Fix Godot returned status code on unexpected error

This commit is contained in:
Emmanuel Leblond 2020-05-21 18:08:48 +02:00
parent 6fc9c409dd
commit 94fe2dd31e
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GPG Key ID: C360860E645EFFC0
3 changed files with 13 additions and 1 deletions

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@ -296,6 +296,11 @@ int OS::get_exit_code() const {
void OS::set_exit_code(int p_code) {
_exit_code = p_code;
_is_custom_exit_code = true;
}
bool OS::is_custom_exit_code() {
return _is_custom_exit_code;
}
String OS::get_locale() const {

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@ -40,6 +40,7 @@
#include "core/vector.h"
#include <stdarg.h>
#include <stdlib.h>
class OS {
@ -55,7 +56,8 @@ class OS {
String _local_clipboard;
uint64_t _msec_splash;
bool _no_window;
int _exit_code;
int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
bool _is_custom_exit_code = false;
int _orientation;
bool _allow_hidpi;
bool _allow_layered;
@ -488,6 +490,7 @@ public:
virtual int get_exit_code() const;
virtual void set_exit_code(int p_code);
virtual bool is_custom_exit_code();
virtual int get_processor_count() const;

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@ -51,6 +51,7 @@
#include "viewport.h"
#include <stdio.h>
#include <stdlib.h>
void SceneTreeTimer::_bind_methods() {
@ -638,6 +639,9 @@ void SceneTree::quit(int p_exit_code) {
// Override the exit code if a positive argument is given (the default is `-1`).
// This is a shorthand for calling `set_exit_code()` on the OS singleton then quitting.
OS::get_singleton()->set_exit_code(p_exit_code);
} else if (!OS::get_singleton()->is_custom_exit_code()) {
// Must customize exit code, otherwise it will default to a non-zero value
OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
}
_quit = true;