Implement `screen_is_kept_on` for macOS.
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@ -303,6 +303,7 @@ public:
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual void screen_set_keep_on(bool p_enable) override;
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virtual bool screen_is_kept_on() const override;
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virtual Vector<int> get_window_list() const override;
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@ -1892,6 +1892,10 @@ float DisplayServerMacOS::screen_get_refresh_rate(int p_screen) const {
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return SCREEN_REFRESH_RATE_FALLBACK;
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}
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bool DisplayServerMacOS::screen_is_kept_on() const {
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return (screen_keep_on_assertion);
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}
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void DisplayServerMacOS::screen_set_keep_on(bool p_enable) {
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if (screen_keep_on_assertion) {
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IOPMAssertionRelease(screen_keep_on_assertion);
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