GDScript LSP: Fix wrong error checks added in #39385
Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.
Fixes #39548.
(cherry picked from commit 786f4ada35
)
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@ -191,9 +191,7 @@ Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
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params["path"] = workspace->root;
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params["path"] = workspace->root;
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Dictionary request = make_notification("gdscript_client/changeWorkspace", params);
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Dictionary request = make_notification("gdscript_client/changeWorkspace", params);
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ERR_FAIL_COND_V_MSG(latest_client_id == -1, ret.to_json(),
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ERR_FAIL_COND_V_MSG(!clients.has(latest_client_id), ret.to_json(),
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"GDScriptLanguageProtocol: Can't initialize as no client is connected.");
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ERR_FAIL_INDEX_V_MSG((uint64_t)latest_client_id, clients.size(), ret.to_json(),
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vformat("GDScriptLanguageProtocol: Can't initialize invalid peer '%d'.", latest_client_id));
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vformat("GDScriptLanguageProtocol: Can't initialize invalid peer '%d'.", latest_client_id));
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Ref<LSPeer> peer = clients.get(latest_client_id);
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Ref<LSPeer> peer = clients.get(latest_client_id);
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if (peer != NULL) {
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if (peer != NULL) {
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@ -280,7 +278,7 @@ void GDScriptLanguageProtocol::notify_client(const String &p_method, const Varia
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"GDScript LSP: Can't notify client as none was connected.");
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"GDScript LSP: Can't notify client as none was connected.");
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p_client_id = latest_client_id;
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p_client_id = latest_client_id;
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}
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}
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ERR_FAIL_INDEX((uint64_t)p_client_id, clients.size());
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ERR_FAIL_COND(!clients.has(p_client_id));
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Ref<LSPeer> peer = clients.get(p_client_id);
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Ref<LSPeer> peer = clients.get(p_client_id);
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ERR_FAIL_COND(peer == NULL);
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ERR_FAIL_COND(peer == NULL);
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@ -70,7 +70,7 @@ private:
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HashMap<int, Ref<LSPeer> > clients;
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HashMap<int, Ref<LSPeer> > clients;
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Ref<TCP_Server> server;
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Ref<TCP_Server> server;
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int latest_client_id = -1;
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int latest_client_id = 0;
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int next_client_id = 0;
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int next_client_id = 0;
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Ref<GDScriptTextDocument> text_document;
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Ref<GDScriptTextDocument> text_document;
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