FIX: Return if TCP is in STATUS_CONNECTED
If the `StreamPeerTCP` is polled and the TCP connection is `STATUS_CONNECTED` it should return after polling netsocket. Without `return` poll keeps calling `_sock->connect_to_host` and `connect()`.
(cherry picked from commit 61a2f5c534
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@ -217,6 +217,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Fix NavigationObstacle elevation ([GH-84830](https://github.com/godotengine/godot/pull/84830)).
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- Fix NavigationObstacle elevation ([GH-84830](https://github.com/godotengine/godot/pull/84830)).
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- Fix NavigationObstacle height ([GH-84857](https://github.com/godotengine/godot/pull/84857)).
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- Fix NavigationObstacle height ([GH-84857](https://github.com/godotengine/godot/pull/84857)).
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#### Networking
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- Fix missing return in `StreamPeerTCP::poll` when connection is `STATUS_CONNECTED` ([GH-90741](https://github.com/godotengine/godot/pull/90741)).
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#### Particles
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#### Particles
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- Fix several Material texture parameter updates ([GH-84303](https://github.com/godotengine/godot/pull/84303)).
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- Fix several Material texture parameter updates ([GH-84303](https://github.com/godotengine/godot/pull/84303)).
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@ -51,6 +51,7 @@ Error StreamPeerTCP::poll() {
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status = STATUS_ERROR;
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status = STATUS_ERROR;
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return err;
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return err;
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}
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}
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return OK;
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} else if (status != STATUS_CONNECTING) {
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} else if (status != STATUS_CONNECTING) {
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return OK;
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return OK;
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}
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}
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