Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-project
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commit
941575b7b8
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@ -441,8 +441,11 @@
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<member name="debug/gdscript/warnings/void_assignment" type="int" setter="" getter="" default="1">
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If [code]enabled[/code], prints a warning or an error when assigning the result of a function that returns [code]void[/code] to a variable.
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</member>
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<member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug on https://github.com/godotengine/godot/issues"">
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Message to be displayed before the backtrace when the engine crashes.
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<member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug to the project developer."">
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Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
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</member>
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<member name="debug/settings/crash_handler/message.editor" type="String" setter="" getter="" default=""Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"">
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Editor-only override for [member debug/settings/crash_handler/message]. Does not affect exported projects in debug or release mode.
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</member>
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<member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0">
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Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging.
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@ -603,7 +603,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
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GLOBAL_DEF("debug/settings/crash_handler/message",
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String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
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String("Please include this when reporting the bug to the project developer."));
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GLOBAL_DEF("debug/settings/crash_handler/message.editor",
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String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
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MAIN_PRINT("Main: Parse CMDLine");
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