Merge pull request #91011 from Faless/mp/fix_disconnect_on_change

[MP] Fix `disconnect_peer` not doing the proper cleanup
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Rémi Verschelde 2024-07-31 22:32:55 +02:00
commit 9559330187
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1 changed files with 5 additions and 5 deletions

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@ -425,11 +425,11 @@ void SceneMultiplayer::_del_peer(int p_id) {
void SceneMultiplayer::disconnect_peer(int p_id) { void SceneMultiplayer::disconnect_peer(int p_id) {
ERR_FAIL_COND(multiplayer_peer.is_null() || multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED); ERR_FAIL_COND(multiplayer_peer.is_null() || multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED);
if (pending_peers.has(p_id)) { // Block signals to avoid emitting peer_disconnected.
pending_peers.erase(p_id); bool blocking = is_blocking_signals();
} else if (connected_peers.has(p_id)) { set_block_signals(true);
connected_peers.erase(p_id); _del_peer(p_id);
} set_block_signals(blocking);
multiplayer_peer->disconnect_peer(p_id); multiplayer_peer->disconnect_peer(p_id);
} }