diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index bbc4dfdfeb6..5953b2639ed 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -587,7 +587,7 @@ namespace Godot
/// Returns a vector transformed (multiplied) by the basis matrix.
///
/// A vector to transform.
- /// The transfomed vector.
+ /// The transformed vector.
public Vector3 Xform(Vector3 v)
{
return new Vector3
@@ -605,7 +605,7 @@ namespace Godot
/// basis matrix only if it represents a rotation-reflection.
///
/// A vector to inversely transform.
- /// The inversely transfomed vector.
+ /// The inversely transformed vector.
public Vector3 XformInv(Vector3 v)
{
return new Vector3
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index cc273c906b1..e672ee3d799 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -109,7 +109,7 @@ namespace Godot
///
/// Returns the shortest distance from this plane to the position `point`.
///
- /// The position to use for the calcualtion.
+ /// The position to use for the calculation.
/// The shortest distance.
public real_t DistanceTo(Vector3 point)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
index 902c6b4662a..0b676c1211d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
@@ -326,7 +326,7 @@ namespace Godot
/// Returns a vector transformed (multiplied) by this quaternion.
///
/// A vector to transform.
- /// The transfomed vector.
+ /// The transformed vector.
public Vector3 Xform(Vector3 v)
{
#if DEBUG
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
index b176111d6ad..e202a7f8ff4 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
@@ -248,7 +248,7 @@ namespace Godot
/// Returns a vector transformed (multiplied) by this transformation matrix.
///
/// A vector to transform.
- /// The transfomed vector.
+ /// The transformed vector.
public Vector3 Xform(Vector3 v)
{
return new Vector3
@@ -266,7 +266,7 @@ namespace Godot
/// transformation matrix only if it represents a rotation-reflection.
///
/// A vector to inversely transform.
- /// The inversely transfomed vector.
+ /// The inversely transformed vector.
public Vector3 XformInv(Vector3 v)
{
Vector3 vInv = v - origin;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 4e069c2f4be..6adf1836631 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -181,7 +181,7 @@ namespace Godot
/// This method does not account for translation (the origin vector).
///
/// A vector to transform.
- /// The transfomed vector.
+ /// The transformed vector.
public Vector2 BasisXform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v));
@@ -195,7 +195,7 @@ namespace Godot
/// basis matrix only if it represents a rotation-reflection.
///
/// A vector to inversely transform.
- /// The inversely transfomed vector.
+ /// The inversely transformed vector.
public Vector2 BasisXformInv(Vector2 v)
{
return new Vector2(x.Dot(v), y.Dot(v));
@@ -355,7 +355,7 @@ namespace Godot
/// Returns a vector transformed (multiplied) by this transformation matrix.
///
/// A vector to transform.
- /// The transfomed vector.
+ /// The transformed vector.
public Vector2 Xform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v)) + origin;
@@ -365,7 +365,7 @@ namespace Godot
/// Returns a vector transformed (multiplied) by the inverse transformation matrix.
///
/// A vector to inversely transform.
- /// The inversely transfomed vector.
+ /// The inversely transformed vector.
public Vector2 XformInv(Vector2 v)
{
Vector2 vInv = v - origin;