Allow overriding VERSION_STATUS
with GODOT_VERSION_STATUS
in env
`VERSION_STATUS` is part of what constitutes the reference version for a given Godot build, and is part of the version check for compatible export templates. For dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to a specific build number (e.g. `beta2`), but this change doesn't end up committed to the Git repository as we don't want to keep changing `version.py` for testing builds. So this new environment override will be what can be used in official builds and by users making custom builds for specific snapshots.
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parent
4cfa9bc0f1
commit
948dcb63ca
11
methods.py
11
methods.py
@ -61,10 +61,9 @@ def add_module_version_string(self, s):
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def update_version(module_version_string=""):
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def update_version(module_version_string=""):
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build_name = "custom_build"
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build_name = "custom_build"
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if os.getenv("BUILD_NAME") != None:
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if os.getenv("BUILD_NAME") != None:
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build_name = os.getenv("BUILD_NAME")
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build_name = str(os.getenv("BUILD_NAME"))
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print("Using custom build name: " + build_name)
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print("Using custom build name: " + build_name)
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import version
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import version
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@ -79,7 +78,13 @@ def update_version(module_version_string=""):
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f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
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f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
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f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
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f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
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f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
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f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
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f.write('#define VERSION_STATUS "' + str(version.status) + '"\n')
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# For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git,
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# so this define provides a way to override it without having to modify the source.
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godot_status = str(version.status)
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if os.getenv("GODOT_VERSION_STATUS") != None:
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godot_status = str(os.getenv("GODOT_VERSION_STATUS"))
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print("Using version status '%s', overriding the original '%s'.".format(godot_status, str(version.status)))
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f.write('#define VERSION_STATUS "' + godot_status + '"\n')
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f.write('#define VERSION_BUILD "' + str(build_name) + '"\n')
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f.write('#define VERSION_BUILD "' + str(build_name) + '"\n')
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f.write('#define VERSION_MODULE_CONFIG "' + str(version.module_config) + module_version_string + '"\n')
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f.write('#define VERSION_MODULE_CONFIG "' + str(version.module_config) + module_version_string + '"\n')
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f.write("#define VERSION_YEAR " + str(version.year) + "\n")
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f.write("#define VERSION_YEAR " + str(version.year) + "\n")
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