Fix: Address mobile resource leaks in render
Update render_forward_mobile destructor to include instance buffers.
Update render_scene_buffers_rd cleanup to include weight buffers / blur
textures.
(cherry picked from commit dfa326ef55
)
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db47101f68
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@ -2896,6 +2896,11 @@ RenderForwardMobile::~RenderForwardMobile() {
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for (const RID &rid : scene_state.uniform_buffers) {
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RD::get_singleton()->free(rid);
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}
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for (uint32_t i = 0; i < RENDER_LIST_MAX; i++) {
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if (scene_state.instance_buffer[i].is_valid()) {
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RD::get_singleton()->free(scene_state.instance_buffer[i]);
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}
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}
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RD::get_singleton()->free(scene_state.lightmap_buffer);
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RD::get_singleton()->free(scene_state.lightmap_capture_buffer);
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memdelete_arr(scene_state.lightmap_captures);
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@ -125,6 +125,13 @@ void RenderSceneBuffersRD::cleanup() {
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free_named_texture(E.value);
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}
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named_textures.clear();
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// Clear weight_buffer / blur textures.
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for (const WeightBuffers &weight_buffer : weight_buffers) {
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if (weight_buffer.weight.is_valid()) {
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RD::get_singleton()->free(weight_buffer.weight);
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}
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}
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}
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void RenderSceneBuffersRD::configure(const RenderSceneBuffersConfiguration *p_config) {
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