Fixes Reverse Animation Starting on First Frame

When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0.
This commit is contained in:
Emmanuel Barroga 2019-09-03 15:59:54 -07:00
parent d2900347bf
commit 94a00cd9c7

View File

@ -604,10 +604,14 @@ bool AnimatedSprite::_is_playing() const {
void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) {
if (p_animation)
set_animation(p_animation);
backwards = p_backwards;
if (p_animation) {
set_animation(p_animation);
if (backwards && get_frame() == 0)
set_frame(frames->get_frame_count(p_animation) - 1);
}
_set_playing(true);
}