From 94dfa4eaf9ccab3c94f324422d6707616dcb341d Mon Sep 17 00:00:00 2001 From: Valery Zhuk Date: Sun, 9 Jul 2023 14:19:38 +0300 Subject: [PATCH] fix build options configuration for Visual Studio projects (cherry picked from commit 6158578087ff576ff7ad26670fbe3ceedc593f66) --- SConstruct | 2 +- methods.py | 35 +++++++++++++---------------------- 2 files changed, 14 insertions(+), 23 deletions(-) diff --git a/SConstruct b/SConstruct index bbdad117b24..1d55b3e37eb 100644 --- a/SConstruct +++ b/SConstruct @@ -959,7 +959,7 @@ if selected_platform in platform_list: print("Error: The `vsproj` option is only usable on Windows with Visual Studio.") Exit(255) env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]] - methods.generate_vs_project(env, GetOption("num_jobs"), env["vsproj_name"]) + methods.generate_vs_project(env, ARGUMENTS, env["vsproj_name"]) methods.generate_cpp_hint_file("cpp.hint") # Check for the existence of headers diff --git a/methods.py b/methods.py index 97e9026fea8..a6416ccdd29 100644 --- a/methods.py +++ b/methods.py @@ -776,8 +776,18 @@ def add_to_vs_project(env, sources): env.vs_srcs += [basename + ".cpp"] -def generate_vs_project(env, num_jobs, project_name="godot"): +def generate_vs_project(env, original_args, project_name="godot"): batch_file = find_visual_c_batch_file(env) + filtered_args = original_args.copy() + # Ignore the "vsproj" option to not regenerate the VS project on every build + filtered_args.pop("vsproj", None) + # The "platform" option is ignored because only the Windows platform is currently supported for VS projects + filtered_args.pop("platform", None) + # The "target" option is ignored due to the way how targets configuration is performed for VS projects (there is a separate project configuration for each target) + filtered_args.pop("target", None) + # The "progress" option is ignored as the current compilation progress indication doesn't work in VS + filtered_args.pop("progress", None) + if batch_file: class ModuleConfigs(Mapping): @@ -853,29 +863,10 @@ def generate_vs_project(env, num_jobs, project_name="godot"): "platform=windows", f"target={configuration_getter}", "progress=no", - "-j%s" % num_jobs, ] - if env["dev_build"]: - common_build_postfix.append("dev_build=yes") - - if env["dev_mode"]: - common_build_postfix.append("dev_mode=yes") - - elif env["tests"]: - common_build_postfix.append("tests=yes") - - if env["custom_modules"]: - common_build_postfix.append("custom_modules=%s" % env["custom_modules"]) - - if env["windows_subsystem"] == "console": - common_build_postfix.append("windows_subsystem=console") - - if env["precision"] == "double": - common_build_postfix.append("precision=double") - - if env["incremental_link"]: - common_build_postfix.append("incremental_link=yes") + for arg, value in filtered_args.items(): + common_build_postfix.append(f"{arg}={value}") result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)]) return result