Fix TileMap world_to_map rounding issue for negative integers

The previous code would fail for negative integer values like -3.0
(would return -4 instead of -3).

Fixes #31468.
This commit is contained in:
bob 2019-09-04 15:03:22 +08:00 committed by Rémi Verschelde
parent 7b433107f5
commit 943471dd02

View File

@ -1549,7 +1549,8 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
}
} break;
default: {
case HALF_OFFSET_DISABLED: {
// Nothing to do.
}
}
}
@ -1612,26 +1613,27 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
switch (half_offset) {
case HALF_OFFSET_X: {
if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
if (int(floor(ret.y)) & 1) {
ret.x -= 0.5;
}
} break;
case HALF_OFFSET_NEGATIVE_X: {
if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
if (int(floor(ret.y)) & 1) {
ret.x += 0.5;
}
} break;
case HALF_OFFSET_Y: {
if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
if (int(floor(ret.x)) & 1) {
ret.y -= 0.5;
}
} break;
case HALF_OFFSET_NEGATIVE_Y: {
if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
if (int(floor(ret.x)) & 1) {
ret.y += 0.5;
}
} break;
default: {
case HALF_OFFSET_DISABLED: {
// Nothing to do.
}
}