Fix TileMap world_to_map rounding issue for negative integers
The previous code would fail for negative integer values like -3.0 (would return -4 instead of -3). Fixes #31468.
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@ -1549,7 +1549,8 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
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ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
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}
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} break;
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default: {
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case HALF_OFFSET_DISABLED: {
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// Nothing to do.
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}
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}
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}
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@ -1612,26 +1613,27 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
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switch (half_offset) {
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case HALF_OFFSET_X: {
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if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
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if (int(floor(ret.y)) & 1) {
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ret.x -= 0.5;
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}
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} break;
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case HALF_OFFSET_NEGATIVE_X: {
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if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
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if (int(floor(ret.y)) & 1) {
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ret.x += 0.5;
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}
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} break;
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case HALF_OFFSET_Y: {
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if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
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if (int(floor(ret.x)) & 1) {
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ret.y -= 0.5;
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}
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} break;
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case HALF_OFFSET_NEGATIVE_Y: {
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if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
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if (int(floor(ret.x)) & 1) {
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ret.y += 0.5;
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}
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} break;
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default: {
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case HALF_OFFSET_DISABLED: {
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// Nothing to do.
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}
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}
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