Add repeats in ysort child collection
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475248d99d
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@ -79,7 +79,7 @@ void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas
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}
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}
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void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
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void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, const Transform2D &p_transform, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
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int child_item_count = p_canvas_item->child_items.size();
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RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
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for (int i = 0; i < child_item_count; i++) {
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@ -94,6 +94,11 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2
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child_items[i]->ysort_index = r_index;
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child_items[i]->ysort_parent_abs_z_index = p_z;
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if (!child_items[i]->repeat_source) {
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child_items[i]->repeat_size = p_canvas_item->repeat_size;
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child_items[i]->repeat_times = p_canvas_item->repeat_times;
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}
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// Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
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if (child_items[i]->z_relative) {
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abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
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@ -270,12 +275,12 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
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} else {
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ci->repeat_size = repeat_size;
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ci->repeat_times = repeat_times;
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}
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if (repeat_size.x || repeat_size.y) {
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Size2 scale = final_xform.get_scale();
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rect.size += repeat_size * repeat_times / scale;
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rect.position -= repeat_size / scale * (repeat_times / 2);
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}
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if (repeat_size.x || repeat_size.y) {
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Size2 scale = final_xform.get_scale();
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rect.size += repeat_size * repeat_times / scale;
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rect.position -= repeat_size / scale * (repeat_times / 2);
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}
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if (snapping_2d_transforms_to_pixel) {
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@ -352,7 +357,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
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sorter.sort(child_items, child_item_count);
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for (i = 0; i < child_item_count; i++) {
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_cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times);
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_cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask, child_items[i]->repeat_size, child_items[i]->repeat_times);
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}
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} else {
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RendererCanvasRender::Item *canvas_group_from = nullptr;
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