Fix compiling with 3D disabled due to unused navigation variable
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@ -56,7 +56,9 @@
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void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
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void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
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class GodotNavigationServer;
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class GodotNavigationServer;
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#ifndef _3D_DISABLED
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class NavMeshGenerator3D;
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class NavMeshGenerator3D;
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#endif // _3D_DISABLED
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struct SetCommand {
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struct SetCommand {
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virtual ~SetCommand() {}
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virtual ~SetCommand() {}
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@ -80,7 +82,9 @@ class GodotNavigationServer : public NavigationServer3D {
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LocalVector<NavMap *> active_maps;
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LocalVector<NavMap *> active_maps;
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LocalVector<uint32_t> active_maps_update_id;
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LocalVector<uint32_t> active_maps_update_id;
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#ifndef _3D_DISABLED
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NavMeshGenerator3D *navmesh_generator_3d = nullptr;
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NavMeshGenerator3D *navmesh_generator_3d = nullptr;
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#endif // _3D_DISABLED
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// Performance Monitor
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// Performance Monitor
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int pm_region_count = 0;
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int pm_region_count = 0;
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