GDScript: Adjust type of temporaries when needed
This commit is contained in:
parent
40502a1689
commit
9411bf05a4
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@ -126,8 +126,15 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type
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List<int> &pool = temporaries_pool[temp_type];
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if (pool.is_empty()) {
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StackSlot new_temp(temp_type);
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pool.push_back(temporaries.size());
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int idx = temporaries.size();
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pool.push_back(idx);
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temporaries.push_back(new_temp);
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// First time using this, so adjust to the proper type.
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if (temp_type != Variant::NIL) {
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Address addr(Address::TEMPORARY, idx, p_type);
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write_type_adjust(addr, temp_type);
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}
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}
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int slot = pool.front()->get();
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pool.pop_front();
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@ -403,6 +410,117 @@ void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
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#define IS_BUILTIN_TYPE(m_var, m_type) \
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(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN && m_var.type.builtin_type == m_type)
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void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Variant::Type p_new_type) {
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switch (p_new_type) {
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case Variant::BOOL:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_BOOL, 1);
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break;
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case Variant::INT:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_INT, 1);
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break;
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case Variant::FLOAT:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_FLOAT, 1);
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break;
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case Variant::STRING:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING, 1);
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break;
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case Variant::VECTOR2:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2, 1);
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break;
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case Variant::VECTOR2I:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2I, 1);
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break;
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case Variant::RECT2:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2, 1);
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break;
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case Variant::RECT2I:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2I, 1);
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break;
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case Variant::VECTOR3:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3, 1);
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break;
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case Variant::VECTOR3I:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I, 1);
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break;
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case Variant::TRANSFORM2D:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM2D, 1);
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break;
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case Variant::PLANE:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_PLANE, 1);
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break;
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case Variant::QUAT:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_QUAT, 1);
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break;
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case Variant::AABB:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_AABB, 1);
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break;
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case Variant::BASIS:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_BASIS, 1);
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break;
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case Variant::TRANSFORM:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM, 1);
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break;
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case Variant::COLOR:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_COLOR, 1);
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break;
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case Variant::STRING_NAME:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING_NAME, 1);
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break;
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case Variant::NODE_PATH:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_NODE_PATH, 1);
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break;
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case Variant::RID:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_RID, 1);
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break;
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case Variant::OBJECT:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_OBJECT, 1);
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break;
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case Variant::CALLABLE:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_CALLABLE, 1);
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break;
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case Variant::SIGNAL:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_SIGNAL, 1);
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break;
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case Variant::DICTIONARY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_DICTIONARY, 1);
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break;
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case Variant::ARRAY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_ARRAY, 1);
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break;
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case Variant::PACKED_BYTE_ARRAY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, 1);
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break;
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case Variant::PACKED_INT32_ARRAY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, 1);
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break;
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case Variant::PACKED_INT64_ARRAY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, 1);
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break;
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case Variant::PACKED_FLOAT32_ARRAY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, 1);
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break;
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case Variant::PACKED_FLOAT64_ARRAY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, 1);
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break;
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case Variant::PACKED_STRING_ARRAY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, 1);
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break;
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case Variant::PACKED_VECTOR2_ARRAY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, 1);
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break;
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case Variant::PACKED_VECTOR3_ARRAY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, 1);
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break;
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case Variant::PACKED_COLOR_ARRAY:
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append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, 1);
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break;
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case Variant::NIL:
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case Variant::VARIANT_MAX:
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return;
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}
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) {
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if (HAS_BUILTIN_TYPE(p_left_operand)) {
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// Gather specific operator.
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@ -868,6 +986,14 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
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return;
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}
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if (p_target.mode == Address::TEMPORARY) {
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Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
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Variant::Type temp_type = temporaries[p_target.address].type;
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if (result_type != temp_type) {
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write_type_adjust(p_target, result_type);
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}
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}
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append(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
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for (int i = 0; i < p_arguments.size(); i++) {
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@ -413,6 +413,7 @@ public:
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#endif
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virtual void set_initial_line(int p_line) override;
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virtual void write_type_adjust(const Address &p_target, Variant::Type p_new_type) override;
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virtual void write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) override;
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virtual void write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override;
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virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) override;
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@ -80,9 +80,6 @@ public:
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virtual void start_block() = 0;
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virtual void end_block() = 0;
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// virtual int get_max_stack_level() = 0;
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// virtual int get_max_function_arguments() = 0;
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virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0;
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virtual GDScriptFunction *write_end() = 0;
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@ -91,9 +88,7 @@ public:
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#endif
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virtual void set_initial_line(int p_line) = 0;
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// virtual void alloc_stack(int p_level) = 0; // Is this needed?
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// virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions.
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virtual void write_type_adjust(const Address &p_target, Variant::Type p_new_type) = 0;
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virtual void write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) = 0;
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virtual void write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0;
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virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0;
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@ -138,7 +133,6 @@ public:
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virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0;
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virtual void write_await(const Address &p_target, const Address &p_operand) = 0;
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virtual void write_if(const Address &p_condition) = 0;
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// virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit.
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virtual void write_else() = 0;
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virtual void write_endif() = 0;
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virtual void start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) = 0;
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@ -894,6 +894,51 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
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incr += 2;
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} break;
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#define DISASSEMBLE_TYPE_ADJUST(m_v_type) \
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case OPCODE_TYPE_ADJUST_##m_v_type: { \
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text += "type adjust ("; \
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text += #m_v_type; \
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text += ") "; \
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text += DADDR(1); \
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incr += 2; \
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} break
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DISASSEMBLE_TYPE_ADJUST(BOOL);
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DISASSEMBLE_TYPE_ADJUST(INT);
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DISASSEMBLE_TYPE_ADJUST(FLOAT);
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DISASSEMBLE_TYPE_ADJUST(STRING);
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DISASSEMBLE_TYPE_ADJUST(VECTOR2);
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DISASSEMBLE_TYPE_ADJUST(VECTOR2I);
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DISASSEMBLE_TYPE_ADJUST(RECT2);
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DISASSEMBLE_TYPE_ADJUST(RECT2I);
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DISASSEMBLE_TYPE_ADJUST(VECTOR3);
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DISASSEMBLE_TYPE_ADJUST(VECTOR3I);
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DISASSEMBLE_TYPE_ADJUST(TRANSFORM2D);
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DISASSEMBLE_TYPE_ADJUST(PLANE);
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DISASSEMBLE_TYPE_ADJUST(QUAT);
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DISASSEMBLE_TYPE_ADJUST(AABB);
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DISASSEMBLE_TYPE_ADJUST(BASIS);
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DISASSEMBLE_TYPE_ADJUST(TRANSFORM);
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DISASSEMBLE_TYPE_ADJUST(COLOR);
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DISASSEMBLE_TYPE_ADJUST(STRING_NAME);
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DISASSEMBLE_TYPE_ADJUST(NODE_PATH);
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DISASSEMBLE_TYPE_ADJUST(RID);
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DISASSEMBLE_TYPE_ADJUST(OBJECT);
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DISASSEMBLE_TYPE_ADJUST(CALLABLE);
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DISASSEMBLE_TYPE_ADJUST(SIGNAL);
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DISASSEMBLE_TYPE_ADJUST(DICTIONARY);
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DISASSEMBLE_TYPE_ADJUST(ARRAY);
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DISASSEMBLE_TYPE_ADJUST(PACKED_BYTE_ARRAY);
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DISASSEMBLE_TYPE_ADJUST(PACKED_INT32_ARRAY);
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DISASSEMBLE_TYPE_ADJUST(PACKED_INT64_ARRAY);
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DISASSEMBLE_TYPE_ADJUST(PACKED_FLOAT32_ARRAY);
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DISASSEMBLE_TYPE_ADJUST(PACKED_FLOAT64_ARRAY);
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DISASSEMBLE_TYPE_ADJUST(PACKED_STRING_ARRAY);
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DISASSEMBLE_TYPE_ADJUST(PACKED_VECTOR2_ARRAY);
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DISASSEMBLE_TYPE_ADJUST(PACKED_VECTOR3_ARRAY);
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DISASSEMBLE_TYPE_ADJUST(PACKED_COLOR_ARRAY);
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case OPCODE_ASSERT: {
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text += "assert (";
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text += DADDR(1);
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@ -351,6 +351,40 @@ public:
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OPCODE_ITERATE_PACKED_COLOR_ARRAY,
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OPCODE_ITERATE_OBJECT,
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OPCODE_STORE_NAMED_GLOBAL,
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OPCODE_TYPE_ADJUST_BOOL,
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OPCODE_TYPE_ADJUST_INT,
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OPCODE_TYPE_ADJUST_FLOAT,
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OPCODE_TYPE_ADJUST_STRING,
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OPCODE_TYPE_ADJUST_VECTOR2,
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OPCODE_TYPE_ADJUST_VECTOR2I,
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OPCODE_TYPE_ADJUST_RECT2,
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OPCODE_TYPE_ADJUST_RECT2I,
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OPCODE_TYPE_ADJUST_VECTOR3,
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OPCODE_TYPE_ADJUST_VECTOR3I,
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OPCODE_TYPE_ADJUST_TRANSFORM2D,
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OPCODE_TYPE_ADJUST_PLANE,
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OPCODE_TYPE_ADJUST_QUAT,
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OPCODE_TYPE_ADJUST_AABB,
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OPCODE_TYPE_ADJUST_BASIS,
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OPCODE_TYPE_ADJUST_TRANSFORM,
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OPCODE_TYPE_ADJUST_COLOR,
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OPCODE_TYPE_ADJUST_STRING_NAME,
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OPCODE_TYPE_ADJUST_NODE_PATH,
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OPCODE_TYPE_ADJUST_RID,
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OPCODE_TYPE_ADJUST_OBJECT,
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OPCODE_TYPE_ADJUST_CALLABLE,
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OPCODE_TYPE_ADJUST_SIGNAL,
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OPCODE_TYPE_ADJUST_DICTIONARY,
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OPCODE_TYPE_ADJUST_ARRAY,
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OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY,
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OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY,
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OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY,
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OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY,
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OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY,
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OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY,
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OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY,
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OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY,
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OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY,
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OPCODE_ASSERT,
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OPCODE_BREAKPOINT,
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OPCODE_LINE,
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@ -282,6 +282,40 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
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&&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \
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&&OPCODE_ITERATE_OBJECT, \
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&&OPCODE_STORE_NAMED_GLOBAL, \
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&&OPCODE_TYPE_ADJUST_BOOL, \
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&&OPCODE_TYPE_ADJUST_INT, \
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&&OPCODE_TYPE_ADJUST_FLOAT, \
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&&OPCODE_TYPE_ADJUST_STRING, \
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&&OPCODE_TYPE_ADJUST_VECTOR2, \
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&&OPCODE_TYPE_ADJUST_VECTOR2I, \
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&&OPCODE_TYPE_ADJUST_RECT2, \
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&&OPCODE_TYPE_ADJUST_RECT2I, \
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&&OPCODE_TYPE_ADJUST_VECTOR3, \
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&&OPCODE_TYPE_ADJUST_VECTOR3I, \
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&&OPCODE_TYPE_ADJUST_TRANSFORM2D, \
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&&OPCODE_TYPE_ADJUST_PLANE, \
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&&OPCODE_TYPE_ADJUST_QUAT, \
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&&OPCODE_TYPE_ADJUST_AABB, \
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&&OPCODE_TYPE_ADJUST_BASIS, \
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&&OPCODE_TYPE_ADJUST_TRANSFORM, \
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&&OPCODE_TYPE_ADJUST_COLOR, \
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&&OPCODE_TYPE_ADJUST_STRING_NAME, \
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&&OPCODE_TYPE_ADJUST_NODE_PATH, \
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&&OPCODE_TYPE_ADJUST_RID, \
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&&OPCODE_TYPE_ADJUST_OBJECT, \
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&&OPCODE_TYPE_ADJUST_CALLABLE, \
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&&OPCODE_TYPE_ADJUST_SIGNAL, \
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&&OPCODE_TYPE_ADJUST_DICTIONARY, \
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&&OPCODE_TYPE_ADJUST_ARRAY, \
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&&OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, \
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&&OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, \
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&&OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, \
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&&OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, \
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&&OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, \
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&&OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, \
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&&OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, \
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&&OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, \
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&&OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, \
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&&OPCODE_ASSERT, \
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&&OPCODE_BREAKPOINT, \
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&&OPCODE_LINE, \
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@ -2973,6 +3007,50 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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}
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DISPATCH_OPCODE;
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#define OPCODE_TYPE_ADJUST(m_v_type, m_c_type) \
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OPCODE(OPCODE_TYPE_ADJUST_##m_v_type) { \
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CHECK_SPACE(2); \
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GET_INSTRUCTION_ARG(arg, 0); \
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VariantTypeAdjust<m_c_type>::adjust(arg); \
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ip += 2; \
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} \
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DISPATCH_OPCODE
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OPCODE_TYPE_ADJUST(BOOL, bool);
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OPCODE_TYPE_ADJUST(INT, int64_t);
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OPCODE_TYPE_ADJUST(FLOAT, double);
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OPCODE_TYPE_ADJUST(STRING, String);
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OPCODE_TYPE_ADJUST(VECTOR2, Vector2);
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OPCODE_TYPE_ADJUST(VECTOR2I, Vector2i);
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OPCODE_TYPE_ADJUST(RECT2, Rect2);
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OPCODE_TYPE_ADJUST(RECT2I, Rect2i);
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OPCODE_TYPE_ADJUST(VECTOR3, Vector3);
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OPCODE_TYPE_ADJUST(VECTOR3I, Vector3i);
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OPCODE_TYPE_ADJUST(TRANSFORM2D, Transform2D);
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OPCODE_TYPE_ADJUST(PLANE, Plane);
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OPCODE_TYPE_ADJUST(QUAT, Quat);
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OPCODE_TYPE_ADJUST(AABB, AABB);
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OPCODE_TYPE_ADJUST(BASIS, Basis);
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OPCODE_TYPE_ADJUST(TRANSFORM, Transform);
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OPCODE_TYPE_ADJUST(COLOR, Color);
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OPCODE_TYPE_ADJUST(STRING_NAME, StringName);
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OPCODE_TYPE_ADJUST(NODE_PATH, NodePath);
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OPCODE_TYPE_ADJUST(RID, RID);
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OPCODE_TYPE_ADJUST(OBJECT, Object *);
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OPCODE_TYPE_ADJUST(CALLABLE, Callable);
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OPCODE_TYPE_ADJUST(SIGNAL, Signal);
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OPCODE_TYPE_ADJUST(DICTIONARY, Dictionary);
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OPCODE_TYPE_ADJUST(ARRAY, Array);
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OPCODE_TYPE_ADJUST(PACKED_BYTE_ARRAY, PackedByteArray);
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OPCODE_TYPE_ADJUST(PACKED_INT32_ARRAY, PackedInt32Array);
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OPCODE_TYPE_ADJUST(PACKED_INT64_ARRAY, PackedInt64Array);
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OPCODE_TYPE_ADJUST(PACKED_FLOAT32_ARRAY, PackedFloat32Array);
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OPCODE_TYPE_ADJUST(PACKED_FLOAT64_ARRAY, PackedFloat64Array);
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OPCODE_TYPE_ADJUST(PACKED_STRING_ARRAY, PackedStringArray);
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OPCODE_TYPE_ADJUST(PACKED_VECTOR2_ARRAY, PackedVector2Array);
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OPCODE_TYPE_ADJUST(PACKED_VECTOR3_ARRAY, PackedVector3Array);
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OPCODE_TYPE_ADJUST(PACKED_COLOR_ARRAY, PackedColorArray);
|
||||
|
||||
OPCODE(OPCODE_ASSERT) {
|
||||
CHECK_SPACE(3);
|
||||
|
||||
|
|
Loading…
Reference in New Issue