Merge pull request #83691 from theraot/slidedocs
Expanded documentation for vector slide and project
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9509a9e8dd
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@ -315,7 +315,8 @@
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<return type="Vector2" />
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<param index="0" name="b" type="Vector2" />
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<description>
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Returns the result of projecting the vector onto the given vector [param b].
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Returns a new vector resulting from projecting this vector onto the given vector [param b]. The resulting new vector is parallel to [param b]. See also [method slide].
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[b]Note:[/b] If the vector [param b] is a zero vector, the components of the resulting new vector will be [constant @GDScript.NAN].
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</description>
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</method>
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<method name="reflect" qualifiers="const">
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@ -357,7 +358,8 @@
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<return type="Vector2" />
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<param index="0" name="n" type="Vector2" />
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<description>
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Returns the result of sliding the vector along a plane defined by the given normal.
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Returns a new vector resulting from sliding this vector along a line with normal [param n]. The resulting new vector is perpendicular to [param n], and is equivalent to this vector minus its projection on [param n]. See also [method project].
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[b]Note:[/b] The vector [param n] must be normalized. See also [method normalized].
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</description>
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</method>
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<method name="snapped" qualifiers="const">
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@ -299,7 +299,8 @@
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<return type="Vector3" />
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<param index="0" name="b" type="Vector3" />
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<description>
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Returns the result of projecting the vector onto the given vector [param b].
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Returns a new vector resulting from projecting this vector onto the given vector [param b]. The resulting new vector is parallel to [param b]. See also [method slide].
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[b]Note:[/b] If the vector [param b] is a zero vector, the components of the resulting new vector will be [constant @GDScript.NAN].
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</description>
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</method>
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<method name="reflect" qualifiers="const">
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@ -350,7 +351,8 @@
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<return type="Vector3" />
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<param index="0" name="n" type="Vector3" />
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<description>
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Returns a new vector slid along a plane defined by the given normal.
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Returns a new vector resulting from sliding this vector along a plane with normal [param n]. The resulting new vector is perpendicular to [param n], and is equivalent to this vector minus its projection on [param n]. See also [method project].
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[b]Note:[/b] The vector [param n] must be normalized. See also [method normalized].
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</description>
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</method>
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<method name="snapped" qualifiers="const">
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@ -492,7 +492,10 @@ namespace Godot
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}
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/// <summary>
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/// Returns this vector projected onto another vector <paramref name="onNormal"/>.
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/// Returns a new vector resulting from projecting this vector onto the given vector <paramref name="onNormal"/>.
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/// The resulting new vector is parallel to <paramref name="onNormal"/>.
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/// See also <see cref="Slide(Vector2)"/>.
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/// Note: If the vector <paramref name="onNormal"/> is a zero vector, the components of the resulting new vector will be <see cref="real_t.NaN"/>.
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/// </summary>
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/// <param name="onNormal">The vector to project onto.</param>
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/// <returns>The projected vector.</returns>
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@ -583,9 +586,12 @@ namespace Godot
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}
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/// <summary>
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/// Returns this vector slid along a plane defined by the given <paramref name="normal"/>.
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/// Returns a new vector resulting from sliding this vector along a line with normal <paramref name="normal"/>.
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/// The resulting new vector is perpendicular to <paramref name="normal"/>, and is equivalent to this vector minus its projection on <paramref name="normal"/>.
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/// See also <see cref="Project(Vector2)"/>.
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/// Note: The vector <paramref name="normal"/> must be normalized. See also <see cref="Normalized()"/>.
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/// </summary>
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/// <param name="normal">The normal vector defining the plane to slide on.</param>
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/// <param name="normal">The normal vector of the plane to slide on.</param>
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/// <returns>The slid vector.</returns>
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public readonly Vector2 Slide(Vector2 normal)
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{
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@ -514,7 +514,10 @@ namespace Godot
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}
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/// <summary>
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/// Returns this vector projected onto another vector <paramref name="onNormal"/>.
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/// Returns a new vector resulting from projecting this vector onto the given vector <paramref name="onNormal"/>.
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/// The resulting new vector is parallel to <paramref name="onNormal"/>.
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/// See also <see cref="Slide(Vector3)"/>.
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/// Note: If the vector <paramref name="onNormal"/> is a zero vector, the components of the resulting new vector will be <see cref="real_t.NaN"/>.
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/// </summary>
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/// <param name="onNormal">The vector to project onto.</param>
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/// <returns>The projected vector.</returns>
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@ -626,9 +629,12 @@ namespace Godot
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}
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/// <summary>
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/// Returns this vector slid along a plane defined by the given <paramref name="normal"/>.
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/// Returns a new vector resulting from sliding this vector along a plane with normal <paramref name="normal"/>.
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/// The resulting new vector is perpendicular to <paramref name="normal"/>, and is equivalent to this vector minus its projection on <paramref name="normal"/>.
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/// See also <see cref="Project(Vector3)"/>.
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/// Note: The vector <paramref name="normal"/> must be normalized. See also <see cref="Normalized()"/>.
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/// </summary>
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/// <param name="normal">The normal vector defining the plane to slide on.</param>
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/// <param name="normal">The normal vector of the plane to slide on.</param>
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/// <returns>The slid vector.</returns>
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public readonly Vector3 Slide(Vector3 normal)
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{
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