Support built-in scripts for inspector categories
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c95fbd50fe
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@ -1592,7 +1592,9 @@ void EditorInspector::update_tree() {
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}
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}
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if (category->icon.is_null()) {
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category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object");
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if (type != String()) { // Can happen for built-in scripts.
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category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object");
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}
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}
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category->label = type;
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@ -2405,9 +2407,12 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
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String n = EditorNode::get_editor_data().script_class_get_name(script->get_path());
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if (n.length()) {
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classes.push_front(n);
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} else {
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} else if (script->get_path() != String() && script->get_path().find("::") == -1) {
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n = script->get_path().get_file();
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classes.push_front(n);
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} else {
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n = TTR("Built-in script");
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classes.push_front(n);
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}
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paths[n] = script->get_path();
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script = script->get_base_script();
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@ -2436,7 +2441,14 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
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for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
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StringName name = E->get();
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String path = paths[name];
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Ref<Script> s = ResourceLoader::load(path, "Script");
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Ref<Script> s;
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if (path == String()) {
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// Built-in script. It can't be inherited, so must be the script attached to the object.
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s = p_object.get_script();
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} else {
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s = ResourceLoader::load(path, "Script");
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}
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ERR_FAIL_COND(!s->is_valid());
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List<PropertyInfo> props;
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s->get_script_property_list(&props);
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