diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml index 3cfeaadb23c..24a145b0f3a 100644 --- a/doc/classes/AudioEffectDistortion.xml +++ b/doc/classes/AudioEffectDistortion.xml @@ -2,13 +2,14 @@ Adds a distortion audio effect to an Audio bus. - Modify the sound to make it dirty. + Modify the sound to make it distorted. - Modify the sound and make it dirty. Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape. + Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape. By distorting the waveform the frequency content change, which will often make the sound "crunchy" or "abrasive". For games, it can simulate sound coming from some saturated device or speaker very efficiently. + https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml index f548fb49cc5..293848d204d 100644 --- a/doc/classes/AudioEffectFilter.xml +++ b/doc/classes/AudioEffectFilter.xml @@ -7,6 +7,7 @@ Allows frequencies other than the [member cutoff_hz] to pass. + https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html @@ -20,7 +21,7 @@ Gain amount of the frequencies after the filter. - Amount of boost in the overtones near the cutoff frequency. + Amount of boost in the frequency range near the cutoff frequency.