Fix missing NavigationAgent property updates in constructor
Fixes missing NavigationAgent property updates in constructor.
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@ -294,6 +294,13 @@ NavigationAgent2D::NavigationAgent2D() {
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NavigationServer2D::get_singleton()->agent_set_time_horizon_obstacles(agent, time_horizon_obstacles);
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NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
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NavigationServer2D::get_singleton()->agent_set_max_speed(agent, max_speed);
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NavigationServer2D::get_singleton()->agent_set_avoidance_layers(agent, avoidance_layers);
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NavigationServer2D::get_singleton()->agent_set_avoidance_mask(agent, avoidance_mask);
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NavigationServer2D::get_singleton()->agent_set_avoidance_priority(agent, avoidance_priority);
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NavigationServer2D::get_singleton()->agent_set_avoidance_enabled(agent, avoidance_enabled);
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if (avoidance_enabled) {
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NavigationServer2D::get_singleton()->agent_set_avoidance_callback(agent, callable_mp(this, &NavigationAgent2D::_avoidance_done));
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}
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// Preallocate query and result objects to improve performance.
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navigation_query = Ref<NavigationPathQueryParameters2D>();
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@ -302,11 +309,6 @@ NavigationAgent2D::NavigationAgent2D() {
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navigation_result = Ref<NavigationPathQueryResult2D>();
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navigation_result.instantiate();
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set_avoidance_layers(avoidance_layers);
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set_avoidance_mask(avoidance_mask);
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set_avoidance_priority(avoidance_priority);
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set_avoidance_enabled(avoidance_enabled);
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#ifdef DEBUG_ENABLED
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NavigationServer2D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent2D::_navigation_debug_changed));
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#endif // DEBUG_ENABLED
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@ -329,6 +329,14 @@ NavigationAgent3D::NavigationAgent3D() {
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NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
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NavigationServer3D::get_singleton()->agent_set_height(agent, height);
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NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed);
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NavigationServer3D::get_singleton()->agent_set_avoidance_layers(agent, avoidance_layers);
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NavigationServer3D::get_singleton()->agent_set_avoidance_mask(agent, avoidance_mask);
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NavigationServer3D::get_singleton()->agent_set_avoidance_priority(agent, avoidance_priority);
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NavigationServer3D::get_singleton()->agent_set_use_3d_avoidance(agent, use_3d_avoidance);
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NavigationServer3D::get_singleton()->agent_set_avoidance_enabled(agent, avoidance_enabled);
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if (avoidance_enabled) {
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NavigationServer3D::get_singleton()->agent_set_avoidance_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done));
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}
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// Preallocate query and result objects to improve performance.
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navigation_query = Ref<NavigationPathQueryParameters3D>();
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@ -337,12 +345,6 @@ NavigationAgent3D::NavigationAgent3D() {
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navigation_result = Ref<NavigationPathQueryResult3D>();
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navigation_result.instantiate();
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set_avoidance_layers(avoidance_layers);
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set_avoidance_mask(avoidance_mask);
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set_avoidance_priority(avoidance_priority);
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set_use_3d_avoidance(use_3d_avoidance);
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set_avoidance_enabled(avoidance_enabled);
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#ifdef DEBUG_ENABLED
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NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed));
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#endif // DEBUG_ENABLED
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