TileMap: Fix infinite loop when trying to bucket-delete empty tiles.

Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P

Fixes #10065
This commit is contained in:
Andreas Haas 2017-08-03 20:44:15 +02:00
parent 3ccf0968ff
commit 95da12212b
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1 changed files with 2 additions and 0 deletions

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@ -330,6 +330,8 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
if (id == TileMap::INVALID_CELL)
return PoolVector<Vector2>();
} else if (prev_id == TileMap::INVALID_CELL) {
return PoolVector<Vector2>();
}
Rect2i r = node->get_item_rect();