Fix LINK/UNLINK console spam with navmeshes
Removed unnecessary debug messages. Fixes #10804
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@ -34,9 +34,7 @@ void Navigation::_navmesh_link(int p_id) {
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ERR_FAIL_COND(!navmesh_map.has(p_id));
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NavMesh &nm = navmesh_map[p_id];
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ERR_FAIL_COND(nm.linked);
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print_line("LINK");
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DVector<Vector3> vertices = nm.navmesh->get_vertices();
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int len = vertices.size();
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if (len == 0)
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@ -144,8 +142,6 @@ void Navigation::_navmesh_unlink(int p_id) {
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NavMesh &nm = navmesh_map[p_id];
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ERR_FAIL_COND(!nm.linked);
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print_line("UNLINK");
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for (List<Polygon>::Element *E = nm.polygons.front(); E; E = E->next()) {
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Polygon &p = E->get();
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