diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 8aebf5f637e..1a79146f96a 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2606,11 +2606,11 @@
If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
-
+
If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size).
[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]).
-
+
If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]).
diff --git a/platform/macos/os_macos.h b/platform/macos/os_macos.h
index 69aab800f3b..ab61649d19d 100644
--- a/platform/macos/os_macos.h
+++ b/platform/macos/os_macos.h
@@ -121,6 +121,7 @@ public:
virtual Error move_to_trash(const String &p_path) override;
virtual String get_system_ca_certificates() override;
+ virtual OS::PreferredTextureFormat get_preferred_texture_format() const override;
void run();
diff --git a/platform/macos/os_macos.mm b/platform/macos/os_macos.mm
index 5c6cef65c0f..fe6d8d9fb06 100644
--- a/platform/macos/os_macos.mm
+++ b/platform/macos/os_macos.mm
@@ -700,6 +700,12 @@ String OS_MacOS::get_system_ca_certificates() {
return certs;
}
+OS::PreferredTextureFormat OS_MacOS::get_preferred_texture_format() const {
+ // macOS supports both formats on ARM. Prefer S3TC/BPTC
+ // for better compatibility with x86 platforms.
+ return PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
+}
+
void OS_MacOS::run() {
if (!main_loop) {
return;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 4d41343ff85..8152f5679fb 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2870,8 +2870,8 @@ TypedArray RenderingServer::_global_shader_parameter_get_list() cons
}
void RenderingServer::init() {
- GLOBAL_DEF_RST_NOVAL_BASIC("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC);
- GLOBAL_DEF_RST_NOVAL_BASIC("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", true);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", false);
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);