From 93d7ec88360a467a3041c0aa08390daa1f75892b Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Wed, 22 Apr 2020 14:39:42 +0200 Subject: [PATCH] C#: Save copy of sln and csproj before applying fixes --- .../GodotTools/GodotTools.Core/FileUtils.cs | 27 ++++++++ .../GodotTools.Core/GodotTools.Core.csproj | 1 + .../DotNetSolution.cs | 5 ++ .../GodotTools.ProjectEditor/ProjectUtils.cs | 65 +++++++------------ .../GodotTools/GodotTools/GodotSharpEditor.cs | 23 +++++-- 5 files changed, 77 insertions(+), 44 deletions(-) create mode 100644 modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs b/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs new file mode 100644 index 00000000000..85760a3705e --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs @@ -0,0 +1,27 @@ +using System.IO; + +namespace GodotTools.Core +{ + public static class FileUtils + { + public static void SaveBackupCopy(string filePath) + { + string backupPathBase = filePath + ".old"; + string backupPath = backupPathBase; + + const int maxAttempts = 5; + int attempt = 1; + + while (File.Exists(backupPath) && attempt <= maxAttempts) + { + backupPath = backupPathBase + "." + (attempt); + attempt++; + } + + if (attempt > maxAttempts + 1) + return; + + File.Copy(filePath, backupPath, overwrite: true); + } + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj index 2c35ef540ae..c9ea7d3a2cd 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj @@ -31,6 +31,7 @@ + diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs index 9afd9adeb13..6f318aab4a2 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs @@ -153,7 +153,12 @@ EndProject"; var result = regex.Replace(input,m => dict[m.Value]); if (result != input) + { + // Save a copy of the solution before replacing it + FileUtils.SaveBackupCopy(slnPath); + File.WriteAllText(slnPath, result); + } } } } diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index 1776b46e6a8..a875e1c14f8 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -9,8 +9,28 @@ using Microsoft.Build.Construction; namespace GodotTools.ProjectEditor { + public sealed class MSBuildProject + { + public ProjectRootElement Root { get; } + + public bool HasUnsavedChanges => Root.HasUnsavedChanges; + + public void Save() => Root.Save(); + + public MSBuildProject(ProjectRootElement root) + { + Root = root; + } + } + public static class ProjectUtils { + public static MSBuildProject Open(string path) + { + var root = ProjectRootElement.Open(path); + return root != null ? new MSBuildProject(root) : null; + } + public static void AddItemToProjectChecked(string projectPath, string itemType, string include) { var dir = Directory.GetParent(projectPath).FullName; @@ -43,7 +63,6 @@ namespace GodotTools.ProjectEditor public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include) { - var dir = Directory.GetParent(projectPath).FullName; var root = ProjectRootElement.Open(projectPath); Debug.Assert(root != null); @@ -59,8 +78,6 @@ namespace GodotTools.ProjectEditor var root = ProjectRootElement.Open(projectPath); Debug.Assert(root != null); - bool dirty = false; - var oldFolderNormalized = oldFolder.NormalizePath(); var newFolderNormalized = newFolder.NormalizePath(); string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath(); @@ -71,10 +88,9 @@ namespace GodotTools.ProjectEditor string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath(); string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length); item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\"); - dirty = true; } - if (dirty) + if (root.HasUnsavedChanges) root.Save(); } @@ -150,12 +166,9 @@ namespace GodotTools.ProjectEditor } /// Simple function to make sure the Api assembly references are configured correctly - public static void FixApiHintPath(string projectPath) + public static void FixApiHintPath(MSBuildProject project) { - var root = ProjectRootElement.Open(projectPath); - Debug.Assert(root != null); - - bool dirty = false; + var root = project.Root; void AddPropertyIfNotPresent(string name, string condition, string value) { @@ -170,7 +183,6 @@ namespace GodotTools.ProjectEditor } root.AddProperty(name, value).Condition = " " + condition + " "; - dirty = true; } AddPropertyIfNotPresent(name: "ApiConfiguration", @@ -212,7 +224,6 @@ namespace GodotTools.ProjectEditor } referenceWithHintPath.AddMetadata("HintPath", hintPath); - dirty = true; return; } @@ -221,14 +232,12 @@ namespace GodotTools.ProjectEditor { // Found a Reference item without a HintPath referenceWithoutHintPath.AddMetadata("HintPath", hintPath); - dirty = true; return; } } // Found no Reference item at all. Add it. root.AddItem("Reference", referenceName).Condition = " " + condition + " "; - dirty = true; } const string coreProjectName = "GodotSharp"; @@ -242,17 +251,11 @@ namespace GodotTools.ProjectEditor SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath); SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath); - - if (dirty) - root.Save(); } - public static void MigrateFromOldConfigNames(string projectPath) + public static void MigrateFromOldConfigNames(MSBuildProject project) { - var root = ProjectRootElement.Open(projectPath); - Debug.Assert(root != null); - - bool dirty = false; + var root = project.Root; bool hasGodotProjectGeneratorVersion = false; bool foundOldConfiguration = false; @@ -267,7 +270,6 @@ namespace GodotTools.ProjectEditor { configItem.Value = "Debug"; foundOldConfiguration = true; - dirty = true; } } @@ -275,7 +277,6 @@ namespace GodotTools.ProjectEditor { root.PropertyGroups.First(g => g.Condition == string.Empty)? .AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString()); - dirty = true; } if (!foundOldConfiguration) @@ -299,33 +300,21 @@ namespace GodotTools.ProjectEditor void MigrateConditions(string oldCondition, string newCondition) { foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition.Trim() == oldCondition)) - { propertyGroup.Condition = " " + newCondition + " "; - dirty = true; - } foreach (var propertyGroup in root.PropertyGroups) { foreach (var prop in propertyGroup.Properties.Where(p => p.Condition.Trim() == oldCondition)) - { prop.Condition = " " + newCondition + " "; - dirty = true; - } } foreach (var itemGroup in root.ItemGroups.Where(g => g.Condition.Trim() == oldCondition)) - { itemGroup.Condition = " " + newCondition + " "; - dirty = true; - } foreach (var itemGroup in root.ItemGroups) { foreach (var item in itemGroup.Items.Where(item => item.Condition.Trim() == oldCondition)) - { item.Condition = " " + newCondition + " "; - dirty = true; - } } } @@ -340,10 +329,6 @@ namespace GodotTools.ProjectEditor MigrateConfigurationConditions("Release", "ExportRelease"); MigrateConfigurationConditions("Tools", "Debug"); // Must be last } - - - if (dirty) - root.Save(); } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index c9d7dd26f89..c070cb16d97 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -1,4 +1,5 @@ using Godot; +using GodotTools.Core; using GodotTools.Export; using GodotTools.Utils; using System; @@ -442,13 +443,27 @@ namespace GodotTools { // Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath); - // Migrate csproj from old configuration names to: Debug, ExportDebug and ExportRelease - ProjectUtils.MigrateFromOldConfigNames(GodotSharpDirs.ProjectCsProjPath); - // Apply the other fixes after configurations are migrated + var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath) + ?? throw new Exception("Cannot open C# project"); + + // NOTE: The order in which changes are made to the project is important + + // Migrate csproj from old configuration names to: Debug, ExportDebug and ExportRelease + ProjectUtils.MigrateFromOldConfigNames(msbuildProject); + + // Apply the other fixes only after configurations have been migrated // Make sure the existing project has Api assembly references configured correctly - ProjectUtils.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath); + ProjectUtils.FixApiHintPath(msbuildProject); + + if (msbuildProject.HasUnsavedChanges) + { + // Save a copy of the project before replacing it + FileUtils.SaveBackupCopy(GodotSharpDirs.ProjectCsProjPath); + + msbuildProject.Save(); + } } catch (Exception e) {