 @@ void InputMap::load_default() { key.key.scancode=KEY_PAGEDOWN; action_add_event("ui_page_down",key); -// set("display/handheld/orientation", "landscape"); + //set("display/handheld/orientation", "landscape"); } diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h index 884d40a2665..000c2b45f39 100644 --- a/core/io/file_access_buffered_fa.h +++ b/core/io/file_access_buffered_fa.h @@ -127,10 +127,11 @@ public: set_error(OK); }; -// static void make_default() { - - //FileAccess::create_func = FileAccessBufferedFA::create; -// }; + /* + static void make_default() { + FileAccess::create_func = FileAccessBufferedFA::create; + }; + */ virtual uint64_t _get_modified_time(const String& p_file) { diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index a9dbf56c156..32eb0032286 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -68,7 +68,7 @@ FileAccess* FileAccessMemory::create() { bool FileAccessMemory::file_exists(const String& p_name) { String name = fix_path(p_name); -// name = DirAccess::normalize_path(name); + //name = DirAccess::normalize_path(name); return files && (files->find(name) != NULL); } @@ -87,7 +87,7 @@ Error FileAccessMemory::_open(const String& p_path, int p_mode_flags) { ERR_FAIL_COND_V(!files, ERR_FILE_NOT_FOUND); String name = fix_path(p_path); -// name = DirAccess::normalize_path(name); + //name = DirAccess::normalize_path(name); Map >::Element* E = files->find(name); ERR_FAIL_COND_V(!E, ERR_FILE_NOT_FOUND); diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index 19076b57be4..662902281b9 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -325,7 +325,7 @@ Error FileAccessNetwork::_open(const String& p_path, int p_mode_flags) { last_page=-1; last_page_buff=NULL; -// buffers.clear(); + //buffers.clear(); nc->unlock_mutex(); DEBUG_PRINT("OPEN POST"); DEBUG_TIME("open_post"); @@ -437,7 +437,7 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const{ p_length=total_size-pos; } -// FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton; + //FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton; uint8_t *buff=last_page_buff; diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index c093b087b8d..4af35034340 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -1059,7 +1059,7 @@ Ref ResourceFormatLoaderBinary::load_interactive(cons Ref ria = memnew( ResourceInteractiveLoaderBinary ); ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path); ria->res_path=ria->local_path; -// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) ); + //ria->set_local_path( Globals::get_singleton()->localize_path(p_path) ); ria->open(f); @@ -1114,7 +1114,7 @@ Error ResourceFormatLoaderBinary::load_import_metadata(const String &p_path, Ref Ref ria = memnew( ResourceInteractiveLoaderBinary ); ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path); ria->res_path=ria->local_path; -// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) ); + //ria->set_local_path( Globals::get_singleton()->localize_path(p_path) ); ria->recognize(f); if(ria->error!=OK) return ERR_FILE_UNRECOGNIZED; @@ -1159,14 +1159,14 @@ void ResourceFormatLoaderBinary::get_dependencies(const String& p_path,List ria = memnew( ResourceInteractiveLoaderBinary ); ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path); ria->res_path=ria->local_path; -// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) ); + //ria->set_local_path( Globals::get_singleton()->localize_path(p_path) ); ria->get_dependencies(f,p_dependencies,p_add_types); } Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path,const Map& p_map) { -// Error error=OK; + //Error error=OK; FileAccess *f=FileAccess::open(p_path,FileAccess::READ); @@ -1250,7 +1250,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path,const ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path); ria->res_path=ria->local_path; ria->remaps=p_map; - // ria->set_local_path( Globals::get_singleton()->localize_path(p_path) ); + //ria->set_local_path( Globals::get_singleton()->localize_path(p_path) ); ria->open(f); err = ria->poll(); @@ -1384,7 +1384,7 @@ String ResourceFormatLoaderBinary::get_resource_type(const String &p_path) const Ref ria = memnew( ResourceInteractiveLoaderBinary ); ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path); ria->res_path=ria->local_path; -// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) ); + //ria->set_local_path( Globals::get_singleton()->localize_path(p_path) ); String r = ria->recognize(f); return r; @@ -1708,8 +1708,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property, for(List::Element *E=keys.front();E;E=E->next()) { - //if (!_check_type(dict[E->get()])) - // continue; + /* + if (!_check_type(dict[E->get()])) + continue; + */ write_variant(E->get()); write_variant(d[E->get()]); @@ -2150,7 +2152,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_ } Vector ofs_table; -// int saved_idx=0; + //int saved_idx=0; //now actually save the resources for(List::Element *E=resources.front();E;E=E->next()) { diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 777c57a6a60..354efaa83f1 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -391,8 +391,10 @@ void ResourceLoader::get_dependencies(const String& p_path, List *p_depe if (!loader[i]->recognize(extension)) continue; - //if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint)) - // continue; + /* + if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint)) + continue; + */ loader[i]->get_dependencies(remapped_path,p_dependencies,p_add_types); @@ -416,8 +418,10 @@ Error ResourceLoader::rename_dependencies(const String &p_path,const Maprecognize(extension)) continue; - //if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint)) - // continue; + /* + if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint)) + continue; + */ return loader[i]->rename_dependencies(p_path,p_map); diff --git a/core/io/zip.c b/core/io/zip.c index 44c79195d99..27a3d3cdc16 100644 --- a/core/io/zip.c +++ b/core/io/zip.c @@ -855,7 +855,7 @@ extern zipFile ZEXPORT zipOpen3 (const void *pathname, int append, zipcharpc* gl ziinit.z_filefunc.zseek32_file = NULL; ziinit.z_filefunc.ztell32_file = NULL; if (pzlib_filefunc64_32_def==NULL) { -// fill_fopen64_filefunc(&ziinit.z_filefunc.zfile_func64); + //fill_fopen64_filefunc(&ziinit.z_filefunc.zfile_func64); } else ziinit.z_filefunc = *pzlib_filefunc64_32_def; diff --git a/core/map.h b/core/map.h index af35fec3328..94483891696 100644 --- a/core/map.h +++ b/core/map.h @@ -149,7 +149,7 @@ private: #ifdef GLOBALNIL_DISABLED memdelete_allocator(_nil); #endif -// memdelete_allocator(_root); + //memdelete_allocator(_root); } }; diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index b888b6b56c5..e2526f51348 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -390,8 +390,10 @@ static int _bsp_create_node(const Face3 *p_faces,const Vector& p_indices,Ve const Face3& f=p_faces[ indices[i] ]; - //if (f.get_plane().is_almost_like(divisor_plane)) - // continue; + /* + if (f.get_plane().is_almost_like(divisor_plane)) + continue; + */ int over_count=0; int under_count=0; @@ -546,7 +548,7 @@ BSP_Tree::BSP_Tree(const Variant& p_variant) { error_radius = d["error"]; aabb = d["aabb"]; -// int node_count = src_nodes.size(); + //int node_count = src_nodes.size(); nodes.resize(src_nodes.size()/3); PoolVector::Read r = src_nodes.read(); diff --git a/core/math/geometry.h b/core/math/geometry.h index 9800e5513cc..d5b3a3068ce 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -750,9 +750,7 @@ public: return Vector(); //empty } -// long count = 0; long previous = polygon.size() - 1; - Vector clipped; for (int index = 0; index < polygon.size(); index++) { diff --git a/core/math/octree.h b/core/math/octree.h index 1a41413a769..483ba1d5106 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -130,8 +130,10 @@ private: ~Octant() { - //for (int i=0;i<8;i++) - // memdelete_notnull(children[i]); + /* + for (int i=0;i<8;i++) + memdelete_notnull(children[i]); + */ } }; @@ -250,8 +252,10 @@ private: E->get().eA=p_A->pair_list.push_back(&E->get()); E->get().eB=p_B->pair_list.push_back(&E->get()); -// if (pair_callback) -// pair_callback(pair_callback_userdata,p_A->userdata,p_B->userdata); + /* + if (pair_callback) + pair_callback(pair_callback_userdata,p_A->userdata,p_B->userdata); + */ } else { E->get().refcount++; @@ -970,8 +974,10 @@ void Octree::move(OctreeElementID p_id, const Rect3& p_aabb) { Octant *o=E->get().octant; typename List::Element *N=E->next(); -// if (!use_pairs) -// o->elements.erase( E->get().E ); + /* + if (!use_pairs) + o->elements.erase( E->get().E ); + */ if (use_pairs && e.pairable) o->pairable_elements.erase( E->get().E ); diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index ab81a068d4b..756e48d0b4d 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -483,7 +483,7 @@ Error QuickHull::build(const Vector& p_points, Geometry::MeshData &r_me //fill mesh r_mesh.faces.clear(); r_mesh.faces.resize(ret_faces.size()); -// print_line("FACECOUNT: "+itos(r_mesh.faces.size())); + //print_line("FACECOUNT: "+itos(r_mesh.faces.size())); int idx=0; for (List::Element *E=ret_faces.front();E;E=E->next()) { diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index fc5f55066b9..74c4656771d 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -320,7 +320,7 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end bool valid = b.aabb.intersects_segment(p_begin,p_end); -// bool valid = b.aabb.intersects(ray_aabb); + //bool valid = b.aabb.intersects(ray_aabb); if (!valid) { diff --git a/core/math/triangulator.cpp b/core/math/triangulator.cpp index 8f82d768237..75b2b064c4a 100644 --- a/core/math/triangulator.cpp +++ b/core/math/triangulator.cpp @@ -1128,7 +1128,7 @@ int TriangulatorPartition::MonotonePartition(List *inpolys, Li //this makes deleting existing edges much faster Set::Element **edgeTreeIterators,*edgeIter; edgeTreeIterators = new Set::Element*[maxnumvertices]; -// Pair::Element*,bool> edgeTreeRet; + //Pair::Element*,bool> edgeTreeRet; for(i = 0; iindex>=0) { Variant index=psg->index; const Variant* arg[2]={&index,&p_value}; -// p_object->call(psg->setter,arg,2,ce); + //p_object->call(psg->setter,arg,2,ce); if (psg->_setptr) { psg->_setptr->call(p_object,arg,2,ce); } else { diff --git a/core/os/memory.h b/core/os/memory.h index 0e6dea48d34..49424037ff9 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -97,8 +97,8 @@ _ALWAYS_INLINE_ T *_post_initialize(T *p_obj) { #define memnew(m_class) _post_initialize(new("") m_class) _ALWAYS_INLINE_ void * operator new(size_t p_size,void *p_pointer,size_t check, const char *p_description) { -// void *failptr=0; -// ERR_FAIL_COND_V( check < p_size , failptr); /** bug, or strange compiler, most likely */ + //void *failptr=0; + //ERR_FAIL_COND_V( check < p_size , failptr); /** bug, or strange compiler, most likely */ return p_pointer; } diff --git a/core/os/os.cpp b/core/os/os.cpp index f4c13dabccc..3a8e15a6920 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -166,7 +166,7 @@ const char *OS::get_last_error() const { void OS::dump_memory_to_file(const char* p_file) { -// Memory::dump_static_mem_to_file(p_file); + //Memory::dump_static_mem_to_file(p_file); } static FileAccess *_OSPRF=NULL; diff --git a/core/path_remap.cpp b/core/path_remap.cpp index fd5b38fa79e..42383e212d6 100644 --- a/core/path_remap.cpp +++ b/core/path_remap.cpp @@ -142,7 +142,7 @@ void PathRemap::load_remaps() { // platform remaps second, so override remaps = GlobalConfig::get_singleton()->get("remap/"+OS::get_singleton()->get_name()); -// remaps = Globals::get_singleton()->get("remap/PSP"); + //remaps = Globals::get_singleton()->get("remap/PSP"); { int rlen = remaps.size(); @@ -152,7 +152,7 @@ void PathRemap::load_remaps() { String from = r[i*2+0]; String to = r[i*2+1]; -// print_line("add remap: "+from+" -> "+to); + //print_line("add remap: "+from+" -> "+to); add_remap(from,to); } } diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index d97323a95e5..85fa5d27c03 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -123,7 +123,7 @@ void register_core_types() { ClassDB::register_virtual_class(); ClassDB::register_class(); ClassDB::register_class(); -// ClassDB::register_type(); + //ClassDB::register_type(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); diff --git a/core/resource.cpp b/core/resource.cpp index db4d2ec0db9..3369e4a5a2a 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -522,11 +522,12 @@ void ResourceCache::clear() { void ResourceCache::reload_externals() { - //const String *K=NULL; - //while ((K=resources.next(K))) { -// resources[*K]->reload_external_data(); -// } - + /* + const String *K=NULL; + while ((K=resources.next(K))) { + resources[*K]->reload_external_data(); + } + */ } bool ResourceCache::has(const String& p_path) { diff --git a/core/set.h b/core/set.h index 9da28876711..13c2b3a4f60 100644 --- a/core/set.h +++ b/core/set.h @@ -141,7 +141,7 @@ private: #ifdef GLOBALNIL_DISABLED memdelete_allocator(_nil); #endif -// memdelete_allocator(_root); + //memdelete_allocator(_root); } }; @@ -307,7 +307,7 @@ private: new_node->right=_data._nil; new_node->left=_data._nil; new_node->value=p_value; -// new_node->data=_data; + //new_node->data=_data; if (new_parent==_data._root || less(p_value,new_parent->value)) { new_parent->left=new_node; diff --git a/core/ustring.cpp b/core/ustring.cpp index cce355afd5f..9dec7895c18 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -560,7 +560,7 @@ String String::get_slice(String p_splitter, int p_slice) const { int pos=0; int prev_pos=0; -// int slices=1; + //int slices=1; if (p_slice<0) return ""; if (find(p_splitter)==-1) @@ -574,7 +574,7 @@ String String::get_slice(String p_splitter, int p_slice) const { pos=length(); //reached end int from=prev_pos; - // int to=pos; + //int to=pos; if (p_slice==i) { @@ -1420,7 +1420,7 @@ bool String::parse_utf8(const char* p_utf8,int p_len) { } } -// printf("char %i, len %i\n",unichar,len); + //printf("char %i, len %i\n",unichar,len); if (sizeof(wchar_t)==2 && unichar>0xFFFF) { unichar=' '; //too long for windows diff --git a/core/variant_call.cpp b/core/variant_call.cpp index f51abe72894..1ddb8dbf884 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -146,7 +146,7 @@ struct _VariantCall { Arg(Variant::Type p_type,const StringName &p_name) { name=p_name; type=p_type; } }; -// void addfunc(Variant::Type p_type, const StringName& p_name,VariantFunc p_func); + //void addfunc(Variant::Type p_type, const StringName& p_name,VariantFunc p_func); static void make_func_return_variant(Variant::Type p_type,const StringName& p_name) { @@ -354,7 +354,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var VCALL_LOCALMEM1R(Vector2,slide); VCALL_LOCALMEM1R(Vector2,reflect); VCALL_LOCALMEM0R(Vector2,angle); -// VCALL_LOCALMEM1R(Vector2,cross); + //VCALL_LOCALMEM1R(Vector2,cross); VCALL_LOCALMEM0R(Vector2,abs); VCALL_LOCALMEM1R(Vector2,clamped); diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 402c8d41da5..ca748b7fd3b 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -2094,8 +2094,10 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud,"{ "); for(List::Element *E=keys.front();E;E=E->next()) { - //if (!_check_type(dict[E->get()])) - // continue; + /* + if (!_check_type(dict[E->get()])) + continue; + */ write(E->get(),p_store_string_func,p_store_string_ud,p_encode_res_func,p_encode_res_ud); p_store_string_func(p_store_string_ud,":"); write(dict[E->get()],p_store_string_func,p_store_string_ud,p_encode_res_func,p_encode_res_ud); diff --git a/drivers/convex_decomp/b2Glue.h b/drivers/convex_decomp/b2Glue.h index 7ec6d7f1810..425486356ee 100644 --- a/drivers/convex_decomp/b2Glue.h +++ b/drivers/convex_decomp/b2Glue.h @@ -134,11 +134,13 @@ struct b2Vec2 return length; } - ///// Does this vector contain finite coordinates? - //bool IsValid() const - //{ - // return b2IsValid(x) && b2IsValid(y); - //} + /* + /// Does this vector contain finite coordinates? + bool IsValid() const + { + return b2IsValid(x) && b2IsValid(y); + } + */ float32 x, y; }; diff --git a/drivers/convex_decomp/b2Polygon.cpp b/drivers/convex_decomp/b2Polygon.cpp index 73955d35732..f45d98250a3 100644 --- a/drivers/convex_decomp/b2Polygon.cpp +++ b/drivers/convex_decomp/b2Polygon.cpp @@ -189,7 +189,7 @@ void b2Polygon::MergeParallelEdges(float32 tolerance) { x = newx; y = newy; nVertices = newNVertices; -// printf("%d \n", newNVertices); + //printf("%d \n", newNVertices); } /* @@ -436,7 +436,6 @@ bool b2Polygon::IsSimple() { * For internal use. */ b2Polygon* b2Polygon::Add(b2Triangle& t) { -// float32 equalTol = .001f; // First, find vertices that connect int32 firstP = -1; int32 firstT = -1; @@ -963,7 +962,7 @@ int32 DecomposeConvex(b2Polygon* p, b2Polygon* results, int32 maxPolys) { tempP.Set(*p); ReversePolygon(tempP.x, tempP.y, tempP.nVertices); nTri = TriangulatePolygon(tempP.x, tempP.y, tempP.nVertices, triangulated); -// ReversePolygon(p->x, p->y, p->nVertices); //reset orientation + //ReversePolygon(p->x, p->y, p->nVertices); //reset orientation } else { //printf("It is not ccw \n"); nTri = TriangulatePolygon(p->x, p->y, p->nVertices, triangulated); @@ -997,7 +996,7 @@ void DecomposeConvexAndAddTo(b2Polygon* p, b2Body* bd, b2FixtureDef* prototype) if (p->nVertices < 3) return; b2Polygon* decomposed = new b2Polygon[p->nVertices - 2]; //maximum number of polys int32 nPolys = DecomposeConvex(p, decomposed, p->nVertices - 2); -// printf("npolys: %d",nPolys); + //printf("npolys: %d",nPolys); b2FixtureDef* pdarray = new b2FixtureDef[2*p->nVertices];//extra space in case of splits int32 extra = 0; for (int32 i = 0; i < nPolys; ++i) { @@ -1362,14 +1361,15 @@ b2Polygon TraceEdge(b2Polygon* p){ //printf("knode %d on node %d now has %d connections\n",k,j,knode->nConnected); //printf("Found duplicate point.\n"); } - //printf("Orphaning node at address %d\n",(int)jnode); - //for (int32 k=0; kconnected[k]->IsConnectedTo(*jnode)) printf("Problem!!!\n"); - //} /* + printf("Orphaning node at address %d\n",(int)jnode); + for (int32 k=0; kconnected[k]->IsConnectedTo(*jnode)) printf("Problem!!!\n"); + } for (int32 k=0; k < njConn; ++k){ jnode->RemoveConnectionByIndex(k); - }*/ + } + */ jnode->nConnected = 0; } } diff --git a/drivers/convex_decomp/b2Polygon.h b/drivers/convex_decomp/b2Polygon.h index 36af2fd9d0b..c466e28f7ee 100644 --- a/drivers/convex_decomp/b2Polygon.h +++ b/drivers/convex_decomp/b2Polygon.h @@ -74,9 +74,11 @@ public: void print(){ printFormatted(); -// for (int32 i=0; i > _b2d_decompose(const Vector& p_polygon Skip: ; } -// delete[] pdarray; + //delete[] pdarray; delete[] decomposed; delete p; return res;// pdarray; //needs to be deleted after body is created diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 2673c79232f..fd3e5e508e6 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -915,7 +915,7 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I if (scale_textures) { texture->alloc_width = po2_width; texture->alloc_height = po2_height; - // print_line("scale because npo2: "+itos(npo2_textures_available)+" mm: "+itos(p_format&VS::TEXTURE_FLAG_MIPMAPS)+" "+itos(p_mipmap_count) ); + //print_line("scale because npo2: "+itos(npo2_textures_available)+" mm: "+itos(p_format&VS::TEXTURE_FLAG_MIPMAPS)+" "+itos(p_mipmap_count) ); } else { texture->alloc_width = texture->width; @@ -1910,7 +1910,7 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive, use_VBO=false; } -// surface->packed=pack_arrays && use_VBO; + //surface->packed=pack_arrays && use_VBO; int total_elem_size=0; @@ -3917,7 +3917,7 @@ void RasterizerGLES2::light_instance_set_shadow_transform(RID p_light_instance, ERR_FAIL_COND(!lighti); ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL); -// ERR_FAIL_INDEX(p_index,1); + //ERR_FAIL_INDEX(p_index,1); lighti->custom_projection[p_index]=p_camera; lighti->custom_transform[p_index]=p_transform; @@ -4043,8 +4043,10 @@ RID RasterizerGLES2::viewport_data_create() { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, - // GL_RGBA, GL_UNSIGNED_BYTE, NULL); + /* + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + */ glTexImage2D(GL_TEXTURE_2D, 0, format_luminance, 1, 1, 0, format_luminance_components, format_luminance_type, NULL); @@ -4295,11 +4297,11 @@ void RasterizerGLES2::begin_frame() { draw_next_frame=false; -// material_shader.set_uniform_default(MaterialShaderGLES2::SCREENZ_SCALE, Math::fmod(time, 3600.0)); + //material_shader.set_uniform_default(MaterialShaderGLES2::SCREENZ_SCALE, Math::fmod(time, 3600.0)); /* nehe ?*/ -// glClearColor(0,0,1,1); -// glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared.. + //glClearColor(0,0,1,1); + //glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared.. } void RasterizerGLES2::capture_viewport(Image* r_capture) { @@ -4329,7 +4331,7 @@ void RasterizerGLES2::capture_viewport(Image* r_capture) { PoolVector::Write w = pixels.write(); glPixelStorei(GL_PACK_ALIGNMENT, 4); -// uint64_t time = OS::get_singleton()->get_ticks_usec(); + //uint64_t time = OS::get_singleton()->get_ticks_usec(); if (current_rt) { #ifdef GLEW_ENABLED @@ -4456,7 +4458,7 @@ void RasterizerGLES2::begin_shadow_map( RID p_light_instance, int p_shadow_pass opaque_render_list.clear(); alpha_render_list.clear(); -// pre_zpass_render_list.clear(); + //pre_zpass_render_list.clear(); light_instance_count=0; glCullFace(GL_FRONT); @@ -4614,7 +4616,7 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { //print_line("compiled fragment: "+fragment_code); - // ("compiled fragment globals: "+fragment_globals); + //("compiled fragment globals: "+fragment_globals); //print_line("UCF: "+itos(p_shader->uniforms.size())); @@ -5128,9 +5130,11 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_ ud.value=E->value().default_value; old_inuse=false; //if reverted to default, obviously did not work - //print_line("NEW: "+String(E->key())+" because: hasold-"+itos(old_mparams.has(E->key()))); - //if (old_mparams.has(E->key())) - // print_line(" told "+Variant::get_type_name(old_mparams[E->key()].value.get_type())+" tnew "+Variant::get_type_name(E->value().default_value.get_type())); + /* + print_line("NEW: "+String(E->key())+" because: hasold-"+itos(old_mparams.has(E->key()))); + if (old_mparams.has(E->key())) + print_line(" told "+Variant::get_type_name(old_mparams[E->key()].value.get_type())+" tnew "+Variant::get_type_name(E->value().default_value.get_type())); + */ } @@ -5216,12 +5220,14 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material if (p_material->shader_cache && p_material->shader_cache->valid) { - // // reduce amount of conditional compilations - // for(int i=0;i<_tex_version_count;i++) - // material_shader.set_conditional((MaterialShaderGLES2::Conditionals)_tex_version[i],false); + /* + // reduce amount of conditional compilations + for(int i=0;i<_tex_version_count;i++) + material_shader.set_conditional((MaterialShaderGLES2::Conditionals)_tex_version[i],false); + */ - // material_shader.set_custom_shader(p_material->shader_cache->custom_code_id); + //material_shader.set_custom_shader(p_material->shader_cache->custom_code_id); if (p_material->shader_version!=p_material->shader_cache->version) { //shader changed somehow, must update uniforms @@ -5241,7 +5247,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material if (E->get().index<0) continue; -// print_line(String(E->key())+": "+E->get().value); + //print_line(String(E->key())+": "+E->get().value); if (E->get().istexture) { //clearly a texture.. RID rid = E->get().value; @@ -5418,13 +5424,7 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) { if (li->near_shadow_buffer) { glActiveTexture(GL_TEXTURE0+max_texture_units-1); - //if (read_depth_supported) { - - glBindTexture(GL_TEXTURE_2D,li->near_shadow_buffer->depth); - //} else { - - - //} + glBindTexture(GL_TEXTURE_2D,li->near_shadow_buffer->depth); material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX,li->shadow_projection[0]); material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXEL_SIZE,Vector2(1.0,1.0)/li->near_shadow_buffer->size); @@ -5944,8 +5944,10 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia const Surface::ArrayData& ad=surf->array[i]; -// if (!gl_texcoord_shader[i]) -// continue; + /* + if (!gl_texcoord_shader[i]) + continue; + */ if (ad.size==0 || ! ad.bind) { glDisableVertexAttribArray(i); @@ -5957,7 +5959,7 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia } glEnableVertexAttribArray(i); -// print_line("set: "+itos(i)+" - count: "+itos(ad.count)+" datatype: "+itos(ad.datatype)+" ofs: "+itos(ad.ofs)+" stride: "+itos(stride)+" total len: "+itos(surf->array_len)); + //print_line("set: "+itos(i)+" - count: "+itos(ad.count)+" datatype: "+itos(ad.datatype)+" ofs: "+itos(ad.ofs)+" stride: "+itos(stride)+" total len: "+itos(surf->array_len)); glVertexAttribPointer(i, ad.count, ad.datatype, ad.normalize, stride, &base[ad.ofs]); } @@ -6015,7 +6017,7 @@ void RasterizerGLES2::_render(const Geometry *p_geometry,const Material *p_mater glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT, s->index_array_local); } else { - // print_line("indices: "+itos(s->index_array_local) ); + //print_line("indices: "+itos(s->index_array_local) ); //print_line("VBO F: "+itos(s->format)+" C: "+itos(s->index_array_len)+" VC: "+itos(s->array_len)); @@ -6405,7 +6407,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans material_shader.set_conditional(MaterialShaderGLES2::SHADELESS,false); material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false); material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false); -// material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,false); + //material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,false); } @@ -6956,7 +6958,7 @@ void RasterizerGLES2::_process_glow_bloom() { glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::HDR_SOURCE),2); copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_EXPOSURE,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE])); copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_WHITE,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_WHITE])); -// copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_WHITE,1.0); + //copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_WHITE,1.0); copy_shader.set_uniform(CopyShaderGLES2::HDR_GLOW_TRESHOLD,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD])); copy_shader.set_uniform(CopyShaderGLES2::HDR_GLOW_SCALE,float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE])); @@ -7040,7 +7042,7 @@ void RasterizerGLES2::_process_hdr() { _copy_screen_quad(); copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_COPY,false); -// int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]; + //int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]; copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_REDUCE,true); copy_shader.bind(); @@ -7345,7 +7347,7 @@ void RasterizerGLES2::end_scene() { print_line(String("setting camera to ")+camera_transform_inverse); */ -// material_shader.set_uniform_default(MaterialShaderGLES2::CAMERA_INVERSE, camera_transform_inverse); + //material_shader.set_uniform_default(MaterialShaderGLES2::CAMERA_INVERSE, camera_transform_inverse); current_depth_test=true; @@ -7391,7 +7393,7 @@ void RasterizerGLES2::end_scene() { _render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting,true); glColorMask(1,1,1,1); -// material_shader.set_conditional( MaterialShaderGLES2::USE_FOG,false); + //material_shader.set_conditional( MaterialShaderGLES2::USE_FOG,false); DEBUG_TEST_ERROR("Drawing Scene"); @@ -7534,8 +7536,8 @@ void RasterizerGLES2::end_scene() { if (GLOBAL_DEF("rasterizer/debug_shadow_maps",false)) { _debug_shadows(); } -// _debug_luminances(); -// _debug_samplers(); + //_debug_luminances(); + //_debug_samplers(); if (using_canvas_bg) { using_canvas_bg=false; @@ -7884,7 +7886,7 @@ void RasterizerGLES2::_debug_draw_shadows_type(Vector& p_shadows,P Size2 debug_size(128,128); -// Size2 debug_size(512,512); + //Size2 debug_size(512,512); int useblur=shadow_filter==SHADOW_FILTER_ESM?1:0; @@ -7989,7 +7991,7 @@ void RasterizerGLES2::_debug_shadows() { _debug_draw_shadows_type(near_shadow_buffers,ofs); -// _debug_draw_shadows_type(far_shadow_buffers,ofs); + //_debug_draw_shadows_type(far_shadow_buffers,ofs); } @@ -8841,11 +8843,11 @@ RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) { } else { // We'll use a RGBA texture into which we pack the depth info glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); + GL_RGBA, GL_UNSIGNED_BYTE, NULL); // Attach the RGBA texture to FBO color attachment point glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, cls->depth, 0); + GL_TEXTURE_2D, cls->depth, 0); cls->rgba=cls->depth; // Allocate 16-bit depth buffer @@ -8853,7 +8855,7 @@ RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) { // Attach the render buffer as depth buffer - will be ignored glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, cls->rbo); + GL_RENDERBUFFER, cls->rbo); } @@ -8922,7 +8924,7 @@ void RasterizerGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Matr //light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1)); - /// p_near=1; + / //p_near=1; CameraMatrix projection; { real_t fov = 90; @@ -9121,10 +9123,10 @@ void RasterizerGLES2::canvas_debug_viewport_shadows(CanvasLight* p_lights_with_s //print_line(" debug lights "); while(light) { - // print_line("debug light"); + //print_line("debug light"); if (light->shadow_buffer.is_valid()) { - // print_line("sb is valid"); + //print_line("sb is valid"); CanvasLightShadow * sb = canvas_light_shadow_owner.get(light->shadow_buffer); if (sb) { glActiveTexture(GL_TEXTURE0); @@ -9172,7 +9174,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem case CanvasItem::Command::TYPE_RECT: { CanvasItem::CommandRect* rect = static_cast(c); -// canvas_draw_rect(rect->rect,rect->region,rect->source,rect->flags&CanvasItem::CommandRect::FLAG_TILE,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V,rect->texture,rect->modulate); + //canvas_draw_rect(rect->rect,rect->region,rect->source,rect->flags&CanvasItem::CommandRect::FLAG_TILE,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V,rect->texture,rect->modulate); #if 0 int flags=0; @@ -9344,9 +9346,6 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *mater } else { glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); } -// if (current_clip) { -// // print_line(" a clip "); -// } canvas_texscreen_used=true; } @@ -9925,8 +9924,8 @@ RID RasterizerGLES2::sampled_light_dp_create(int p_width,int p_height) { glGenTextures(1,&slight->texture); glBindTexture(GL_TEXTURE_2D, slight->texture); // for debug, but glitchy -// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -10046,7 +10045,7 @@ void RasterizerGLES2::free(const RID& p_rid) { // delete the texture Texture *texture = texture_owner.get(p_rid); -// glDeleteTextures( 1,&texture->tex_id ); + //glDeleteTextures( 1,&texture->tex_id ); _rinfo.texture_mem-=texture->total_data_size; texture_owner.free(p_rid); memdelete(texture); @@ -10232,9 +10231,11 @@ void RasterizerGLES2::free(const RID& p_rid) { glDeleteFramebuffers(1,&cls->fbo); glDeleteRenderbuffers(1,&cls->rbo); glDeleteTextures(1,&cls->depth); - //if (!read_depth_supported) { - // glDeleteTextures(1,&cls->rgba); - //} + /* + if (!read_depth_supported) { + glDeleteTextures(1,&cls->rgba); + } + */ canvas_light_shadow_owner.free(p_rid); memdelete(cls); @@ -10286,18 +10287,18 @@ bool RasterizerGLES2::ShadowBuffer::init(int p_size,bool p_use_depth) { } else { // We'll use a RGBA texture into which we pack the depth info glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); + GL_RGBA, GL_UNSIGNED_BYTE, NULL); // Attach the RGBA texture to FBO color attachment point glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, depth, 0); + GL_TEXTURE_2D, depth, 0); // Allocate 16-bit depth buffer glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size,size); // Attach the render buffer as depth buffer - will be ignored glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, rbo); + GL_RENDERBUFFER, rbo); } @@ -10332,8 +10333,8 @@ bool RasterizerGLES2::ShadowBuffer::init(int p_size,bool p_use_depth) { } else { -// glGenRenderbuffers(1, &rbo); -// glBindRenderbuffer(GL_RENDERBUFFER, rbo); + //glGenRenderbuffers(1, &rbo); + //glBindRenderbuffer(GL_RENDERBUFFER, rbo); glGenTextures(1, &depth); glBindTexture(GL_TEXTURE_2D, depth); @@ -10383,20 +10384,21 @@ bool RasterizerGLES2::ShadowBuffer::init(int p_size,bool p_use_depth) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); -// glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, size, size, 0, -// GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, NULL); + //glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, size, size, 0, + //GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, NULL); - // Attach the RGBA texture to FBO color attachment point - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, blur, 0); + // Attach the RGBA texture to FBO color attachment point + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, blur, 0); - // Allocate 16-bit depth buffer - /* glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size); + // Allocate 16-bit depth buffer + /* + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size); - // Attach the render buffer as depth buffer - will be ignored - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, rbo_blur); -*/ + // Attach the render buffer as depth buffer - will be ignored + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_RENDERBUFFER, rbo_blur); + */ status = glCheckFramebufferStatus(GL_FRAMEBUFFER); OS::get_singleton()->print("Status: %x\n",status); glBindFramebuffer(GL_FRAMEBUFFER, 0); @@ -10502,7 +10504,7 @@ void RasterizerGLES2::_update_framebuffer() { #endif //color -// GLuint format_rgba = use_fp16_fb?_GL_RGBA16F_EXT:GL_RGBA; + //GLuint format_rgba = use_fp16_fb?_GL_RGBA16F_EXT:GL_RGBA; GLuint format_rgba = GL_RGBA; GLuint format_type = use_fp16_fb?_GL_HALF_FLOAT_OES:GL_UNSIGNED_BYTE; GLuint format_internal=GL_RGBA; @@ -10528,8 +10530,8 @@ void RasterizerGLES2::_update_framebuffer() { glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, format_internal, format_type, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.color, 0); @@ -10562,8 +10564,8 @@ void RasterizerGLES2::_update_framebuffer() { glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, format_internal, format_type, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.sample_color, 0); @@ -10730,9 +10732,9 @@ void RasterizerGLES2::_update_blur_buffer() { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); + GL_RGBA, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, framebuffer.blur[i].color, 0); + GL_TEXTURE_2D, framebuffer.blur[i].color, 0); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); @@ -10915,9 +10917,9 @@ void RasterizerGLES2::init() { framebuffer.fbo=0; framebuffer.width=0; framebuffer.height=0; -// framebuffer.buff16=false; -// framebuffer.blur[0].fbo=false; -// framebuffer.blur[1].fbo=false; + //framebuffer.buff16=false; + //framebuffer.blur[0].fbo=false; + //framebuffer.blur[1].fbo=false; framebuffer.active=false; @@ -10945,8 +10947,8 @@ void RasterizerGLES2::init() { use_depth24 =true; s3tc_supported = true; atitc_supported = false; -// use_texture_instancing=false; -// use_attribute_instancing=true; + //use_texture_instancing=false; + //use_attribute_instancing=true; use_texture_instancing=false; use_attribute_instancing=true; full_float_fb_supported=true; @@ -11017,8 +11019,10 @@ void RasterizerGLES2::init() { use_hw_skeleton_xform=vtf>0 && float_supported; float_linear_supported = extensions.has("GL_OES_texture_float_linear"); - //if (extensions.has("GL_QCOM_tiled_rendering")) - // use_hw_skeleton_xform=false; + /* + if (extensions.has("GL_QCOM_tiled_rendering")) + use_hw_skeleton_xform=false; + */ GLint mva; glGetIntegerv(GL_MAX_VERTEX_ATTRIBS,&mva); if (vtf==0 && mva>8) { @@ -11195,7 +11199,7 @@ void RasterizerGLES2::set_extensions(const char *p_strings) { for(int i=0;iarguments[1],p_level)+""; -// code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)"; + //code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)"; //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb"; break; } else if (custom_h && callfunc=="cosh_custom") { @@ -571,12 +571,13 @@ Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) { global_code+=uline; if (uniforms) { - //if (uniforms->has(E->key())) { - // //repeated uniform, error - // ERR_EXPLAIN("Uniform already exists from other shader: "+String(E->key())); - // ERR_FAIL_COND_V(uniforms->has(E->key()),ERR_ALREADY_EXISTS); -// -// } + /* + if (uniforms->has(E->key())) { + //repeated uniform, error + ERR_EXPLAIN("Uniform already exists from other shader: "+String(E->key())); + ERR_FAIL_COND_V(uniforms->has(E->key()),ERR_ALREADY_EXISTS); + } + */ SL::Uniform u = E->get(); u.order+=ubase; uniforms->insert(E->key(),u); @@ -812,8 +813,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"]="var2_interp"; -// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS"; -// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE"; + //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS"; + //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"]="instance_id"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"]="time"; diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 2ee89e98956..97c31dfc1c5 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -561,7 +561,7 @@ ShaderGLES2::Version* ShaderGLES2::get_current_version() { v.uniform_location[j]=glGetUniformLocation(v.id,uniform_names[j]); - // print_line("uniform "+String(uniform_names[j])+" location "+itos(v.uniform_location[j])); + //print_line("uniform "+String(uniform_names[j])+" location "+itos(v.uniform_location[j])); } // set texture uniforms diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index eeab42ee648..4bcebbd69d0 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -392,7 +392,7 @@ LIGHT_SHADER_CODE //use lighting #endif -// color.rgb*=color.a; + //color.rgb*=color.a; gl_FragColor = color; diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl index e5be25757d7..704a22c5d16 100644 --- a/drivers/gles2/shaders/material.glsl +++ b/drivers/gles2/shaders/material.glsl @@ -820,7 +820,7 @@ void main() { vec3 binormal = normalize(binormal_interp)*side; vec3 tangent = normalize(tangent_interp)*side; #endif -// vec3 normal = abs(normalize(normal_interp))*side; + //vec3 normal = abs(normalize(normal_interp))*side; vec3 normal = normalize(normal_interp)*side; #if defined(ENABLE_SCREEN_UV) vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult; @@ -989,7 +989,7 @@ FRAGMENT_SHADER_CODE #ifdef LIGHT_USE_PSSM -// if (vertex_interp.z > light_pssm_split) { + //if (vertex_interp.z > light_pssm_split) { #if 0 highp vec3 splane = vec3(0.0,0.0,0.0); @@ -1261,12 +1261,12 @@ LIGHT_SHADER_CODE vec3 ambient = const_light_mult*ambient_light*diffuse.rgb; # if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT) -// ambient*=diffuse_interp.a; //attenuation affects ambient too + //ambient*=diffuse_interp.a; //attenuation affects ambient too # endif -// diffuse.rgb=(diffuse.rgb * diffuse_interp.rgb + specular * specular_interp)*shadow_attenuation + ambient; -// diffuse.rgb+=emission * const_light_mult; + //diffuse.rgb=(diffuse.rgb * diffuse_interp.rgb + specular * specular_interp)*shadow_attenuation + ambient; + //diffuse.rgb+=emission * const_light_mult; diffuse.rgb=(diffuse.rgb * diffuse_interp.rgb + specular * specular_interp)*shadow_attenuation + ambient; diffuse.rgb+=emission * const_light_mult; diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 3c3768be671..e658fbbe88d 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -147,7 +147,7 @@ void RasterizerCanvasGLES3::canvas_begin(){ -// state.canvas_shader.set_uniform(CanvasShaderGLES3::PROJECTION_MATRIX,state.vp); + //state.canvas_shader.set_uniform(CanvasShaderGLES3::PROJECTION_MATRIX,state.vp); //state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX,Transform()); //state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX,Transform()); @@ -743,9 +743,6 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *mater } else { glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); } -// if (current_clip) { -// // print_line(" a clip "); -// } canvas_texscreen_used=true; } @@ -1193,10 +1190,10 @@ void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light* p_lights_with_s while(light) { - // print_line("debug light"); + //print_line("debug light"); if (light->shadow_buffer.is_valid()) { - // print_line("sb is valid"); + //print_line("sb is valid"); RasterizerStorageGLES3::CanvasLightShadow * sb = storage->canvas_light_shadow_owner.get(light->shadow_buffer); if (sb) { glBindTexture(GL_TEXTURE_2D,sb->distance); @@ -1253,7 +1250,7 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons //light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1)); - /// p_near=1; + //p_near=1; CameraMatrix projection; { real_t fov = 90; diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index efad6c7e55c..b7616db8b1b 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -300,9 +300,9 @@ void RasterizerGLES3::end_frame(){ glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, vtx ); -// glBindBuffer(GL_ARRAY_BUFFER,canvas->data.canvas_quad_vertices); -// glEnableVertexAttribArray(VS::ARRAY_VERTEX); -// glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, 0 ); + //glBindBuffer(GL_ARRAY_BUFFER,canvas->data.canvas_quad_vertices); + //glEnableVertexAttribArray(VS::ARRAY_VERTEX); + //glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, 0 ); glBindVertexArray(canvas->data.canvas_quad_array); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 5e0f439e3e3..a026199bc7d 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1102,10 +1102,10 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material* p_m glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); else glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); - */ - //if (p_material->line_width) - // glLineWidth(p_material->line_width); + if (p_material->line_width) + glLineWidth(p_material->line_width); + */ #if 0 //blend mode @@ -2067,8 +2067,10 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g } } - //if (e->geometry->type==RasterizerStorageGLES3::Geometry::GEOMETRY_MULTISURFACE) - // e->sort_flags|=RenderList::SORT_FLAG_INSTANCING; + /* + if (e->geometry->type==RasterizerStorageGLES3::Geometry::GEOMETRY_MULTISURFACE) + e->sort_flags|=RenderList::SORT_FLAG_INSTANCING; + */ if (mirror) { @@ -3949,9 +3951,10 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C if (env && env->bg_mode==VS::ENV_BG_SKYBOX) { - //if (use_mrt) { - // glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.fbo); //switch to alpha fbo for skybox, only diffuse/ambient matters - // + /* + if (use_mrt) { + glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.fbo); //switch to alpha fbo for skybox, only diffuse/ambient matters + */ _draw_skybox(skybox,p_cam_projection,p_cam_transform,storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP],env->skybox_scale); } @@ -3963,7 +3966,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C //_render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting,true); //glColorMask(1,1,1,1); -// state.scene_shader.set_conditional( SceneShaderGLES3::USE_FOG,false); + //state.scene_shader.set_conditional( SceneShaderGLES3::USE_FOG,false); if (use_mrt) { @@ -4016,7 +4019,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C storage->canvas->canvas_begin(); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D,exposure_shrink[4].color); -// glBindTexture(GL_TEXTURE_2D,storage->frame.current_rt->exposure.color); + //glBindTexture(GL_TEXTURE_2D,storage->frame.current_rt->exposure.color); storage->canvas->draw_generic_textured_rect(Rect2(0,0,storage->frame.current_rt->width/16,storage->frame.current_rt->height/16),Rect2(0,0,1,1)); } @@ -4189,8 +4192,8 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C if (GLOBAL_DEF("rasterizer/debug_shadow_maps",false)) { _debug_shadows(); } -// _debug_luminances(); -// _debug_samplers(); + //_debug_luminances(); + //_debug_samplers(); if (using_canvas_bg) { using_canvas_bg=false; diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 26b9aeada4f..97872226a42 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -676,7 +676,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["AO"]="ao"; actions[VS::SHADER_SPATIAL].renames["EMISSION"]="emission"; actions[VS::SHADER_SPATIAL].renames["DISCARD"]="_discard"; -// actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2; + //actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2; actions[VS::SHADER_SPATIAL].renames["POINT_COORD"]="gl_PointCoord"; diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 13b2160ec69..42a9f196712 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -573,7 +573,7 @@ ShaderGLES3::Version* ShaderGLES3::get_current_version() { v.uniform_location[j]=glGetUniformLocation(v.id,uniform_names[j]); - // print_line("uniform "+String(uniform_names[j])+" location "+itos(v.uniform_location[j])); + //print_line("uniform "+String(uniform_names[j])+" location "+itos(v.uniform_location[j])); } // set texture uniforms @@ -720,7 +720,7 @@ void ShaderGLES3::setup(const char** p_conditional_defines, int p_conditional_co } else { fragment_code3=code3.substr(0,cpos).ascii(); - // print_line("CODE3:\n"+String(fragment_code3.get_data())); + //print_line("CODE3:\n"+String(fragment_code3.get_data())); fragment_code4 = code3.substr(cpos+light_code_tag.length(),code3.length()).ascii(); //print_line("CODE4:\n"+String(fragment_code4.get_data())); } diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index cf2e0f776f6..e6c72da8f17 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -449,7 +449,7 @@ LIGHT_SHADER_CODE //use lighting #endif -// color.rgb*=color.a; + //color.rgb*=color.a; frag_color = color; } diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index c5af010c965..66123193e6e 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -681,11 +681,13 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino splane.z=1.0 - splane.z; - //if (clamp_rect.z camera_z_far*0.999) { - // discard;//skybox - //} + /* + if (depth > camera_z_far*0.999) { + discard;//skybox + } + */ float sum = texelFetch(source_ssao, ssC, 0).r; diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index de095c20ac9..51429f34164 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -134,7 +134,7 @@ Error ImageLoaderPNG::_load_image(void *rf_up,png_rw_ptr p_func,Image *p_image) } if (png_get_valid(png,info,PNG_INFO_tRNS)) { -// png_set_expand_gray_1_2_4_to_8(png); + //png_set_expand_gray_1_2_4_to_8(png); png_set_tRNS_to_alpha(png); update_info=true; } diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp index a798990449b..850e5ab053d 100644 --- a/drivers/rtaudio/audio_driver_rtaudio.cpp +++ b/drivers/rtaudio/audio_driver_rtaudio.cpp @@ -104,11 +104,11 @@ Error AudioDriverRtAudio::init() { unsigned int target_number_of_buffers = 4; options.numberOfBuffers = target_number_of_buffers; -// options. -// RtAudioStreamFlags flags; /*!< A bit-mask of stream flags (RTAUDIO_NONINTERLEAVED, RTAUDIO_MINIMIZE_LATENCY, RTAUDIO_HOG_DEVICE). */// -// unsigned int numberOfBuffers; /*!< Number of stream buffers. */ -// std::string streamName; /*!< A stream name (currently used only in Jack). */ -// int priority; /*!< Scheduling priority of callback thread (only used with flag RTAUDIO_SCHEDULE_REALTIME). */ + //options. + //RtAudioStreamFlags flags; /*!< A bit-mask of stream flags (RTAUDIO_NONINTERLEAVED, RTAUDIO_MINIMIZE_LATENCY, RTAUDIO_HOG_DEVICE). */// + //unsigned int numberOfBuffers; /*!< Number of stream buffers. */ + //std::string streamName; /*!< A stream name (currently used only in Jack). */ + //int priority; /*!< Scheduling priority of callback thread (only used with flag RTAUDIO_SCHEDULE_REALTIME). */ parameters.firstChannel = 0; mix_rate = GLOBAL_DEF("audio/mix_rate",44100); diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 890b6b17bcc..a09cf80e6cc 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -49,7 +49,7 @@ Error DirAccessUnix::list_dir_begin() { list_dir_end(); //close any previous dir opening! -// char real_current_dir_name[2048]; //is this enough?! + //char real_current_dir_name[2048]; //is this enough?! //getcwd(real_current_dir_name,2048); //chdir(curent_path.utf8().get_data()); dir_stream = opendir(current_dir.utf8().get_data()); diff --git a/main/input_default.cpp b/main/input_default.cpp index a4023b23d21..50b0006438c 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -307,7 +307,7 @@ void InputDefault::parse_input_event(const InputEvent& p_event) { if (p_event.key.scancode==0) break; - // print_line(p_event); + //print_line(p_event); if (p_event.key.pressed) keys_pressed.insert(p_event.key.scancode); diff --git a/main/main.cpp b/main/main.cpp index fa5fee782ca..e535da3e28e 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -239,7 +239,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas while (I) { I->get()=unescape_cmdline(I->get().strip_escapes()); -// print_line("CMD: "+I->get()); + //print_line("CMD: "+I->get()); I=I->next(); } @@ -879,10 +879,12 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas // Note 1: *zip_packed_data live into *packed_data // Note 2: PackedData::~PackedData destroy this. -//#ifdef MINIZIP_ENABLED -// if (zip_packed_data) -// memdelete( zip_packed_data ); -//#endif +/* +#ifdef MINIZIP_ENABLED + if (zip_packed_data) + memdelete( zip_packed_data ); +#endif +*/ unregister_core_driver_types(); unregister_core_types(); @@ -955,7 +957,7 @@ Error Main::setup2() { VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg,boot_logo_scale); #ifndef TOOLS_ENABLED //no tools, so free the boot logo (no longer needed) - // GlobalConfig::get_singleton()->set("application/boot_logo",Image()); + //GlobalConfig::get_singleton()->set("application/boot_logo",Image()); #endif } else { @@ -1009,7 +1011,7 @@ Error Main::setup2() { //print_line("use custom cursor"); Ref cursor=ResourceLoader::load(GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image")); if (cursor.is_valid()) { - // print_line("loaded ok"); + //print_line("loaded ok"); Vector2 hotspot = GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image_hotspot"); Input::get_singleton()->set_custom_mouse_cursor(cursor,hotspot); } @@ -1587,9 +1589,10 @@ bool Main::iteration() { double step=(double)ticks_elapsed / 1000000.0; float frame_slice=1.0/Engine::get_singleton()->get_iterations_per_second(); -// if (time_accum+step < frame_slice) -// return false; - + /* + if (time_accum+step < frame_slice) + return false; + */ uint64_t fixed_process_ticks=0; uint64_t idle_process_ticks=0; @@ -1635,8 +1638,10 @@ bool Main::iteration() { time_accum-=frame_slice; message_queue->flush(); - //if (AudioServer::get_singleton()) - // AudioServer::get_singleton()->update(); + /* + if (AudioServer::get_singleton()) + AudioServer::get_singleton()->update(); + */ fixed_process_ticks=MAX(fixed_process_ticks,OS::get_singleton()->get_ticks_usec()-fixed_begin); // keep the largest one for reference fixed_process_max=MAX(OS::get_singleton()->get_ticks_usec()-fixed_begin,fixed_process_max); @@ -1692,7 +1697,7 @@ bool Main::iteration() { } - // x11_delay_usec(10000); + //x11_delay_usec(10000); frames++; Engine::get_singleton()->_idle_frames++; diff --git a/main/tests/test_containers.cpp b/main/tests/test_containers.cpp index 4bc297d0ba6..2711d107e4d 100644 --- a/main/tests/test_containers.cpp +++ b/main/tests/test_containers.cpp @@ -55,7 +55,6 @@ MainLoop * test() { { -// static const int size = 16; Image img; img.create(default_mouse_cursor_xpm); @@ -78,7 +77,7 @@ MainLoop * test() { for (int i=0;i<1100;i++) { int num=i;//(int)Math::random(0,1024); - // print_line("inserting "+itos(num)); + //print_line("inserting "+itos(num)); set.insert( num ); } diff --git a/main/tests/test_gui.cpp b/main/tests/test_gui.cpp index da0ff5d1ca6..b0ebc201803 100644 --- a/main/tests/test_gui.cpp +++ b/main/tests/test_gui.cpp @@ -97,7 +97,7 @@ public: Sprite *sp = memnew( Sprite ); sp->set_texture( vp->get_render_target_texture() ); -// sp->set_texture( ResourceLoader::load("res://ball.png") ); + //sp->set_texture( ResourceLoader::load("res://ball.png") ); sp->set_pos(Point2(300,300)); get_root()->add_child(sp); diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp index f3d9ddba876..89513b81d95 100644 --- a/main/tests/test_math.cpp +++ b/main/tests/test_math.cpp @@ -596,7 +596,7 @@ MainLoop* test() { { - // print_line("NUM: "+itos(237641278346127)); + //print_line("NUM: "+itos(237641278346127)); print_line("NUM: "+itos(-128)); return NULL; diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp index ea5b1cae85c..ea98da34caf 100644 --- a/main/tests/test_physics.cpp +++ b/main/tests/test_physics.cpp @@ -358,9 +358,9 @@ public: gxf.basis.scale(Vector3(1.4,0.4,1.4)); gxf.origin=Vector3(-2,1,-2); make_grid(5,5,2.5,1,gxf); - // create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,gxf); + //create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,gxf); //create_static_plane( Plane( Vector3(0,1,0), -2) ); -// test_joint(); + //test_joint(); test_fall(); //test_joint(); diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp index 2074d532b13..8a6a8c78f9c 100644 --- a/main/tests/test_physics_2d.cpp +++ b/main/tests/test_physics_2d.cpp @@ -218,8 +218,10 @@ class TestPhysics2DMainLoop : public MainLoop { void _do_ray_query() { -// Physics2DServer *ps = Physics2DServer::get_singleton(); - // ps->query_intersection_segment(ray_query,ray_from,ray_to); + /* + Physics2DServer *ps = Physics2DServer::get_singleton(); + ps->query_intersection_segment(ray_query,ray_from,ray_to); + */ } @@ -273,7 +275,7 @@ protected: ps->body_set_continuous_collision_detection_mode(body,Physics2DServer::CCD_MODE_CAST_SHAPE); ps->body_set_state(body,Physics2DServer::BODY_STATE_TRANSFORM,p_xform); -// print_line("add body with xform: "+p_xform); + //print_line("add body with xform: "+p_xform); RID sprite = vs->canvas_item_create(); vs->canvas_item_set_parent(sprite,canvas); vs->canvas_item_set_transform(sprite,p_xform); @@ -281,8 +283,8 @@ protected: vs->canvas_item_add_texture_rect(sprite,Rect2(-imgsize/2.0,imgsize),body_shape_data[p_shape].image); ps->body_set_force_integration_callback(body,this,"_body_moved",sprite); -// RID q = ps->query_create(this,"_body_moved",sprite); -// ps->query_body_state(q,body); + //RID q = ps->query_create(this,"_body_moved",sprite); + //ps->query_body_state(q,body); return body; } @@ -409,10 +411,12 @@ public: }; Physics2DServer::ShapeType type = types[i%4]; -// type=Physics2DServer::SHAPE_SEGMENT; + //type=Physics2DServer::SHAPE_SEGMENT; _add_body(type,Transform2D(i*0.8,Point2(152+i*40,100-40*i))); - //if (i==0) - // ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC); + /* + if (i==0) + ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC); + */ } //RID b= _add_body(Physics2DServer::SHAPE_CIRCLE,Transform2D(0,Point2(101,140))); diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp index 3049ba7d453..7380c1ff6af 100644 --- a/main/tests/test_render.cpp +++ b/main/tests/test_render.cpp @@ -192,7 +192,6 @@ public: */ RID lightaux; - //* lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); vs->light_set_color( lightaux, Color(1.0,1.0,1.0) ); @@ -203,17 +202,14 @@ public: lla.set_look_at(Vector3(),Vector3(-0.000000,-0.836026,-0.548690),Vector3(0,1,0)); vs->instance_set_transform( light, lla ); - // */ - //* lightaux = vs->light_create( VisualServer::LIGHT_OMNI ); -// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) ); + //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) ); vs->light_set_color( lightaux, Color(1.0,1.0,0.0) ); vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_RANGE, 4 ); vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8 ); //vs->light_set_shadow( lightaux, true ); //light = vs->instance_create( lightaux ); - // */ ofs=0; quit=false; diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp index d99ad4476f5..a4a8ceb0724 100644 --- a/main/tests/test_string.cpp +++ b/main/tests/test_string.cpp @@ -252,7 +252,7 @@ bool test_13() { /* how can i embed UTF in here? */ static const CharType ustr[] = { 0x304A , 0x360F, 0x3088, 0x3046, 0 }; -// static const wchar_t ustr[] = { 'P', 0xCE, 'p',0xD3, 0 }; + //static const wchar_t ustr[] = { 'P', 0xCE, 'p',0xD3, 0 }; String s=ustr; OS::get_singleton()->print("\tUnicode: %ls\n",ustr); diff --git a/modules/chibi/cp_loader_it_samples.cpp b/modules/chibi/cp_loader_it_samples.cpp index 60db9b7f742..c736c99c0fb 100644 --- a/modules/chibi/cp_loader_it_samples.cpp +++ b/modules/chibi/cp_loader_it_samples.cpp @@ -147,7 +147,7 @@ CPLoader::Error CPLoader_IT::load_sample(CPSample *p_sample) { p_sample->set_sample_data(samp_id); if (!samp_id.is_null()) { - // printf("Loaded ID: stereo: %i len %i 16bit %i\n",CPSampleManager::get_singleton()->is_stereo(samp_id), CPSampleManager::get_singleton()->get_size( samp_id), CPSampleManager::get_singleton()->is_16bits( samp_id) ); + //printf("Loaded ID: stereo: %i len %i 16bit %i\n",CPSampleManager::get_singleton()->is_stereo(samp_id), CPSampleManager::get_singleton()->get_size( samp_id), CPSampleManager::get_singleton()->is_16bits( samp_id) ); } CP_ERR_COND_V( file->eof_reached(),FILE_CORRUPTED ); diff --git a/modules/chibi/cp_loader_mod.cpp b/modules/chibi/cp_loader_mod.cpp index 4a47ce5c43b..cfa3e347362 100644 --- a/modules/chibi/cp_loader_mod.cpp +++ b/modules/chibi/cp_loader_mod.cpp @@ -208,7 +208,7 @@ CPLoader::Error CPLoader_MOD::load_song(const char *p_file,CPSong *p_song,bool p uint8_t order_count=file->get_byte(); -// uint8_t loop_to=file->get_byte(); + //uint8_t loop_to=file->get_byte(); int pattern_count=0; diff --git a/modules/chibi/cp_loader_s3m.cpp b/modules/chibi/cp_loader_s3m.cpp index eb5fad12e1c..4943e6d86ce 100644 --- a/modules/chibi/cp_loader_s3m.cpp +++ b/modules/chibi/cp_loader_s3m.cpp @@ -102,7 +102,7 @@ void CPLoader_S3M::set_header() { song->set_name( header.songname ); -// song->variables.filename= + //song->variables.filename= song->set_row_highlight_minor( 4 ); song->set_row_highlight_major( 16 ); @@ -135,7 +135,7 @@ CPLoader::Error CPLoader_S3M::load_sample(CPSample *p_sample) { uint32_t samplepos=(uint32_t)file->get_byte() << 16; samplepos|=file->get_word(); samplepos*=16; -// printf("sample at %i\n",samplepos); + //printf("sample at %i\n",samplepos); /**/ int sample_size=file->get_dword(); @@ -178,7 +178,7 @@ CPLoader::Error CPLoader_S3M::load_sample(CPSample *p_sample) { if ((type!=1) || scrs[0]!='S' || scrs[1]!='C' || scrs[2]!='R' || scrs[3]!='S' ) { -// printf("type: %i, %c%c%c%c\n",type,scrs[0],scrs[1],scrs[2],scrs[3]); + //printf("type: %i, %c%c%c%c\n",type,scrs[0],scrs[1],scrs[2],scrs[3]); CP_PRINTERR("Not an S3M CPSample!"); return FILE_CORRUPTED; } diff --git a/modules/chibi/cp_loader_xm.cpp b/modules/chibi/cp_loader_xm.cpp index 65c7bc7ee12..cbd883642c6 100644 --- a/modules/chibi/cp_loader_xm.cpp +++ b/modules/chibi/cp_loader_xm.cpp @@ -399,7 +399,7 @@ CPLoader::Error CPLoader_XM::load_song(const char *p_file,CPSong *p_song,bool p_ instrument.set_name( instrname ); -// printf("Header Len: %i, CPInstrument %i, %i samples , name: s,\n",hsize,i,sampnum,instrname); + //printf("Header Len: %i, CPInstrument %i, %i samples , name: s,\n",hsize,i,sampnum,instrname); if (sampnum==0) { //aux=file->get_dword(); //Why is this for? -- for nothing, skipped diff --git a/modules/chibi/cp_player_data.h b/modules/chibi/cp_player_data.h index c59df5f0d90..2157319855e 100644 --- a/modules/chibi/cp_player_data.h +++ b/modules/chibi/cp_player_data.h @@ -124,7 +124,7 @@ class CPPlayer { CPInstrument* instrument_ptr; CPSample* sample_ptr; -// Sample_Data *sample_data; + //Sample_Data *sample_data; int32_t period; diff --git a/modules/chibi/cp_player_data_effects.cpp b/modules/chibi/cp_player_data_effects.cpp index 6c774afb16b..56fb7a2905e 100644 --- a/modules/chibi/cp_player_data_effects.cpp +++ b/modules/chibi/cp_player_data_effects.cpp @@ -615,7 +615,7 @@ void CPPlayer::do_effect_S(int p_track) { break; case 8: {/* S8x set panning position */ -// if (pf->panflag) { + //if (pf->panflag) { if (inf<=8) inf<<=4; else inf*=17; control.channel[p_track].panning=control.channel[p_track].channel_panning=inf; diff --git a/modules/chibi/cp_player_data_events.cpp b/modules/chibi/cp_player_data_events.cpp index 7ec3f1931cc..94a048ab2fe 100644 --- a/modules/chibi/cp_player_data_events.cpp +++ b/modules/chibi/cp_player_data_events.cpp @@ -194,7 +194,7 @@ void CPPlayer::Voice_Control::update_info_from_master_channel() { reverb_send=master_channel->reverb_send; chorus_send=master_channel->chorus_send; -// last_note_type=master_channel->last_note_type; + //last_note_type=master_channel->last_note_type; sample_start_index=master_channel->sample_start_index; filter=master_channel->filter; @@ -262,7 +262,7 @@ void CPPlayer::update_mixer() { /* Start Envelopes */ if ( song->has_instruments() && ((v.kick==KICK_NOTE)||(v.kick==KICK_ENVELOPE))) { -// Voice_Control *carry=0; + //Voice_Control *carry=0; if (v.has_master_channel && v.master_channel->carry.maybe) { @@ -462,7 +462,7 @@ void CPPlayer::update_mixer() { } else { filter_env=pe_value+32; //max 64 -// printf("pitch envelope at %i",filter_env); + //printf("pitch envelope at %i",filter_env); } } @@ -602,17 +602,19 @@ void CPPlayer::handle_tick() { /* process pattern-delay. pf->patdly2 is the counter and pf->patdly is the command memory. */ -// if (control.pattern_delay_1) { + /* + if (control.pattern_delay_1) { -// control.pattern_delay_2=control.pattern_delay_1; -// control.pattern_delay_1=0; -// } -// if (control.pattern_delay_2) { -// patterndelay active -// if (--control.pattern_delay_2) -// so turn back pf->patpos by 1 -// if (pf->patpos) pf->patpos--; -// } + control.pattern_delay_2=control.pattern_delay_1; + control.pattern_delay_1=0; + } + if (control.pattern_delay_2) { + patterndelay active + if (--control.pattern_delay_2) + // so turn back pf->patpos by 1 + if (pf->patpos) pf->patpos--; + } + */ if (control.play_mode!=PLAY_NOTHING) { diff --git a/modules/chibi/cp_player_data_notes.cpp b/modules/chibi/cp_player_data_notes.cpp index 1bfe24bc20e..189403343c4 100644 --- a/modules/chibi/cp_player_data_notes.cpp +++ b/modules/chibi/cp_player_data_notes.cpp @@ -67,7 +67,7 @@ void CPPlayer::process_new_note(int p_track,uint8_t p_note) { // if there's real bool CPPlayer::process_new_instrument(int p_track,uint8_t p_instrument) { -// bool different_instrument=false; + //bool different_instrument=false; ERR_FAIL_INDEX_V(p_instrument,CPSong::MAX_INSTRUMENTS,false); if ( song->has_instruments() ) { diff --git a/modules/chibi/cp_player_data_utils.cpp b/modules/chibi/cp_player_data_utils.cpp index 1ee3f30b336..b99dbfcb997 100644 --- a/modules/chibi/cp_player_data_utils.cpp +++ b/modules/chibi/cp_player_data_utils.cpp @@ -111,8 +111,10 @@ int CPPlayer::find_empty_voice() { for (i=0;i src_data; diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 43d9988de18..d10634e9ead 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -506,8 +506,10 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const { (uint32_t)OS::get_singleton()->get_unix_time(), hash ); hash = hash_djb2_one_32( (uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash ); - //hash = hash_djb2_one_32( - // (uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash ); + /* + hash = hash_djb2_one_32( + (uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash ); + */ hash = hash_djb2_one_32( (uint32_t)((uint64_t)this), hash ); //rely on aslr heap hash = hash_djb2_one_32( diff --git a/modules/etc1/image_etc.cpp b/modules/etc1/image_etc.cpp index 845084fef70..36ff1b86dff 100644 --- a/modules/etc1/image_etc.cpp +++ b/modules/etc1/image_etc.cpp @@ -138,13 +138,13 @@ static void _compress_etc(Image *p_img) { uint8_t *dst = &w[dst_data.size()-mmsize]; -// print_line("bh: "+itos(bh)+" bw: "+itos(bw)); + //print_line("bh: "+itos(bh)+" bw: "+itos(bw)); for(int y=0;yname)=="") { //initializer func - // gdfunc = &p_script->initializer; - + /* + if (String(p_func->name)=="") { //initializer func + gdfunc = &p_script->initializer; + */ //} else { //regular func p_script->member_functions[func_name]=memnew(GDFunction); gdfunc = p_script->member_functions[func_name]; diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index ab917fc869f..19472d3d463 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -364,10 +364,12 @@ static GDCompletionIdentifier _get_type_from_variant(const Variant& p_variant) { if (p_variant.get_type()==Variant::OBJECT) { Object *obj = p_variant; if (obj) { - //if (obj->cast_to()) { - // t.obj_type=obj->cast_to()->get_name(); - // t.value=Variant(); - //} else { + /* + if (obj->cast_to()) { + t.obj_type=obj->cast_to()->get_name(); + t.value=Variant(); + } else { + */ t.obj_type=obj->get_class(); //} } @@ -1771,7 +1773,7 @@ static void _find_type_arguments(GDCompletionContext& context,const GDParser::No String s = E->get().name; if (!s.begins_with("autoload/")) continue; - // print_line("found "+s); + //print_line("found "+s); String name = s.get_slice("/",1); result.insert("\"/root/"+name+"\""); } @@ -1998,10 +2000,10 @@ static void _find_call_arguments(GDCompletionContext& context,const GDParser::No List methods; ClassDB::get_method_list(type,&methods); for(List::Element *E=methods.front();E;E=E->next()) { - //if (E->get().arguments.size()) - // result.insert(E->get().name+"("); - //else - // result.insert(E->get().name+"()"); + if (E->get().arguments.size()) + result.insert(E->get().name+"("); + else + result.insert(E->get().name+"()"); }*/ } break; diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp index 6aed7c9491c..bd0704fff95 100644 --- a/modules/gdscript/gd_parser.cpp +++ b/modules/gdscript/gd_parser.cpp @@ -225,8 +225,8 @@ bool GDParser::_get_completable_identifier(CompletionType p_type,StringName& ide GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_allow_assign,bool p_parsing_constant) { -// Vector expressions; -// Vector operators; + //Vector expressions; + //Vector operators; Vector expression; diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index 6ff29072c7c..b216ef42b96 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -358,9 +358,11 @@ bool GDScript::get_property_default_value(const StringName& p_property, Variant #ifdef TOOLS_ENABLED - //for (const Map::Element *I=member_default_values.front();I;I=I->next()) { - // print_line("\t"+String(String(I->key())+":"+String(I->get()))); - //} + /* + for (const Map::Element *I=member_default_values.front();I;I=I->next()) { + print_line("\t"+String(String(I->key())+":"+String(I->get()))); + } + */ const Map::Element *E=member_default_values_cache.find(p_property); if (E) { r_value=E->get(); @@ -1862,7 +1864,7 @@ void GDScriptLanguage::reload_tool_script(const Ref