Node::duplicate: Don't set name if original node is nameless
In practice this only happens when duplicating a node which is not in
the scene tree yet, as nameless nodes get assigned a generated name
when added to the scene tree.
Fixes #27319.
(cherry picked from commit 0823ae7ae4
)
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parent
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@ -2063,7 +2063,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
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}
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}
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}
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}
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if (get_name() != String()) {
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node->set_name(get_name());
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node->set_name(get_name());
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}
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap)
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if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap)
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