Fix StateMachine cannot connect nodes bug

This commit is contained in:
Silc Renew 2022-12-21 06:21:17 +09:00
parent 2a04b18d37
commit 95abe32b76
1 changed files with 4 additions and 3 deletions

View File

@ -835,7 +835,8 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri
_rename_transitions(p_name, p_new_name);
emit_signal("tree_changed");
emit_changed();
emit_signal(SNAME("tree_changed"));
}
void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, const StringName &p_new_name) {
@ -878,9 +879,8 @@ void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, co
transitions.write[i].to = p_new_name;
}
updating_transitions = false;
}
updating_transitions = false;
}
void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
@ -1292,6 +1292,7 @@ Vector2 AnimationNodeStateMachine::get_node_position(const StringName &p_name) c
}
void AnimationNodeStateMachine::_tree_changed() {
emit_changed();
emit_signal(SNAME("tree_changed"));
}